Demo Data from EDBT 2026 / reviewers in the wild / expert
Gavriel State
dblp:228/8478
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0007-3532-7352ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Transfer learning and domain adaptation · 40% Generative modeling · 28% Segmentation and scene understanding · 16% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
0.8 | 1 | 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024 |
Rendering › neural rendering
radiance field rendering |
0.8 | 1 | 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024 |
Rendering
ray tracing |
0.8 | 1 | 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024 |
Machine learning › Transfer learning and domain adaptation
domain gap |
0.5 | 1 | 2021 | Self-Supervised Real-to-Sim Scene Generation · ICCV 2021 |
Machine learning › Generative modeling
scene generation |
0.5 | 1 | 2021 | Self-Supervised Real-to-Sim Scene Generation · ICCV 2021 |
Computer vision › Segmentation and scene understanding
scene graph generation |
0.5 | 1 | 2021 | Self-Supervised Real-to-Sim Scene Generation · ICCV 2021 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.4 | 1 | 2019 | Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019 |
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization |
0.4 | 1 | 2019 | Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019 |
Computer vision › Image recognition and object detection
object detection |
0.4 | 1 | 2019 | Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019 |
Machine learning › Generative modeling
synthetic training data |
0.4 | 1 | 2019 | Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019 |
Robotics › Autonomous driving
perception |
0.1 | 1 | 2019 | Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019 |
Methods — techniques the papers use, named apart from their topics
bounding volume hierarchy · 0.8GPU ray tracing · 0.8self-supervised learning · 0.5scene graph · 0.5feature matching · 0.5structured domain randomization · 0.4domain randomization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | 3D Gaussian Ray Tracing: Fast Tracing of Particle ScenesabstractParticle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts. Nicolas Moënne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic |
ACM Trans. Graph. | 6 |
| 2021 | Self-Supervised Real-to-Sim Scene GenerationabstractSynthetic data is emerging as a promising solution to the scalability issue of supervised deep learning, especially when real data are difficult to acquire or hard to annotate. Synthetic data generation, however, can itself be prohibitively expensive when domain experts have to manually and painstakingly oversee the process. More-over, neural networks trained on synthetic data often do not perform well on real data because of the domain gap. To solve these challenges, we propose Sim2SG, a self-supervised automatic scene generation technique for matching the distribution of real data. Importantly, Sim2SG does not require supervision from the real-world dataset, thus making it applicable in situations for which such annotations are difficult to obtain. Sim2SG is designed to bridge both the content and appearance gaps, by matching the content of real data, and by matching the features in the source and target domains. We select scene graph (SG) generation as the downstream task, due to the limited availability of labeled datasets. Experiments demonstrate significant improvements over leading baselines in reducing the domain gap both qualitatively and quantitatively, on several synthetic datasets as well as the real-world KITTI dataset. Aayush Prakash, Shoubhik Debnath, Jean-Francois Lafleche, Eric Cameracci, Gavriel State, Stanley T. Birchfield, Marc T. Law |
ICCV | 5 |
| 2019 | Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic DataabstractWe present structured domain randomization (SDR), a variant of domain randomization (DR) that takes into account the structure of the scene in order to add context to the generated data. In contrast to DR, which places objects and distractors randomly according to a uniform probability distribution, SDR places objects and distractors randomly according to probability distributions that arise from the specific problem at hand. In this manner, SDR-generated imagery enables the neural network to take the context around an object into consideration during detection. We demonstrate the power of SDR for the problem of 2D bounding box car detection, achieving competitive results on real data after training only on synthetic data. On the KITTI easy, moderate, and hard tasks, we show that SDR outperforms other approaches to generating synthetic data (VKITTI, Sim 200k, or DR), as well as real data collected in a different domain (BDD100K). Moreover, synthetic SDR data combined with real KITTI data outperforms real KITTI data alone. Aayush Prakash, Shaad Boochoon, Mark Brophy, David Acuna, Eric Cameracci, Gavriel State, Omer Shapira, Stanley T. Birchfield |
ICRA | 6 |