Demo Data from EDBT 2026 / reviewers in the wild / expert
Udo Diewald
dblp:23/3830
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video processing · 51% Geometric modeling and processing · 26% Visualization and visual analytics · 23% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image filtering › nonlinear diffusion
anisotropic diffusion |
0.1 | 2 | 2004 | Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004 Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces · IEEE Trans. Vis. Comput. Graph. 2000 |
Geometric modeling and processing
surface processing |
0.0 | 1 | 2004 | Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004 |
Image and video processing
texture processing |
0.0 | 1 | 2004 | Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004 |
Visualization and visual analytics
scientific visualization |
0.0 | 1 | 2000 | Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces · IEEE Trans. Vis. Comput. Graph. 2000 |
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization |
0.0 | 1 | 2000 | Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces · IEEE Trans. Vis. Comput. Graph. 2000 |
Geometric modeling and processing › shape representation › surface representation
triangulated surface |
0.0 | 1 | 2004 | Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004 |
Methods — techniques the papers use, named apart from their topics
semi-implicit finite difference · 0.0finite element discretization · 0.0curvature evolution · 0.0parabolic PDE · 0.0anisotropic nonlinear diffusion · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | A finite element method for surface restoration with smooth boundary conditions
Ulrich Clarenz, Udo Diewald, G. Dziuk, Martin Rumpf, R. Rusu |
Comput. Aided Geom. Des. | 2 |
| 2004 | Processing textured surfaces via anisotropic geometric diffusionabstractA multiscale method in surface processing is presented which carries over image processing methodology based on nonlinear diffusion equations to the fairing of noisy, textured, parametric surfaces. The aim is to smooth noisy, triangulated surfaces and accompanying noisy textures-as they are delivered by new scanning technology-while enhancing geometric and texture features. For an initial textured surface a fairing method is described which simultaneously processes the texture and the surface. Considering an appropriate coupling of the two smoothing processes one can take advantage of the frequently present strong correlation between edge features in the texture and on the surface edges. The method is based on an anisotropic curvature evolution of the surface itself and an anisotropic diffusion on the processed surface applied to the texture. Here, the involved diffusion tensors depends on a regularized shape operator of the evolving surface and on regularized texture gradients. A spatial finite element discretization on arbitrary unstructured triangular grids and a semi-implicit finite difference discretization in time are the building blocks of the corresponding numerical algorithm. A normal projection is applied to the discrete propagation velocity to avoid tangential drifting in the surface evolution. Different applications underline the efficiency and flexibility of the presented surface processing tool. Ulrich Clarenz, Udo Diewald, Martin Rumpf |
IEEE Trans. Image Process. | 2 |
| 2002 | A cascadic geometric filtering approach to subdivision
Udo Diewald, Serena Morigi, Martin Rumpf |
Comput. Aided Geom. Des. | 1 |
| 2000 | Anisotropic geometric diffusion in surface processingabstractA new multiscale method in surface processing is presented which combines the image processing methodology based on nonlinear diffusion equations and the theory of geometric evolution problems. Its aim is to smooth discretized surfaces while simultaneously enhancing geometric features such as edges and corners. This is obtained by an anisotropic curvature evolution, where time is the multiscale parameter. Here, the diffusion tensor depends on the shape operator of the evolving surface. A spatial finite element discretization on arbitrary unstructured triangular meshes and a semi-implicit finite difference discretization in time are the building blocks of the easy to code algorithm presented. The systems of linear equations in each timestep are solved by appropriate, preconditioned iterative solvers. Different applications underline the efficiency and flexibility of the presented type of surface processing tool. Ulrich Clarenz, Udo Diewald, Martin Rumpf |
IEEE Visualization | 2 |
| 2000 | Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and SurfacesabstractVector field visualization is an important topic in scientific visualization. Its aim is to graphically represent field data on two and three-dimensional domains and on surfaces in an intuitively understandable way. Here, a new approach based on anisotropic nonlinear diffusion is introduced. It enables an easy perception of vector field data and serves as an appropriate scale space method for the visualization of complicated flow pattern. The approach is closely related to nonlinear diffusion methods in image analysis where images are smoothed while still retaining and enhancing edges. Here, an initial noisy image intensity is smoothed along integral lines, whereas the image is sharpened in the orthogonal direction. The method is based on a continuous model and requires the solution of a parabolic PDE problem. It is discretized only in the final implementational step. Therefore, many important qualitative aspects can already be discussed on a continuous level. Applications are shown for flow fields in 2D and 3D, as well as for principal directions of curvature on general triangulated surfaces. Furthermore, the provisions for flow segmentation are outlined. Udo Diewald, Tobias Preußer, Martin Rumpf |
IEEE Trans. Vis. Comput. Graph. | 1 |