EDBT 2026 Demo / reviewers in the wild / expert
Travis Portz
dblp:23/10781
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › motion estimation
optical flow |
0.1 | 1 | 2012 | Optical flow in the presence of spatially-varying motion blur · CVPR 2012 |
Rendering › temporal rendering
motion blur |
0.1 | 1 | 2012 | Optical flow in the presence of spatially-varying motion blur · CVPR 2012 |
Methods — techniques the papers use, named apart from their topics
warping-based optical flow · 0.3prefiltering · 0.3derivative calculation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Random coded sampling for high-speed HDR videoabstractWe propose a novel method for capturing high-speed, high dynamic range video with a single low-speed camera using a coded sampling technique. Traditional video cameras use a constant full-frame exposure time, which makes temporal super-resolution difficult due to the ill-posed nature of inverting the sampling operation. Our method samples at the same rate as the traditional low-speed camera but uses random per-pixel exposure times and offsets. By exploiting temporal and spatial redundancy in the video, we can reconstruct a high-speed video from the coded input. Furthermore, the different exposure times used in our sampling scheme enable us to obtain a higher dynamic range than a traditional camera or other temporal superresolution methods. We validate our approach using simulation and provide a detailed discussion on how to make a hardware implementation. In particular, we believe that our approach can maintain a 100% light throughput similarly to existing cameras and can be implemented on a single chip, making it suitable for small form factors. Travis Portz, Li Zhang 0003, Hongrui Jiang |
ICCP | 1 |
| 2012 | Optical flow in the presence of spatially-varying motion blurabstractThis paper extends the classical warping-based optical flow method to achieve accurate flow in the presence of spatially-varying motion blur. Our idea is to parameterize the appearance of each frame as a function of both the pixel motion and the motion-induced blur. We search for the flows that best match two consecutive frames, which amounts to finding the derivative of a blurred frame with respect to both the motion and the blur, where the blur itself is a function of the motion. We propose an efficient technique to calculate the derivatives using prefiltering. Our technique avoids performing spatially-varying filtering (which can be computationally expensive) during the optimization iterations. In the end, our derivative calculation technique can be easily incorporated with classical flow code to handle video with non-uniform motion blur with little performance penalty. Our method is evaluated on both synthetic and real videos and outperforms conventional flow methods in the presence of motion blur. Travis Portz, Li Zhang 0003, Hongrui Jiang |
CVPR | 1 |