Demo Data from EDBT 2026 / reviewers in the wild / expert
Antti Juustila
dblp:23/2413
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Design research and methods · 61% Immersive interaction · 30% Collaborative and social computing · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2009 | Like bees around the hive: a comparative study of a mobile augmented reality map · CHI 2009 |
Design research and methods
design process |
0.1 | 1 | 2009 | Framing design in the third paradigm · CHI 2009 |
Design research and methods
design theory |
0.1 | 1 | 2009 | Framing design in the third paradigm · CHI 2009 |
Methods — techniques the papers use, named apart from their topics
field trial · 0.1comparative study · 0.1case study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Like bees around the hive: a comparative study of a mobile augmented reality mapabstractWe present findings from field trials of MapLens, a mobile augmented reality (AR) map using a magic lens over a paper map. Twenty-six participants used MapLens to play a location-based game in a city centre. Comparisons to a group of 11 users with a standard 2D mobile map uncover phenomena that arise uniquely when interacting with AR features in the wild. The main finding is that AR features facilitate place-making by creating a constant need for referencing to the physical, and in that it allows for ease of bodily configurations for the group, encourages establishment of common ground, and thereby invites discussion, negotiation and public problem-solving. The main potential of AR maps lies in their use as a collaborative tool. Ann Morrison, Antti Oulasvirta, Peter Peltonen, Saija Lemmelä, Giulio Jacucci, Gerhard Reitmayr, Jaana Näsänen, Antti Juustila |
CHI | 8 |
| 2009 | Framing design in the third paradigmabstractThis paper develops vocabulary to discuss the phenomena related to the new design paradigm, which considers designing as a situated and constructive activity of meaning making rather than as problem solving. The paper studies how design projects proceed from the fuzzy early phases towards the issues of central relevance to designing. A central concept is framing, and it is elaborated with examples from two case studies. Several aspects of framing are explicated, exploratory, anticipatory and social framing, and related concepts of 'focusing', 'priming', and 'grounding' are explained. The paper concludes that understanding designing as a situated and constructive making of meaning has bearings on how designing needs to be supported. Salu Ylirisku, Virtu Halttunen, Johanna Nuojua, Antti Juustila |
CHI | 4 |
| 2003 | Connecting Remote Visits and Design Environment: User Needs and Prototypes for Architecture Design
Giulio Jacucci, Antti Juustila, Kari Kuutti, Pekka Pehkonen, Arto Ylisaukko-oja |
Mobile HCI | 2 |