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Jun Yamashita

dblp:23/513 · DBLP profile ↗
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10ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10Graphics, computer vision, multimedia, augmented reality and games · 6Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
Human-robot interaction · 30% Collaborative and social computing · 20% Haptics and multimodal interaction · 15%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 58% Computational photography and imaging · 42%
Computer networks
2 papers
Internet of things and sensor networks · 77% Wireless sensing and localization · 23%

Topics — the 19 heaviest of 24, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.212013
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models · ISMAR 2013
Computational photography and imaging
camera localization
0.212013
Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models · ISMAR 2013
Haptics and multimodal interaction
tactile display
0.112012
Assisting hand skill transfer of tracheal intubation using outer-covering haptic display · CHI 2012
Human-robot interaction › multi-robot systems › spatial formation
f-formations
0.112010
Reconfiguring spatial formation arrangement by robot body orientation · HRI 2010
Human-robot interaction › service robot
information-presenting robot
0.112010
Reconfiguring spatial formation arrangement by robot body orientation · HRI 2010
Human-robot interaction › multi-robot systems
spatial formation
0.112010
Reconfiguring spatial formation arrangement by robot body orientation · HRI 2010
Collaborative and social computing
computer-supported cooperative work
0.112009
Enhancing remote participation in live auctions: an 'intelligent' gavel · CHI 2009
Collaborative and social computing › remote collaboration
media space
0.112006
Handling documents and discriminating objects in hybrid spaces · CHI 2006
Collaborative and social computing
remote collaboration
0.112006
Handling documents and discriminating objects in hybrid spaces · CHI 2006
Immersive interaction
avatar
0.012004
Real World Video Avatar: Transmission and Presentation of Human Figure · VR 2004
Immersive interaction
virtual reality
0.012004
Real World Video Avatar: Transmission and Presentation of Human Figure · VR 2004
Learning and educational technologies
medical training
0.012012
Assisting hand skill transfer of tracheal intubation using outer-covering haptic display · CHI 2012
Virtual and augmented reality
immersive interaction
0.012003
All-Around Display for Video Avatar in Real World · ISMAR 2003
Interaction techniques and input
spatial interaction
0.012010
Reconfiguring spatial formation arrangement by robot body orientation · HRI 2010
Interaction techniques and input › input device
input device design
0.012009
Enhancing remote participation in live auctions: an 'intelligent' gavel · CHI 2009
Virtual and augmented reality
telepresence
0.012004
Real World Video Avatar: Transmission and Presentation of Human Figure · VR 2004
Learning and educational technologies › informal learning
museum learning
0.012004
A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization · VR 2004
Wireless sensing and localization
RFID localization
0.012004
Colorplate: Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space · VR 2004
Virtual and augmented reality
3d display
0.012003
All-Around Display for Video Avatar in Real World · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

virtualized reality models · 0.2registered frame data · 0.2prototype evaluation · 0.1preliminary experiment · 0.1experiment · 0.1quasi-naturalistic experiment · 0.1prototype design · 0.1verbal-nonverbal hybrid interface · 0.1real-time wayfinding · 0.1high-density RFID tag space · 0.1RFID · 0.1experimental system · 0.1prototype · 0.0
YearPublicationVenuePosition
2013 Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models
abstract
This paper presents a study of a method for estimating the position and orientation of a photo-shoot in indoor environments for augmented reality applications. Our proposed localization method is based on registered frame data of virtualized reality models, which are photos with known photo-shoot positions and orientations, and depth data. Because registered frame data are secondary product of modeling process, additional works are not necessary to create registered frame data especially for the localization. In the method, a photo taken by a mobile camera is compared to registered frame data for the localization. Since registered frame data are linked with photo-shoot position, orientation, and depth data, 3D coordinates of each pixel on the photo of registered frame data is available. We conducted experiments with employing five techniques of the estimation for comparative evaluations.
Koji Makita, Jun Nishida, Tomoya Ishikawa, Takashi Okuma, Masakatsu Kourogi, Thomas Vincent, Laurence Nigay, Jun Yamashita, Hideaki Kuzuoka, Takeshi Kurata
ISMAR8
2012 Assisting hand skill transfer of tracheal intubation using outer-covering haptic display
abstract
Various systems for hand tool skill training have been developed in the domain of haptic displays. These systems typically present force to a learner's palm by directly actuating the tool. However, this approach is sometimes ineffective because learners have difficulty sensing the haptic feedback from the tool when they are holding it tightly. Thus, we propose a different approach (OCHD) that effectively guides the learner's hand by presenting force to the back of his/her hand as if an instructor is holding it. A preliminary experiment showed that OCHD effectively guides users with less actuator drive force than cases where the tool is directly actuated.
Vibol Yem, Hideaki Kuzuoka, Naomi Yamashita, Ryota Shibusawa, Hiroaki Yano, Jun Yamashita
CHI6
2010 Reconfiguring spatial formation arrangement by robot body orientation
abstract
An information-presenting robot is expected to establish an appropriate spatial relationship with people. Drawing upon sociological studies of spatial relationships involving "F-formation" and "body torque," we examined the effect of a robot rotating its body on the reconfiguration of the F-formation arrangement. The results showed that a robot can change the position of a visitor by rotating its body. We also confirmed that to reconfigure the F-formation arrangement, it is more effective to rotate the whole body of the robot than only its head.
Hideaki Kuzuoka, Yuya Suzuki, Jun Yamashita, Keiichi Yamazaki
HRI3
2009 Enhancing remote participation in live auctions: an 'intelligent' gavel
abstract
Auctions, both traditional and electronic, are a pervasive social organisation for the valuation and exchange of goods and services. Despite the long-standing interest in integrating internet contributions into the more traditional auction such initiatives have remained problematic. We consider the organization of interaction of sales of fine art and antiques and develop a prototype 'intelligent' gavel system that is designed to enhance remote participation and ease the flexible ways in which internet contributions are legitimately integrated into live auctions. We present the findings of a quasi-naturalistic experiment involving the use of the system by auctioneers and its consequences for the general development of technologies to support internet participation in live co-located events.
Christian Heath, Paul Luff, Dirk vom Lehn, Jun Yamashita, Hideaki Kuzuoka
CHI4
2006 Handling documents and discriminating objects in hybrid spaces
abstract
Recently a number of researchers have uncovered various ways in which paper documents support everyday work practice and have suggested how these may be reflected in the design of new technologies. In this paper we consider how activities on and around paper documents may be supported when participants are remote from each other. When we consider the uses of an experimental system that provides a number of resources for supporting work over documents, it becomes apparent how critical it is to support apparently simple pointing and referencing, and how complex such conduct can be. This suggests some considerations both for developers of enhanced media spaces and analysts of everyday conduct.Clarified descriptions of technology and fragments including changes to figures. Added points concerning the scope of the technology the conception of sequence and calrified the requirement regarding redundancy. Revised descriptions of fragments in an atempt to make thsee less dense Corrected several typographic errors including those mentioned by the reviewers' gesture.
Paul Luff, Christian Heath, Hideaki Kuzuoka, Keiichi Yamazaki, Jun Yamashita
CHI5
2004 Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space
Tomohiro Amemiya, Jun Yamashita, Koichi Hirota, Michitaka Hirose
VR2
2004 Colorplate: Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space
Tomohiro Amemiya, Jun Yamashita, Koichi Hirota, Michitaka Hirose
VR2
2004 Real World Video Avatar: Transmission and Presentation of Human Figure
Hiroyuki Maeda, Tomohiro Tanikawa, Jun Yamashita, Koichi Hirota, Michitaka Hirose
VR3
2004 A Case Study of Museum Exhibition -Historical Learning in Copan Ruins of Mayan Civilization
Tomohiro Tanikawa, Makoto Ando, Yankang Wang, Kazuhiro Yoshida, Jun Yamashita, Hideaki Kuzuoka, Michitaka Hirose
VR5
2003 All-Around Display for Video Avatar in Real World
abstract
This paper describes the methodology and prototype for an all-around display system for video avatar presentation in the real world. This system enables us to reconstruct a video avatar which users can look at from all around, by spinning a flat panel display which has a small viewing angle and changing the image on the display panel depending on the display's orientation.
Hiroyuki Maeda, Kazuhiko Hirose, Jun Yamashita, Koichi Hirota, Michitaka Hirose
ISMAR3