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Udo Diewald

dblp:23/3830 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 51% Geometric modeling and processing · 26% Visualization and visual analytics · 23%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image filtering › nonlinear diffusion
anisotropic diffusion
0.122004
Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces · IEEE Trans. Vis. Comput. Graph. 2000
Geometric modeling and processing
surface processing
0.012004
Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004
Image and video processing
texture processing
0.012004
Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004
Visualization and visual analytics
scientific visualization
0.012000
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces · IEEE Trans. Vis. Comput. Graph. 2000
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization
0.012000
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces · IEEE Trans. Vis. Comput. Graph. 2000
Geometric modeling and processing › shape representation › surface representation
triangulated surface
0.012004
Processing textured surfaces via anisotropic geometric diffusion · IEEE Trans. Image Process. 2004

Methods — techniques the papers use, named apart from their topics

semi-implicit finite difference · 0.0finite element discretization · 0.0curvature evolution · 0.0parabolic PDE · 0.0anisotropic nonlinear diffusion · 0.0
YearPublicationVenuePosition
2004 A finite element method for surface restoration with smooth boundary conditions
Ulrich Clarenz, Udo Diewald, G. Dziuk, Martin Rumpf, R. Rusu
Comput. Aided Geom. Des.2
2004 Processing textured surfaces via anisotropic geometric diffusion
abstract
A multiscale method in surface processing is presented which carries over image processing methodology based on nonlinear diffusion equations to the fairing of noisy, textured, parametric surfaces. The aim is to smooth noisy, triangulated surfaces and accompanying noisy textures-as they are delivered by new scanning technology-while enhancing geometric and texture features. For an initial textured surface a fairing method is described which simultaneously processes the texture and the surface. Considering an appropriate coupling of the two smoothing processes one can take advantage of the frequently present strong correlation between edge features in the texture and on the surface edges. The method is based on an anisotropic curvature evolution of the surface itself and an anisotropic diffusion on the processed surface applied to the texture. Here, the involved diffusion tensors depends on a regularized shape operator of the evolving surface and on regularized texture gradients. A spatial finite element discretization on arbitrary unstructured triangular grids and a semi-implicit finite difference discretization in time are the building blocks of the corresponding numerical algorithm. A normal projection is applied to the discrete propagation velocity to avoid tangential drifting in the surface evolution. Different applications underline the efficiency and flexibility of the presented surface processing tool.
Ulrich Clarenz, Udo Diewald, Martin Rumpf
IEEE Trans. Image Process.2
2002 A cascadic geometric filtering approach to subdivision
Udo Diewald, Serena Morigi, Martin Rumpf
Comput. Aided Geom. Des.1
2000 Anisotropic geometric diffusion in surface processing
abstract
A new multiscale method in surface processing is presented which combines the image processing methodology based on nonlinear diffusion equations and the theory of geometric evolution problems. Its aim is to smooth discretized surfaces while simultaneously enhancing geometric features such as edges and corners. This is obtained by an anisotropic curvature evolution, where time is the multiscale parameter. Here, the diffusion tensor depends on the shape operator of the evolving surface. A spatial finite element discretization on arbitrary unstructured triangular meshes and a semi-implicit finite difference discretization in time are the building blocks of the easy to code algorithm presented. The systems of linear equations in each timestep are solved by appropriate, preconditioned iterative solvers. Different applications underline the efficiency and flexibility of the presented type of surface processing tool.
Ulrich Clarenz, Udo Diewald, Martin Rumpf
IEEE Visualization2
2000 Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces
abstract
Vector field visualization is an important topic in scientific visualization. Its aim is to graphically represent field data on two and three-dimensional domains and on surfaces in an intuitively understandable way. Here, a new approach based on anisotropic nonlinear diffusion is introduced. It enables an easy perception of vector field data and serves as an appropriate scale space method for the visualization of complicated flow pattern. The approach is closely related to nonlinear diffusion methods in image analysis where images are smoothed while still retaining and enhancing edges. Here, an initial noisy image intensity is smoothed along integral lines, whereas the image is sharpened in the orthogonal direction. The method is based on a continuous model and requires the solution of a parabolic PDE problem. It is discretized only in the final implementational step. Therefore, many important qualitative aspects can already be discussed on a continuous level. Applications are shown for flow fields in 2D and 3D, as well as for principal directions of curvature on general triangulated surfaces. Furthermore, the provisions for flow segmentation are outlined.
Udo Diewald, Tobias Preußer, Martin Rumpf
IEEE Trans. Vis. Comput. Graph.1