Demo Data from EDBT 2026 / reviewers in the wild / expert
Peter Woytiuk
dblp:23/179
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction › virtual object manipulation
3d object arrangement |
0.0 | 1 | 2003 | Maintaining Usability During 3D Placement Despite Delay · VR 2003 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1analysis of variance · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Helping Hands: Designing Video Games with Interpersonal Touch Interaction
Cody Watts, Ehud Sharlin, Peter Woytiuk |
ICEC | 3 |
| 2003 | Maintaining Usability During 3D Placement Despite DelayabstractThis paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a placement task as delay and placement difficulty varied. Results were analyzed with statistical analyses of variance. Placement errors and times rose as delay and difficulty increased. An interaction indicated that controlling delay is particularly important when placement is already difficult. In vehicle control tasks, previewing forecasts required input, and is a useful way of compensating for delay. The second experiment examined the relationship of previewing to delay and difficulty in placement. With regard to delay and difficulty, the 15 participants replicated the first experiment's results. Previewing reduced placement times directly, and mitigated the effects of delay and difficulty. A three-way interaction indicated that when previewing is used, more delay can be tolerated even in difficult placement tasks. Benjamin Watson 0001, Neff Walker, Peter Woytiuk, William Ribarsky |
VR | 3 |