Demo Data from EDBT 2026 / reviewers in the wild / expert
Rob Powers
dblp:23/1046
· DBLP profile ↗
5ranked-venue papers
4as first author
0since 2021 · last 2007
0000-0001-9161-0303ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 52% Multi-agent systems · 48% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
multi-agent learning |
0.1 | 2 | 2007 | If multi-agent learning is the answer, what is the question? · Artif. Intell. 2007 New Criteria and a New Algorithm for Learning in Multi-Agent Systems · NIPS 2004 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.1 | 2 | 2007 | Learning against opponents with bounded memory · IJCAI 2005 If multi-agent learning is the answer, what is the question? · Artif. Intell. 2007 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling |
0.1 | 1 | 2005 | Learning against opponents with bounded memory · IJCAI 2005 |
Performance modeling and evaluation
performance prediction |
0.1 | 1 | 2005 | Short term performance forecasting in enterprise systems · KDD 2005 |
Performance modeling and evaluation › performance prediction
resource usage prediction |
0.1 | 1 | 2005 | Short term performance forecasting in enterprise systems · KDD 2005 |
Performance modeling and evaluation
workload characterization |
0.1 | 1 | 2005 | Short term performance forecasting in enterprise systems · KDD 2005 |
Algorithmic game theory and mechanism design
learning in games |
0.1 | 1 | 2005 | Learning against opponents with bounded memory · IJCAI 2005 |
Algorithmic game theory and mechanism design
regret minimization |
0.0 | 1 | 2004 | New Criteria and a New Algorithm for Learning in Multi-Agent Systems · NIPS 2004 |
Algorithmic game theory and mechanism design
repeated games |
0.0 | 1 | 2004 | New Criteria and a New Algorithm for Learning in Multi-Agent Systems · NIPS 2004 |
Knowledge, reasoning and agents › Multi-agent systems
strategic interaction |
0.0 | 1 | 2005 | Learning against opponents with bounded memory · IJCAI 2005 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play |
0.0 | 1 | 2004 | New Criteria and a New Algorithm for Learning in Multi-Agent Systems · NIPS 2004 |
Methods — techniques the papers use, named apart from their topics
game-theoretic learning · 0.1security-level guarantees · 0.1best response learning · 0.1reinforcement learning · 0.1game theory · 0.1time series · 0.1machine learning · 0.1data mining · 0.1bayesian network · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | If multi-agent learning is the answer, what is the question?
Yoav Shoham, Rob Powers, Trond Grenager |
Artif. Intell. | 2 |
| 2007 | A general criterion and an algorithmic framework for learning in multi-agent systems
Rob Powers, Yoav Shoham, Thuc Vu |
Mach. Learn. | 1 |
| 2005 | Learning against opponents with bounded memory
Rob Powers, Yoav Shoham |
IJCAI | 1 |
| 2005 | Short term performance forecasting in enterprise systemsabstractWe use data mining and machine learning techniques to predict upcoming periods of high utilization or poor performance in enterprise systems. The abundant data available and complexity of these systems defies human characterization or static models and makes the task suitable for data mining techniques. We formulate the problem as one of classification: given current and past information about the system's behavior, can we forecast whether the system will meet its performance targets over the next hour? Using real data gathered from several enterprise systems in Hewlett-Packard, we compare several approaches ranging from time series to Bayesian networks. Besides establishing the predictive power of these approaches our study analyzes three dimensions that are important for their application as a stand alone tool. First, it quantifies the gain in accuracy of multivariate prediction methods over simple statistical univariate methods. Second, it quantifies the variations in accuracy when using different classes of system and workload features. Third, it establishes that models induced using combined data from various systems generalize well and are applicable to new systems, enabling accurate predictions on systems with insufficient historical data. Together this analysis offers a promising outlook on the development of tools to automate assignment of resources to stabilize performance, (e.g., adding servers to a cluster) and allow opportunistic job scheduling (e.g., backups or virus scans). Rob Powers, Moisés Goldszmidt, Ira Cohen |
KDD | 1 |
| 2004 | New Criteria and a New Algorithm for Learning in Multi-Agent SystemsabstractWe propose a new set of criteria for learning algorithms in multi-agent systems, one that is more stringent and (we argue) better justified than previous proposed criteria. Our criteria, which apply most straightfor- wardly in repeated games with average rewards, consist of three require- ments: (a) against a specified class of opponents (this class is a parameter of the criterion) the algorithm yield a payoff that approaches the payoff of the best response, (b) against other opponents the algorithm's payoff at least approach (and possibly exceed) the security level payoff (or max- imin value), and (c) subject to these requirements, the algorithm achieve a close to optimal payoff in self-play. We furthermore require that these average payoffs be achieved quickly. We then present a novel algorithm, and show that it meets these new criteria for a particular parameter class, the class of stationary opponents. Finally, we show that the algorithm is effective not only in theory, but also empirically. Using a recently introduced comprehensive game theoretic test suite, we show that the algorithm almost universally outperforms previous learning algorithms. Rob Powers, Yoav Shoham |
NIPS | 1 |