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Perla Sai Raj Kishore

dblp:229/4368 · also Sai Raj Kishore Perla · DBLP profile ↗
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7ranked-venue papers
4as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 75% Image recognition and object detection · 12% Speech recognition and synthesis · 12%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 65% Visual content generation and editing · 35%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.022025
EASI-Tex: Edge-Aware Mesh Texturing from Single Image · ACM Trans. Graph. 2024
ASIA: Adaptive 3D Segmentation using Few Image Annotations · SIGGRAPH Asia 2025
Visual content generation and editing
3d content editing
0.912025
ASIA: Adaptive 3D Segmentation using Few Image Annotations · SIGGRAPH Asia 2025
Geometric modeling and processing
3d segmentation
0.912025
ASIA: Adaptive 3D Segmentation using Few Image Annotations · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model › conditional diffusion model
image-conditioned diffusion
0.812024
EASI-Tex: Edge-Aware Mesh Texturing from Single Image · ACM Trans. Graph. 2024
Geometric modeling and processing › mesh processing
mesh texturing
0.812024
EASI-Tex: Edge-Aware Mesh Texturing from Single Image · ACM Trans. Graph. 2024
Computer vision › Image recognition and object detection › handwriting recognition
handwritten text recognition
0.412019
Handwriting Recognition in Low-Resource Scripts Using Adversarial Learning · CVPR 2019
Natural language and speech › Speech recognition and synthesis › automatic speech recognition
keyword spotting
0.412019
Handwriting Recognition in Low-Resource Scripts Using Adversarial Learning · CVPR 2019
Machine learning › Generative modeling › diffusion model › text-to-image generation
text-to-image diffusion model
0.312025
ASIA: Adaptive 3D Segmentation using Few Image Annotations · SIGGRAPH Asia 2025
Machine learning › Generative modeling › diffusion model › diffusion inversion
image inversion
0.212024
EASI-Tex: Edge-Aware Mesh Texturing from Single Image · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

noise optimization · 1.7fine-tuning · 1.7cross-view correspondence loss · 1.7UV-space voting · 1.7diffusion model · 1.5controlnet · 1.5IP-Adapter · 1.5elastic feature warping · 0.4deep neural network · 0.4adversarial feature deformation · 0.4
YearPublicationVenuePosition
2025 ASIA: Adaptive 3D Segmentation using Few Image Annotations
abstract
We introduce ASIA (Adaptive 3D Segmentation using few Image Annotations), a novel framework that enables segmentation of possibly non-semantic and non-text describable "parts" in 3D. Our segmentation is controllable through a few user-annotated in-the-wild images, which are easier to collect than multi-view images, less demanding to annotate than 3D models, and more precise than potentially ambiguous text descriptions. Our method leverages the rich priors of text-to-image diffusion models, such as Stable Diffusion, to transfer segmentations from image space to 3D, even when the annotated and target objects differ significantly in geometry or structure. During training, we optimize a text token for each segment and fine-tune our model with a novel cross-view part correspondence loss. At inference, we segment multi-view renderings of the 3D mesh, fuse the labels in UV-space via voting, refine them with our novel Noise Optimization technique, and finally map the UV-labels back onto the mesh. ASIA provides a practical and generalizable solution for both semantic and non-semantic 3D segmentation tasks, outperforming existing methods by a noticeable margin in both quantitative and qualitative evaluations.
Perla Sai Raj Kishore, Aditya Vora, Sauradip Nag, Ali Mahdavi-Amiri, Hao (Richard) Zhang
SIGGRAPH Asia1
2024 EASI-Tex: Edge-Aware Mesh Texturing from Single Image
abstract
We present a novel approach for single-image mesh texturing , which employs a diffusion model with judicious conditioning to seamlessly transfer an object's texture from a single RGB image to a given 3D mesh object. We do not assume that the two objects belong to the same category, and even if they do, there can be significant discrepancies in their geometry and part proportions. Our method aims to rectify the discrepancies by conditioning a pre-trained Stable Diffusion generator with edges describing the mesh through ControlNet, and features extracted from the input image using IP-Adapter to generate textures that respect the underlying geometry of the mesh and the input texture without any optimization or training. We also introduce Image Inversion , a novel technique to quickly personalize the diffusion model for a single concept using a single image , for cases where the pre-trained IP-Adapter falls short in capturing all the details from the input image faithfully. Experimental results demonstrate the efficiency and effectiveness of our edge-aware single-image mesh texturing approach, coined EASI-Tex, in preserving the details of the input texture on diverse 3D objects, while respecting their geometry. Code : https://github.com/sairajk/easi-tex
Perla Sai Raj Kishore, Yizhi Wang 0006, Ali Mahdavi-Amiri, Hao (Richard) Zhang
ACM Trans. Graph.1
2020 An End-To-End Framework For Pose Estimation Of Occluded Pedestrians
abstract
Pose estimation in the wild is a challenging problem, particularly in situations of(i) occlusions of varying degrees, and (ii) crowded outdoor scenes. Most of the existing studies of pose estimation did not report the performance in similar situations. Moreover, pose annotations for occluded parts of the human figures have not been provided in any of the relevant standard datasets, which in turn creates further difficulties to the required studies for pose estimation of the entire Figure for occluded humans. Well known pedestrian detection datasets such as CityPersons contains samples of outdoor scenes but it does not include pose annotations. Here we propose a novel multi-task framework for end-to-end training towards the entire pose estimation of pedestrians including in situations of any kind of occlusion. To tackle this problem, we make use of a pose estimation dataset, MS-COCO, and employ unsupervised adversarial instance-level domain adaptation for estimating the entire pose of occluded pedestrians. The experimental studies show that the proposed framework outperforms the SOTA results for pose estimation, instance segmentation and pedestrian detection in cases of heavy occlusions (HO) and reasonable + heavy occlusions (R+HO) on the two benchmark datasets.
Perla Sai Raj Kishore, Ujjwal Bhattacharya
ICIP2
2019 ClueNet : A Deep Framework for Occluded Pedestrian Pose Estimation
Perla Sai Raj Kishore, Partha Sarathi Mukherjee, Ujjwal Bhattacharya
BMVC1
2019 Handwriting Recognition in Low-Resource Scripts Using Adversarial Learning
abstract
Handwritten Word Recognition and Spotting is a challenging field dealing with handwritten text possessing irregular and complex shapes. The design of deep neural network models makes it necessary to extend training datasets in order to introduce variations and increase the number of samples; word-retrieval is therefore very difficult in low-resource scripts. Much of the existing literature comprises preprocessing strategies which are seldom sufficient to cover all possible variations. We propose an Adversarial Feature Deformation Module (AFDM) that learns ways to elastically warp extracted features in a scalable manner. The AFDM is inserted between intermediate layers and trained alternatively with the original framework, boosting its capability to better learn highly informative features rather than trivial ones. We test our meta-framework, which is built on top of popular word-spotting and word-recognition frameworks and enhanced by AFDM, not only on extensive Latin word datasets but also on sparser Indic scripts. We record results for varying sizes of training data, and observe that our enhanced network generalizes much better in the low-data regime; the overall word-error rates and mAP scores are observed to improve as well.
Ayan Kumar Bhunia, Abhirup Das, Ankan Bhunia, Perla Sai Raj Kishore, Partha Pratim Roy 0001
CVPR4
2019 User Constrained Thumbnail Generation Using Adaptive Convolutions
abstract
Thumbnails are widely used all over the world as a preview for digital images. In this work we propose a deep neural framework to generate thumbnails of any size and aspect ratio, even for unseen values during training, with high accuracy and precision. We use Global Context Aggregation (GCA) and a modified Region Proposal Network (RPN) with adaptive convolutions to generate thumbnails in real time. GCA is used to selectively attend and aggregate the global context information from the entire image while the RPN is used to generate candidate bounding boxes for the thumbnail image. Adaptive convolution eliminates the difficulty of generating thumbnails of various aspect ratios by using filter weights dynamically generated from the aspect ratio information. The experimental results indicate the superior performance of the proposed model1over existing state-of-the-art techniques.
Perla Sai Raj Kishore, Ayan Kumar Bhunia, Shuvozit Ghose, Partha Pratim Roy 0001
ICASSP1
2019 Texture synthesis guided deep hashing for texture image retrieval
abstract
With the large scale explosion of images and videos over the internet, efficient hashing methods have been developed to facilitate memory and time efficient retrieval of similar images. However, none of the existing works use hashing to address texture image retrieval mostly because of the lack of sufficiently large texture image databases. Our work addresses this problem by developing a novel deep learning architecture that generates binary hash codes for input texture images. For this, we first pre-train a Texture Synthesis Network (TSN) which takes a texture patch as input and outputs an enlarged view of the texture by injecting newer texture content. Thus it signifies that the TSN encodes the learnt texture specific information in its intermediate layers. In the next stage, a second network gathers the multi-scale feature representations from the TSN's intermediate layers using channel-wise attention, combines them in a progressive manner to a dense continuous representation which is finally converted into a binary hash code with the help of individual and pairwise label information. The new enlarged texture patches from the TSN also help in data augmentation to alleviate the problem of insufficient texture data and are used to train the second stage of the network. Experiments on three public texture image retrieval datasets indicate the superiority of our texture synthesis guided hashing approach over existing state-of-the-art methods.
Ayan Kumar Bhunia, Perla Sai Raj Kishore, Pranay Mukherjee, Abhirup Das, Partha Pratim Roy 0001
WACV2