Demo Data from EDBT 2026 / reviewers in the wild / expert
Duck Gun Park
dblp:23/4222
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-authorSystems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Ubiquitous computing and smart environments · 64% Interaction techniques and input · 36% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 50% Wireless networking · 50% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › context-aware computing
context-aware services |
0.1 | 2 | 2006 | Context Aware Service Using Intra-body Communication · PerCom 2006 TAP: touch-and-play · CHI 2006 |
Interaction techniques and input
touch interaction |
0.1 | 2 | 2006 | TAP: touch-and-play · CHI 2006 Context Aware Service Using Intra-body Communication · PerCom 2006 |
Wireless networking › wireless personal area network
device pairing |
0.1 | 1 | 2006 | Context Aware Service Using Intra-body Communication · PerCom 2006 |
Internet of things and sensor networks › wireless body area network
intra-body communication |
0.1 | 1 | 2006 | Context Aware Service Using Intra-body Communication · PerCom 2006 |
Ubiquitous computing and smart environments
device pairing |
0.0 | 1 | 2006 | TAP: touch-and-play · CHI 2006 |
Methods — techniques the papers use, named apart from their topics
intra-body communication protocol · 0.1touch · 0.1intrabody communication · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | TAP: touch-and-playabstractAn intuitive context aware service between two devices is possible using touch with the intrabody communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name Touch-And-Play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the feasibility of TAP and its application in user interface. Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Junghwan Hwang, Chang Hee Hyung, Sungweon Kang |
CHI | 1 |
| 2006 | A novel system for intrabody communication: touch-and-playabstractThis paper presents a novel intrabody communication system, in which the base-band signal is directly transmitted through human body and electrically recovered, and its architecture are. The electrical characteristics of the human body in terms of a communicational channel are investigated from 1KHz to 10MHz using the equipment with a floating ground. The signal from universal asynchronous receiver transceiver (UART) port of microcontroller with 3V peak is used as the output of transmitter. The receiver board occupied 2.2 times 2.2cm2areas and consumes 30mW power with 3V supply voltage. The packet error rate (PER) of 10-8is obtained with a packet size of 77bits. The proposed system named Touch-And-Play (TAP) is implemented and validated by transferring the JPEG file with Manchester coded digital signal up to 1Mbps from one hand with a microcontroller to the opposite one with the functional equivalence of the printer through human body by touching them Chang Hee Hyung, Jin Bong Sung, Junghwan Hwang, Jin Kyung Kim, Duck Gun Park, Sungweon Kang |
ISCAS | 5 |
| 2006 | Context Aware Service Using Intra-body CommunicationabstractAn intuitive context aware service between two devices is possible using touch with the direct digital intra-body communication. Using this technology, users with multimedia devices may simply touch them to establish network connection, transfer data, and provide the required service; hence the name touch-and-play (TAP). Using TAP, users can disclose their context by touching the specific device. For instance, a user carrying a digital camera touches the TV to begin a slide show or a printer to print a photo. TAP is expected to enable the provision of intuitive, context-aware service. This paper discusses the communication protocol of TAP and its application Duck Gun Park, Jin Kyung Kim, Jin Bong Sung, Junghwan Hwang, Chang Hee Hyung, Sungweon Kang |
PerCom | 1 |