Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Gavriel State

dblp:228/8478 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0007-3532-7352ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Transfer learning and domain adaptation · 40% Generative modeling · 28% Segmentation and scene understanding · 16%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
gaussian splatting
0.812024
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024
Rendering › neural rendering
radiance field rendering
0.812024
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024
Rendering
ray tracing
0.812024
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes · ACM Trans. Graph. 2024
Machine learning › Transfer learning and domain adaptation
domain gap
0.512021
Self-Supervised Real-to-Sim Scene Generation · ICCV 2021
Machine learning › Generative modeling
scene generation
0.512021
Self-Supervised Real-to-Sim Scene Generation · ICCV 2021
Computer vision › Segmentation and scene understanding
scene graph generation
0.512021
Self-Supervised Real-to-Sim Scene Generation · ICCV 2021
Machine learning › Transfer learning and domain adaptation
domain adaptation
0.412019
Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization
0.412019
Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019
Computer vision › Image recognition and object detection
object detection
0.412019
Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019
Machine learning › Generative modeling
synthetic training data
0.412019
Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019
Robotics › Autonomous driving
perception
0.112019
Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data · ICRA 2019

Methods — techniques the papers use, named apart from their topics

bounding volume hierarchy · 0.8GPU ray tracing · 0.8self-supervised learning · 0.5scene graph · 0.5feature matching · 0.5structured domain randomization · 0.4domain randomization · 0.4
YearPublicationVenuePosition
2024 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
abstract
Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to screen space tiles for processing in a sorted order. This work instead considers ray tracing the particles, building a bounding volume hierarchy and casting a ray for each pixel using high-performance GPU ray tracing hardware. To efficiently handle large numbers of semi-transparent particles, we describe a specialized rendering algorithm which encapsulates particles with bounding meshes to leverage fast ray-triangle intersections, and shades batches of intersections in depth-order. The benefits of ray tracing are well-known in computer graphics: processing incoherent rays for secondary lighting effects such as shadows and reflections, rendering from highly-distorted cameras common in robotics, stochastically sampling rays, and more. With our renderer, this flexibility comes at little cost compared to rasterization. Experiments demonstrate the speed and accuracy of our approach, as well as several applications in computer graphics and vision. We further propose related improvements to the basic Gaussian representation, including a simple use of generalized kernel functions which significantly reduces particle hit counts.
Nicolas Moënne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic
ACM Trans. Graph.6
2021 Self-Supervised Real-to-Sim Scene Generation
abstract
Synthetic data is emerging as a promising solution to the scalability issue of supervised deep learning, especially when real data are difficult to acquire or hard to annotate. Synthetic data generation, however, can itself be prohibitively expensive when domain experts have to manually and painstakingly oversee the process. More-over, neural networks trained on synthetic data often do not perform well on real data because of the domain gap. To solve these challenges, we propose Sim2SG, a self-supervised automatic scene generation technique for matching the distribution of real data. Importantly, Sim2SG does not require supervision from the real-world dataset, thus making it applicable in situations for which such annotations are difficult to obtain. Sim2SG is designed to bridge both the content and appearance gaps, by matching the content of real data, and by matching the features in the source and target domains. We select scene graph (SG) generation as the downstream task, due to the limited availability of labeled datasets. Experiments demonstrate significant improvements over leading baselines in reducing the domain gap both qualitatively and quantitatively, on several synthetic datasets as well as the real-world KITTI dataset.
Aayush Prakash, Shoubhik Debnath, Jean-Francois Lafleche, Eric Cameracci, Gavriel State, Stanley T. Birchfield, Marc T. Law
ICCV5
2019 Structured Domain Randomization: Bridging the Reality Gap by Context-Aware Synthetic Data
abstract
We present structured domain randomization (SDR), a variant of domain randomization (DR) that takes into account the structure of the scene in order to add context to the generated data. In contrast to DR, which places objects and distractors randomly according to a uniform probability distribution, SDR places objects and distractors randomly according to probability distributions that arise from the specific problem at hand. In this manner, SDR-generated imagery enables the neural network to take the context around an object into consideration during detection. We demonstrate the power of SDR for the problem of 2D bounding box car detection, achieving competitive results on real data after training only on synthetic data. On the KITTI easy, moderate, and hard tasks, we show that SDR outperforms other approaches to generating synthetic data (VKITTI, Sim 200k, or DR), as well as real data collected in a different domain (BDD100K). Moreover, synthetic SDR data combined with real KITTI data outperforms real KITTI data alone.
Aayush Prakash, Shaad Boochoon, Mark Brophy, David Acuna, Eric Cameracci, Gavriel State, Omer Shapira, Stanley T. Birchfield
ICRA6