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Martin Trudeau

dblp:23/5059 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5Graphics, computer vision, multimedia, augmented reality and games · 3Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 81% Video understanding and tracking · 19%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › stereo vision
stereo matching
0.232009
Improving Border Localization of Multi-Baseline Stereo Using Border-Cut · Int. J. Comput. Vis. 2009
Improving Border Localization of Multi-Baseline Stereo Using Border-Cut · CVPR (1) 2006
Geo-Consistency for Wide Multi-Camera Stereo · CVPR (1) 2005
Computer vision › Video understanding and tracking › temporal localization
boundary localization
0.112009
Improving Border Localization of Multi-Baseline Stereo Using Border-Cut · Int. J. Comput. Vis. 2009
Computational photography and imaging
camera calibration
0.112009
Calibration of Cameras with Radially Symmetric Distortion · IEEE Trans. Pattern Anal. Mach. Intell. 2009
Computer vision › 3D vision
structure from motion
0.112007
Algorithms for Batch Matrix Factorization with Application to Structure-from-Motion · CVPR 2007
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.022009
Improving Border Localization of Multi-Baseline Stereo Using Border-Cut · Int. J. Comput. Vis. 2009
Improving Border Localization of Multi-Baseline Stereo Using Border-Cut · CVPR (1) 2006
Computer vision › 3D vision
depth estimation
0.022006
Improving Border Localization of Multi-Baseline Stereo Using Border-Cut · CVPR (1) 2006
Geo-Consistency for Wide Multi-Camera Stereo · CVPR (1) 2005
Algorithms and data structures › numerical linear algebra
matrix factorization
0.012007
Algorithms for Batch Matrix Factorization with Application to Structure-from-Motion · CVPR 2007

Methods — techniques the papers use, named apart from their topics

homography-based calibration · 0.2conic section constraint · 0.2border-cut · 0.2random sampling · 0.1linear least squares · 0.1closure constraints · 0.1basis constraints · 0.1dynamic programming · 0.12d labeling · 0.1depth map reprojection · 0.1
YearPublicationVenuePosition
2009 Improving Border Localization of Multi-Baseline Stereo Using Border-Cut
Marc-Antoine Drouin, Martin Trudeau, Sébastien Roy 0001
Int. J. Comput. Vis.2
2009 Calibration of Cameras with Radially Symmetric Distortion
abstract
We present algorithms for plane-based calibration of general radially distorted cameras. By this, we understand cameras that have a distortion center and an optical axis such that the projection rays of pixels lying on a circle centered on the distortion center form a right viewing cone centered on the optical axis. The camera is said to have a single viewpoint (SVP) if all such viewing cones have the same apex (the optical center); otherwise, we speak of NSVP cases. This model encompasses the classical radial distortion model [5], fisheyes, and most central or noncentral catadioptric cameras. Calibration consists in the estimation of the distortion center, the opening angles of all viewing cones, and their optical centers. We present two approaches of computing a full calibration from dense correspondences of a single or multiple planes with known euclidean structure. The first one is based on a geometric constraint linking viewing cones and their intersections with the calibration plane (conic sections). The second approach is a homography-based method. Experiments using simulated and a broad variety of real cameras show great stability. Furthermore, we provide a comparison with Hartley-Kang's algorithm [12], which, however, cannot handle such a broad variety of camera configurations, showing similar performance.
Jean-Philippe Tardif, Peter F. Sturm, Martin Trudeau, Sébastien Roy 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2007 Algorithms for Batch Matrix Factorization with Application to Structure-from-Motion
abstract
Matrix factorization is a key component for solving several computer vision problems. It is particularly challenging in the presence of missing or erroneous data, which often arise in structure-from-motion. We propose batch algorithms for matrix factorization. They are based on closure and basis constraints, that are used either on the cameras or the structure, leading to four possible algorithms. The constraints are robustly computed from complete measurement sub-matrices with e.g. random data sampling. The cameras and 3D structure are then recovered through linear least squares. Prior information about the scene such as identical camera positions or orientations, smooth camera trajectory, known 3D points and coplanarity of some 3D points can be directly incorporated. We demonstrate our algorithms on challenging image sequences with tracking error and more than 95% missing data.
Jean-Philippe Tardif, Adrien Bartoli, Martin Trudeau, Nicolas Guilbert, Sébastien Roy 0001
CVPR3
2006 Improving Border Localization of Multi-Baseline Stereo Using Border-Cut
abstract
This paper presents a novel algorithm that improves the localization of disparity discontinuities of disparity maps obtained by multi-baseline stereo. Rather than associating a disparity label to every pixel of a disparity map, it associates a position to every disparity discontinuity. This formulation allows us to find an approximate solution to a 2D labeling problem with robust smoothing term by minimizing multiple 1D problems, thus making possible the use of dynamic programming. Dynamic programming allows the efficient computation of the visibility of most of the cameras during the minimization. Whilst the proposed minimization strategy is particularly suitable for stereo with occlusion, it may be used with other labeling problems.
Marc-Antoine Drouin, Martin Trudeau, Sébastien Roy 0001
CVPR (1)2
2005 Geo-Consistency for Wide Multi-Camera Stereo
abstract
This paper presents a new model to overcome the occlusion problems coming from wide baseline multiple camera stereo. Rather than explicitly modeling occlusions in the matching cost function, it detects occlusions in the depth map obtained from regular efficient stereo matching algorithms. Occlusions are detected as inconsistencies of the depth map by computing the visibility of the map as it is reprojected into each camera. Our approach has the particularity of not discriminating between occluders and occludees. The matching cost function is modified according to the detected occlusions by removing the offending cameras from the computation of the matching cost. The algorithm gradually modifies the matching cost function according to the history of inconsistencies in the depth map, until convergence. While two graph-theoretic stereo algorithms are used in our experiments, our framework is general enough to be applied to many others. The validity of our framework is demonstrated using real imagery with different baselines.
Marc-Antoine Drouin, Martin Trudeau, Sébastien Roy 0001
CVPR (1)2
1994 Utilizing Shelve Slots: Sufficiency Conditions for Some Easy Instances of Hard Problems
Moshe Dror, Benjamin T. Smith, Martin Trudeau
J. Complex.3