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Ruben Stranders

dblp:23/4296 · DBLP profile ↗
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7ranked-venue papers
3as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Multi-agent systems · 85% Planning, search and constraint satisfaction · 12% Robot navigation and mapping · 4%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Computer networks
2 papers
Internet of things and sensor networks · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
distributed coordination
0.332011
Bounded approximate decentralised coordination via the max-sum algorithm · Artif. Intell. 2011
A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010
Decentralised Coordination of Mobile Sensors Using the Max-Sum Algorithm · IJCAI 2009
Knowledge, reasoning and agents › Multi-agent systems › distributed constraint optimization
max-sum algorithm
0.332011
Bounded approximate decentralised coordination via the max-sum algorithm · Artif. Intell. 2011
A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010
Decentralised Coordination of Mobile Sensors Using the Max-Sum Algorithm · IJCAI 2009
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems
0.212013
Near-optimal continuous patrolling with teams of mobile information gathering agents · Artif. Intell. 2013
Collaborative and social computing › crowdsourcing
games with a purpose
0.112012
Twiage: a game for finding good advice on twitter · CHI 2012
Collaborative and social computing
human computation
0.112012
Twiage: a game for finding good advice on twitter · CHI 2012
Knowledge, reasoning and agents › Multi-agent systems › task allocation
dynamic task allocation
0.112011
A Distributed Anytime Algorithm for Dynamic Task Allocation in Multi-Agent Systems · AAAI 2011
Knowledge, reasoning and agents › Multi-agent systems
distributed constraint optimization
0.112010
A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.112010
A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010
Information retrieval › ranking
content ranking
0.012012
Twiage: a game for finding good advice on twitter · CHI 2012
Information retrieval
ranking
0.012012
Twiage: a game for finding good advice on twitter · CHI 2012
Knowledge, reasoning and agents › Multi-agent systems
distributed algorithms
0.012011
A Distributed Anytime Algorithm for Dynamic Task Allocation in Multi-Agent Systems · AAAI 2011
Mathematical optimization
distributed optimization
0.012011
Bounded approximate decentralised coordination via the max-sum algorithm · Artif. Intell. 2011
Internet of things and sensor networks
information gathering
0.012010
A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010
Internet of things and sensor networks
wireless sensor network
0.012010
A Decentralised Coordination Algorithm for Mobile Sensors · AAAI 2010
Internet of things and sensor networks
mobile sensor networks
0.012009
Decentralised Coordination of Mobile Sensors Using the Max-Sum Algorithm · IJCAI 2009

Methods — techniques the papers use, named apart from their topics

max-sum algorithm · 0.7human computation · 0.3elo rating · 0.3bounded approximate coordination · 0.2clustering · 0.2message passing · 0.2game theory · 0.2continuous optimization · 0.2fast-max-sum · 0.1branch-and-bound · 0.1anytime algorithm · 0.1
YearPublicationVenuePosition
2013 Near-optimal continuous patrolling with teams of mobile information gathering agents
Ruben Stranders, Enrique Munoz de Cote, Alex Rogers, Nicholas R. Jennings
Artif. Intell.1
2012 Twiage: a game for finding good advice on twitter
abstract
Millions of recommendations, opinions and experiences are shared across popular microblogging platforms and services each day. Yet much of this content becomes quickly lost in the stream shortly after being posted. This paper looks at the feasibility of identifying useful content in microblog streams so that it might be archived to facilitate wider access and reference. Towards this goal, we present an experiment with a game-with-a-purpose called Twiage that we designed to determine how well the deluge of content in "raw" microblog streams could be turned into filtered and ranked collections using ratings from players. Experiments with Twiage validate the feasibility of applying human-computation to this problem, finding strong agreement about what constitutes the "most useful" content in our test dataset. Second, we compare the effectiveness of various methods of eliciting such ratings, finding that a "choose-best" interface and Elo rating ranking scheme yield the greatest agreement in the fewest rounds. External validation of resulting top-rated twitter content with a domain expert found that while the top Twiage-ranked "tweets" were among the best of the set, there was a tendency for players to also select what we term "weak spam" - e.g., promotional content disguised as articles or reviews, indicating a need for more stringent content filtering.
Max Van Kleek, Daniel A. Smith, Ruben Stranders, m. c. schraefel
CHI3
2011 A Distributed Anytime Algorithm for Dynamic Task Allocation in Multi-Agent Systems
abstract
We introduce a novel distributed algorithm for multi-agent task allocation problems where the sets of tasks and agents constantly change over time. We build on an existing anytime algorithm (fast-max-sum), and give it significant new capa- bilities: namely, an online pruning procedure that simplifies the problem, and a branch-and-bound technique that reduces the search space. This allows us to scale to problems with hundreds of tasks and agents. We empirically evaluate our algorithm against established benchmarks and find that, even in such large environments, a solution is found up to 31% faster, and with up to 23% more utility, than state-of-the-art approximation algorithms. In addition, our algorithm sends up to 30% fewer messages than current approaches when the set of agents or tasks changes.
Kathryn S. Macarthur, Ruben Stranders, Sarvapali D. Ramchurn, Nicholas R. Jennings
AAAI2
2011 Bounded approximate decentralised coordination via the max-sum algorithm
Alex Rogers, Alessandro Farinelli, Ruben Stranders, Nicholas R. Jennings
Artif. Intell.3
2010 A Decentralised Coordination Algorithm for Mobile Sensors
abstract
We present an on-line decentralised algorithm for coordinating mobile sensors for a broad class of information gathering tasks. These sensors can be deployed in unknown and possibly hostile environments, where uncertainty and dynamism are endemic. Such environments are common in the areas of disaster response and military surveillance. Our coordination approach itself is based on work by Stranders et al. (2009), that uses the max-sum algorithm to coordinate mobile sensors for monitoring spatial phenomena. In particular, we generalise and extend their approach to any domain where measurements can be valued. Also, we introduce a clustering approach that allows sensors to negotiate over paths to the most relevant locations, as opposed to a set of fixed directions, which results in a significantly improved performance. We demonstrate our algorithm by applying it to two challenging and distinct information gathering tasks. In the first–pursuit-evasion (PE)–sensors need to capture a target whose movement might be unknown. In the second–patrolling (P)–sensors need to minimise loss from intrusions that occur within their environment. In doing so, we obtain the first decentralised coordination algorithms for these domains. Finally, in each domain, we empirically evaluate our approach in a simulated environment, and show that it outperforms two state of the art greedy algorithms by 30% (PE) and 44% (P), and an existing approach based on the Travelling Salesman Problem by 52% (PE) and 30% (P).
Ruben Stranders, Francesco Maria Delle Fave, Alex Rogers, Nicholas R. Jennings
AAAI1
2010 A Hybrid Continuous Max-Sum Algorithm for Decentralised Coordination
Thomas Voice, Ruben Stranders, Alex Rogers, Nicholas R. Jennings
ECAI2
2009 Decentralised Coordination of Mobile Sensors Using the Max-Sum Algorithm
Ruben Stranders, Alessandro Farinelli, Alex Rogers, Nicholas R. Jennings
IJCAI1