Jonathan Rihan

dblp:23/4614 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 76% Kernel, tree and ensemble methods · 12% Segmentation and scene understanding · 12%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.332012
Fast Human Pose Detection Using Randomized Hierarchical Cascades of Rejectors · Int. J. Comput. Vis. 2012
Simultaneous Segmentation and Pose Estimation of Humans Using Dynamic Graph Cuts · Int. J. Comput. Vis. 2008
Randomized trees for human pose detection · CVPR 2008
Computer vision › Face, body and person analysis › human pose estimation
pose detection
0.222012
Fast Human Pose Detection Using Randomized Hierarchical Cascades of Rejectors · Int. J. Comput. Vis. 2012
Randomized trees for human pose detection · CVPR 2008
Computer vision › Segmentation and scene understanding › object segmentation
human segmentation
0.112008
Simultaneous Segmentation and Pose Estimation of Humans Using Dynamic Graph Cuts · Int. J. Comput. Vis. 2008
Machine learning › Kernel, tree and ensemble methods › ensemble learning › tree ensembles › random forest
random forest classifiers
0.112008
Randomized trees for human pose detection · CVPR 2008

Methods — techniques the papers use, named apart from their topics

randomized hierarchical cascades of rejectors · 0.1random forest · 0.1histograms of oriented gradients · 0.1dynamic graph cuts · 0.1
YearPublicationVenuePosition
2014 Monocular 3-D Gait Tracking in Surveillance Scenes
abstract
Gait recognition can potentially provide a noninvasive and effective biometric authentication from a distance. However, the performance of gait recognition systems will suffer in real surveillance scenarios with multiple interacting individuals and where the camera is usually placed at a significant angle and distance from the floor. We present a methodology for view-invariant monocular 3-D human pose tracking in man-made environments in which we assume that observed people move on a known ground plane. First, we model 3-D body poses and camera viewpoints with a low dimensional manifold and learn a generative model of the silhouette from this manifold to a reduced set of training views. During the online stage, 3-D body poses are tracked using recursive Bayesian sampling conducted jointly over the scene's ground plane and the pose-viewpoint manifold. For each sample, the homography that relates the corresponding training plane to the image points is calculated using the dominant 3-D directions of the scene, the sampled location on the ground plane and the sampled camera view. Each regressed silhouette shape is projected using this homographic transformation and is matched in the image to estimate its likelihood. Our framework is able to track 3-D human walking poses in a 3-D environment exploring only a 4-D state space with success. In our experimental evaluation, we demonstrate the significant improvements of the homographic alignment over a commonly used similarity transformation and provide quantitative pose tracking results for the monocular sequences with a high perspective effect from the CAVIAR dataset.
Grégory Rogez, Jonathan Rihan, Josechu J. Guerrero, Carlos Orrite-Uruñuela
IEEE Trans. Cybern.2
2012 Fast Human Pose Detection Using Randomized Hierarchical Cascades of Rejectors
Grégory Rogez, Jonathan Rihan, Carlos Orrite-Uruñuela, Philip Torr 0001
Int. J. Comput. Vis.2
2008 Randomized trees for human pose detection
abstract
This paper addresses human pose recognition from video sequences by formulating it as a classification problem. Unlike much previous work we do not make any assumptions on the availability of clean segmentation. The first step of this work consists in a novel method of aligning the training images using 3D Mocap data. Next we define classes by discretizing a 2D manifold whose two dimensions are camera viewpoint and actions. Our main contribution is a pose detection algorithm based on random forests. A bottom-up approach is followed to build a decision tree by recursively clustering and merging the classes at each level. For each node of the decision tree we build a list of potentially discriminative features using the alignment of training images; in this paper we consider Histograms of Orientated Gradient (HOG). We finally grow an ensemble of trees by randomly sampling one of the selected HOG blocks at each node. Our proposed approach gives promising results with both fixed and moving cameras.
Grégory Rogez, Jonathan Rihan, Srikumar Ramalingam, Carlos Orrite-Uruñuela, Philip Torr 0001
CVPR2
2008 Simultaneous Segmentation and Pose Estimation of Humans Using Dynamic Graph Cuts
Pushmeet Kohli, Jonathan Rihan, Matthieu Bray, Philip Torr 0001
Int. J. Comput. Vis.2