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Ram Ramrakhya

dblp:228/8434 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Robot navigation and mapping · 32% Robot manipulation · 15% Segmentation and scene understanding · 15%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
object goal navigation
1.932023
Habitat-Matterport 3D Semantics Dataset · CVPR 2023
PIRLNav: Pretraining with Imitation and RL Finetuning for OBJECTNAV · CVPR 2023
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale · CVPR 2022
Robotics › Robot manipulation › human-robot interaction
human-robot collaboration
0.912025
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.912025
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025
Human-robot interaction
collaborative task
0.912025
PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks · ICLR 2025
Robotics › Robot navigation and mapping
embodied navigation
0.812024
GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation · CVPR 2024
Computer vision › Vision and language › visual reasoning
visual commonsense reasoning
0.812024
Seeing the Unseen: Visual Common Sense for Semantic Placement · CVPR 2024
Computer vision › 3D vision
3d scene understanding
0.712023
Habitat-Matterport 3D Semantics Dataset · CVPR 2023
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.712023
Habitat-Matterport 3D Semantics Dataset · CVPR 2023
Machine learning › Reinforcement learning › reinforcement learning for NLP
reinforcement fine-tuning
0.712023
PIRLNav: Pretraining with Imitation and RL Finetuning for OBJECTNAV · CVPR 2023
Robotics › Robot manipulation › grasping
pick-and-place
0.612022
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale · CVPR 2022
Robotics › Robot navigation and mapping › learning-based navigation
imitation learning for navigation
0.422023
PIRLNav: Pretraining with Imitation and RL Finetuning for OBJECTNAV · CVPR 2023
Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale · CVPR 2022
Computer vision › Vision and language
vision-language model
0.212024
Seeing the Unseen: Visual Common Sense for Semantic Placement · CVPR 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 2.0simulation-in-the-loop · 1.7large language model · 1.7fine-tuning · 1.7behavior cloning · 1.2modular navigation · 0.8inpainting-based data generation · 0.8contrastive vision-language pretraining · 0.8teleoperation data collection · 0.6imitation learning · 0.6
YearPublicationVenuePosition
2025 PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Tasks
abstract
We present a benchmark for Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR) designed to study human-robot coordination in household activities. PARTNR tasks exhibit characteristics of everyday tasks, such as spatial, temporal, and heterogeneous agent capability constraints. We employ a semi-automated task generation pipeline using Large Language Models (LLMs), incorporating simulation-in-the-loop for the grounding and verification. PARTNR stands as the largest benchmark of its kind, comprising 100,000 natural language tasks, spanning 60 houses and 5,819 unique objects. We analyze state-of-the-art LLMs on PARTNR tasks, across the axes of planning, perception and skill execution. The analysis reveals significant limitations in SoTA models, such as poor coordination and failures in task tracking and recovery from errors. When LLMs are paired with 'real' humans, they require 1.5x as many steps as two humans collaborating and 1.1x more steps than a single human, underscoring the potential for improvement in these models. We further show that fine-tuning smaller LLMs with planning data can achieve performance on par with models 9 times larger, while being 8.6x faster at inference. Overall, PARTNR highlights significant challenges facing collaborative embodied agents and aims to drive research in this direction.
Matthew Chang, Gunjan Chhablani, Alexander Clegg, Mikael Dallaire Cote, Ruta Desai, Michal Hlavac, Vladimir Karashchuk, Jacob Krantz, Roozbeh Mottaghi, Priyam Parashar, Siddharth Patki, Ishita Prasad, Xavier Puig, Akshara Rai, Ram Ramrakhya, Daniel Tran, Joanne Truong, John M. Turner, Eric Undersander, Tsung-Yen Yang
ICLR15
2024 GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation
abstract
The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so for, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.
Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani, Sriram Yenamandra, Théophile Gervet, Matthew Chang, Zsolt Kira, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi
CVPR2
2024 Seeing the Unseen: Visual Common Sense for Semantic Placement
abstract
Computer vision tasks typically involve describing what is present in an image (e.g. classification, detection, segmentation, and captioning). We study a visual common sense task that requires understanding ‘what is not present’. Specif-ically, given an image (e.g. of a living room) and a name of an object (“cushion ”), a vision system is asked to predict semantically-meaningful regions (masks or bounding boxes) in the image where that object could be placed or is likely be placed by humans (e.g. on the sofa). We call this task: Se-mantic Placement (SP) and believe that such common-sense visual understanding is critical for assitive robots (tidying a house), AR devices (automatically rendering an object in the user's space), and visually-grounded chatbots with common sense. Studying the invisible is hard. Datasets for image description are typically constructed by curating relevant images (e.g. via image search with object names) and asking humans to annotate the contents of the image; neither of those two steps are straightforward for objects not present in the image. We overcome this challenge by operating in the opposite direction: we start with an image of an object in context, which is easy to find online, and then remove that ob-ject from the image via inpainting. This automated pipeline converts unstructured web data into a dataset comprising pairs of images with/without the object. With this proposed data generation pipeline, we collect a novel dataset, containing ~1.3M images across 9 object categories. We then train a SP prediction model, called CLIP-UNet, on our dataset. The CLIP-UNet outperforms existing VLMs and baselines that combine semantic priors with object detectors, gener-alizes well to real-world and simulated images and exhibits semantics-aware reasoning for object placement. In our user studies, we find that the SP masks predicted by CLIP-UNet are favored 43.7% and 31.3% times when comparing against the 4 SP baselines on real and simulated images. In addition, leveraging SP mask predictions from CLIP-UNet enables downstream applications like building tidying robots in indoor environments.
Ram Ramrakhya, Aniruddha Kembhavi, Dhruv Batra, Zsolt Kira, Kuo-Hao Zeng, Luca Weihs
CVPR1
2024 HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation
abstract
We present the Habitat-Matterport 3D Open Vocabulary Object Goal Navigation dataset (HM3D-OVON), a large-scale benchmark that broadens the scope and semantic range of prior Object Goal Navigation (ObjectNav) benchmarks. Leveraging the HM3DSem dataset, HM3D-OVON incorporates over 15k annotated instances of household objects across 379 distinct categories, derived from photo-realistic 3D scans of real-world environments. In contrast to earlier ObjectNav datasets, which limit goal objects to a predefined set of 6-21 categories, HM3D-OVON facilitates the training and evaluation of models with an open-set of goals defined through free-form language at test-time. Through this open-vocabulary formulation, HM3D-OVON encourages progress towards learning visuo-semantic navigation behaviors that are capable of searching for any object specified by text in an open-vocabulary manner. Additionally, we systematically evaluate and compare several different types of approaches on HM3D-OVON. We find that HM3D-OVON can be used to train an open-vocabulary ObjectNav agent that achieves both higher performance and is more robust to localization and actuation noise than the state-of-the-art ObjectNav approach. We hope that our benchmark and baseline results will drive interest in developing embodied agents that can navigate real-world spaces to find household objects specified through free-form language, taking a step towards more flexible and human-like semantic visual navigation. Code and videos available at: naoki.io/ovon.
Naoki Yokoyama, Ram Ramrakhya, Dhruv Batra, Sehoon Ha
IROS2
2023 PIRLNav: Pretraining with Imitation and RL Finetuning for OBJECTNAV
abstract
We study ObjectGoal Navigation - where a virtual robot situated in a new environment is asked to navigate to an object. Prior work [1] has shown that imitation learning (IL) using behavior cloning (BC) on a dataset of human demonstrations achieves promising results. However, this has limitations - 1) BC policies generalize poorly to new states, since the training mimics actions not their consequences, and 2) collecting demonstrations is expensive. On the other hand, reinforcement learning (RL) is trivially scalable, but requires careful reward engineering to achieve desirable behavior. We present PIRLNav, a two-stage learning scheme for BC pretraining on human demonstrations followed by RL-finetuning. This leads to a policy that achieves a success rate of 65.0% on OBJECTNAV (+5.0% absolute over previous state-of-the-art). Using this BC→RL training recipe, we present a rigorous empirical analysis of design choices. First, we investigate whether human demonstrations can be replaced with ‘free’ (automatically generated) sources of demonstrations, e.g. shortest paths (SP) or task-agnostic frontier exploration (FE) trajectories. We find that BC→RL on human demonstrations outperforms BC→RL on SP and FE trajectories, even when controlled for the same BC-pretraining success on TRAIN, and even on a subset of VAL episodes where BC-pretraining success favors the SP or FE policies. Next, we study how RL-finetuning performance scales with the size of the BC pretraining dataset. We find that as we increase the size of the BC-pretraining dataset and get to high BC accuracies, the improvements from RL-finetuning are smaller, and that 90% of the performance of our best BC→RL policy can be achieved with less than half the number of BC demonstrations. Finally, we analyze failure modes of our OBJECTNAV policies, and present guidelines for further improving them. Project page: ram81.github.io/projects/pirlnav.
Ram Ramrakhya, Dhruv Batra, Erik Wijmans, Abhishek Das 0002
CVPR1
2023 Habitat-Matterport 3D Semantics Dataset
abstract
We present the Habitat-Matterport 3D Semantics (HM3DSem) dataset. HM3DSem is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSem from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSem dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSem perform outperform those trained on prior datasets. Introduction of HM3DSem in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022. Project page: https://aihabitat.org/datasets/hm3d-semantics/
Karmesh Yadav, Ram Ramrakhya, Santhosh K. Ramakrishnan, Théophile Gervet, John M. Turner, Aaron Gokaslan, Noah Maestre, Angel X. Chang, Dhruv Batra, Manolis Savva, Alexander Clegg, Devendra Singh Chaplot
CVPR2
2022 Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale
abstract
We present a large-scale study of imitating human demonstrations on tasks that require a virtual robot to search for objects in new environments - (1) ObjectGoal Navigation (e.g. 'find & go to a chair’) and (2) Pick&place (e.g. 'find mug, pick mug, find counter, place mug on counter’). First, we develop a virtual teleoperation data-collection infrastructure - connecting Habitat simulator running in a web browser to Amazon Mechanical Turk, allowing remote users to teleoperate virtual robots, safely and at scale. We collect 80k demonstrations for OBJECTNAV and 12k demonstrations for PICK&PLACE, which is an order of magnitude larger than existing human demonstration datasets in simulation or on real robots. Our virtual teleoperation data contains 29.3M actions, and is equivalent to 22.6k hours of real-world teleoperation time, and illustrates rich, diverse strategies for solving the tasks. Second, we use this data to answer the question - how does large-scale imitation learning (IL) (which has not been hitherto possible) compare to reinforcement learning (RL) (which is the status quo)? On OBJECTNAV, we find that IL (with no bells or whistles) using 70k human demonstrations outperforms RL using 240k agent-gathered trajectories. This effectively establishes an ‘exchange rate’ - a single human demonstration appears to be worth ~4 agent-gathered ones. More importantly, we find the IL-trained agent learns efficient object-search behavior from humans - it peeks into rooms, checks corners for small objects, turns in place to get a panoramic view - none of these are exhibited as prominently by the RL agent, and to induce these behaviors via contemporary RL techniques would require tedious reward engineering. Finally, accuracy vs. training data size plots show promising scaling behavior, suggesting that simply collecting more demonstrations is likely to advance the state of art further. On PICK&PLACE, the comparison is starker - IL agents achieve ~18% success on episodes with new object-receptacle locations when trained with 9.5k human demonstrations, while RL agents fail to get beyond 0%. Overall, our work provides compelling evidence for investing in large-scale imitation learning.
Ram Ramrakhya, Eric Undersander, Dhruv Batra
CVPR1