Demo Data from EDBT 2026 / reviewers in the wild / expert
Hitoshi Matsubara
dblp:23/603
· DBLP profile ↗
24ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0001-7669-9856ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 10Human-computer interaction and ubiquitous computing · 9Systems, architecture and hardware · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Multi-agent systems · 48% Knowledge representation and reasoning · 38% Legged, aerial and field robots · 9% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
causal reasoning |
0.0 | 1 | 1997 | Causality As a Key to the Frame Problem · Artif. Intell. 1997 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › reasoning about action and change
frame problem |
0.0 | 1 | 1997 | Causality As a Key to the Frame Problem · Artif. Intell. 1997 |
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer |
0.0 | 1 | 1997 | The RoboCup Synthetic Agent Challenge 97 · IJCAI (1) 1997 |
Robotics › Legged, aerial and field robots › field robotics › disaster response
search and rescue robotics |
0.0 | 1 | 2000 | The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation Problem · ICRA 2000 |
Robotics › Motion planning and robot control
robot control |
0.0 | 1 | 1997 | The RoboCup Synthetic Agent Challenge 97 · IJCAI (1) 1997 |
Methods — techniques the papers use, named apart from their topics
real-time simulation · 0.1distributed simulation · 0.1synthetic agent challenge · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Role and Value of Character Design of Social Robots
Junichi Osada, Keiji Suzuki, Hitoshi Matsubara |
ICEC | 3 |
| 2011 | Universal Game Based on Traditional Children's Outdoor Games
Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara |
ICEC | 5 |
| 2010 | A Biofeedback Game with Physical Actions
Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon, Fumihiko Nakamura, Hitoshi Matsubara |
ICEC | 6 |
| 2007 | Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience
Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara |
ICEC | 3 |
| 2006 | Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media
Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara |
ICEC | 5 |
| 2005 | Live Feeling on Movement of an Autonomous Robot Using a Biological Signal
Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara, Hitoshi Matsubara |
ICEC | 4 |
| 2004 | Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself
Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara |
ICEC | 5 |
| 2003 | A computer game using galvanic skin response
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara |
ICEC | 19 |
| 2001 | Entertainement Computing
Tak Kamae, H. Jaap van den Herik, Kazuhiko Nishi, Masahiko Tsukamoto, Hitoshi Matsubara, Ian Frank, Hiroyuki Iida |
INTERACT | 5 |
| 2001 | Walkie-Talkie MIKE
Ian Frank, Kumiko Tanaka-Ishii, Hitoshi Matsubara, Eiichi Osawa |
RoboCup | 3 |
| 2000 | The RoboCup-Rescue Project: A Robotic Approach to the Disaster Mitigation ProblemabstractThis paper introduces the RoboCup-Rescue Simulation Project, a contribution to the disaster mitigation, search and rescue problem. A comprehensive urban disaster simulator is constructed on distributed computers. Heterogeneous intelligent agents such as fire fighters, victims and volunteers conduct search and rescue activities in this virtual disaster world. A real world interface integrates various sensor systems and controllers of infrastructures in the real cities with the virtual world. Real-time simulation is synchronized with actual disasters, computing complex relationship between various damage factors and agent behaviors. A mission-critical man-machine interface provides portability and robustness of disaster mitigation centers, and augmented-reality interfaces for rescue parties in real disasters. It also provides a virtual reality training function for the public. This diverse spectrum of RoboCup-Rescue contributes to the creation of the safer social system. Satoshi Tadokoro, Hiroaki Kitano, Tomoichi Takahashi, Itsuki Noda, Hitoshi Matsubara, Atsushi Shinjoh, Tetsuhiko Koto, Ikuo Takeuchi, Fumitoshi Matsuno, Michinori Hatayama, Jun Nobe, Susumu Shimada |
ICRA | 5 |
| 2000 | The Statistics Proxy Server
Ian Frank, Kumiko Tanaka-Ishii, Katsuto Arai, Hitoshi Matsubara |
RoboCup | 4 |
| 1999 | A Statistical Perspective on the RoboCup Simulator League: Progress and Prospects
Kumiko Tanaka-Ishii, Ian Frank, Itsuki Noda, Hitoshi Matsubara |
RoboCup | 4 |
| 1998 | Automatic Soccer Commentary and RoboCup
Hitoshi Matsubara, Itsuki Noda, Ian Frank, Hideyuki Nakashima, Kumiko Tanaka-Ishii, Kôiti Hasida |
RoboCup | 1 |
| 1997 | The RoboCup Synthetic Agent Challenge 97
Hiroaki Kitano, Milind Tambe, Peter Stone 0001, Manuela M. Veloso, Silvia Coradeschi, Eiichi Osawa, Hitoshi Matsubara, Itsuki Noda, Minoru Asada |
IJCAI (1) | 7 |
| 1997 | A Report On RoboCup-97abstractWe report the result on RoboCup-97. RoboCup97 is the first RoboCup [1] competition which is held at IJCAI-97. RoboCup-97 consists on three leagues: simulation league. small-size real robot league and middlesize real robot league. The simulator (called Soccer Server) (see Fig.1) is designed and implemented by Noda[2]. The field of small-size league is a ping pong table. The field of middle-size league is 9 (3× 3) ping pong tables. The lists of the participants are as follows. Hitoshi Matsubara, Itsuki Noda, Sho'ji Suzuki |
IROS | 1 |
| 1997 | RoboCup: A Challenge Problem for AI and Robotics
Hiroaki Kitano, Minoru Asada, Yasuo Kuniyoshi, Itsuki Noda, Eiichi Osawa, Hitoshi Matsubara |
RoboCup | 6 |
| 1997 | The RoboCup Synthetic Agent Challenge 97
Hiroaki Kitano, Milind Tambe, Peter Stone 0001, Manuela M. Veloso, Silvia Coradeschi, Eiichi Osawa, Hitoshi Matsubara, Itsuki Noda, Minoru Asada |
RoboCup | 7 |
| 1997 | Overview of RoboCup-97
Itsuki Noda, Sho'ji Suzuki, Hitoshi Matsubara, Minoru Asada, Hiroaki Kitano |
RoboCup | 3 |
| 1997 | Causality As a Key to the Frame Problem
Hideyuki Nakashima, Hitoshi Matsubara, Ichiro Osawa |
Artif. Intell. | 2 |
| 1996 | Automatic Making of Sokoban Problems
Yoshio Murase, Hitoshi Matsubara, Yuzuru Hiraga |
PRICAI | 2 |
| 1996 | Learning Cooperative Behavior in Multi-Agent Environment - A Case Study of Choice of Play-Plans in Soccer
Itsuki Noda, Hitoshi Matsubara, Kazuo Hiraki |
PRICAI | 2 |
| 1992 | Language Acquisition As Learning
Mikiko Nishikimi, Hideyuki Nakashima, Hitoshi Matsubara |
COLING | 3 |
| 1988 | MIRACLE-IV: multiple image recognition system aiming concept learning-intelligent visionabstractMIRACLE-IV is discussed, which is capable of obtaining an internal structure of an object from a series of silhouette images with no initial explicit models about the object. The images are derived from only one object, but the form is varied. The system is composed of two subsystems: a model acquisition part (the modeler) and an image processing strategy part (the strategist). On the assumption that the object consists of hinges, slides, and solids, the modeler learns their number in the object and the relationship among them. The strategist binds the functional features as hinges or slides with visual features in the actual image data. The image processing sequence for the extraction of the visual feature is not given but is learned automatically through trial and error.> Kazuhiko Yamamoto, Katsuhiko Sakaue, Hitoshi Matsubara, Kentaro Yamagishi |
ICPR | 3 |