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Matthew J. Streeter

dblp:23/6068 · DBLP profile ↗
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21ranked-venue papers
15as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 18 · 14 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
6 papers
Approximation and online algorithms · 42% Algorithmic game theory and mechanism design · 32% Mathematical optimization · 21%
Artificial intelligence
4 papers
Learning theory · 41% Planning, search and constraint satisfaction · 29% Reinforcement learning · 19%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Approximation and online algorithms
online learning
0.322014
Delay-Tolerant Algorithms for Asynchronous Distributed Online Learning · NIPS 2014
No-Regret Algorithms for Unconstrained Online Convex Optimization · NIPS 2012
Approximation and online algorithms
online algorithms
0.342009
Online Learning of Assignments · NIPS 2009
An Online Algorithm for Maximizing Submodular Functions · NIPS 2008
Combining Multiple Heuristics Online · AAAI 2007
Machine learning › Learning theory › online learning
regret bounds
0.222010
Adaptive Bound Optimization for Online Convex Optimization · COLT 2010
Tighter Bounds for Multi-Armed Bandits with Expert Advice · COLT 2009
Distributed systems › distributed machine learning
distributed online learning
0.212014
Delay-Tolerant Algorithms for Asynchronous Distributed Online Learning · NIPS 2014
Algorithmic game theory and mechanism design
resource allocation
0.222009
Online Learning of Assignments · NIPS 2009
An Online Algorithm for Maximizing Submodular Functions · NIPS 2008
Mathematical optimization › submodular optimization
submodular maximization
0.222009
Online Learning of Assignments · NIPS 2009
An Online Algorithm for Maximizing Submodular Functions · NIPS 2008
Mathematical optimization › online optimization
online convex optimization
0.112012
No-Regret Algorithms for Unconstrained Online Convex Optimization · NIPS 2012
Algorithmic game theory and mechanism design
regret minimization
0.112012
No-Regret Algorithms for Unconstrained Online Convex Optimization · NIPS 2012
Machine learning › Optimization for machine learning
adaptive algorithm
0.112010
Adaptive Bound Optimization for Online Convex Optimization · COLT 2010
Machine learning › Learning theory › online learning
online convex optimization
0.112010
Adaptive Bound Optimization for Online Convex Optimization · COLT 2010
Machine learning › Reinforcement learning
bandit
0.112009
Tighter Bounds for Multi-Armed Bandits with Expert Advice · COLT 2009
Machine learning › Reinforcement learning
multi-armed bandit
0.112009
Tighter Bounds for Multi-Armed Bandits with Expert Advice · COLT 2009
Machine learning › Learning theory
statistical learning theory
0.112009
Tighter Bounds for Multi-Armed Bandits with Expert Advice · COLT 2009
Algorithmic game theory and mechanism design › resource allocation
ad allocation
0.112009
Online Learning of Assignments · NIPS 2009
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › algorithm selection
algorithm portfolios
0.112007
Combining Multiple Heuristics Online · AAAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.112007
Combining Multiple Heuristics Online · AAAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search control
restart strategies
0.112007
Restart Schedules for Ensembles of Problem Instances · AAAI 2007
Algorithms and data structures › algorithm engineering › algorithm selection
online algorithm selection
0.112007
Combining Multiple Heuristics Online · AAAI 2007
Algorithmic game theory and mechanism design
multi-armed bandit
0.112006
An Asymptotically Optimal Algorithm for the Max k-Armed Bandit Problem · AAAI 2006

Methods — techniques the papers use, named apart from their topics

asynchronous distributed optimization · 0.4convex optimization · 0.1mirror descent · 0.1bound optimization · 0.1no-regret learning · 0.1minimax bounds · 0.1expert advice · 0.1submodular optimization · 0.1
YearPublicationVenuePosition
2015 Behind the Scenes of Duolingo
Luis von Ahn, Matthew J. Streeter
EDM2
2015 Mixture Modeling of Individual Learning Curves
Matthew J. Streeter
EDM1
2014 Delay-Tolerant Algorithms for Asynchronous Distributed Online Learning
H. Brendan McMahan, Matthew J. Streeter
NIPS2
2012 No-Regret Algorithms for Unconstrained Online Convex Optimization
abstract
Some of the most compelling applications of online convex optimization, including online prediction and classification, are unconstrained: the natural feasible set is R^n. Existing algorithms fail to achieve sub-linear regret in this setting unless constraints on the comparator point x* are known in advance. We present an algorithm that, without such prior knowledge, offers near-optimal regret bounds with respect to any choice of x*. In particular, regret with respect to x* = 0 is constant. We then prove lower bounds showing that our algorithm's guarantees are optimal in this setting up to constant factors.
Matthew J. Streeter, H. Brendan McMahan
NIPS1
2010 Adaptive Bound Optimization for Online Convex Optimization
H. Brendan McMahan, Matthew J. Streeter
COLT2
2009 Tighter Bounds for Multi-Armed Bandits with Expert Advice
H. Brendan McMahan, Matthew J. Streeter
COLT2
2009 Online Learning of Assignments
abstract
Which ads should we display in sponsored search in order to maximize our revenue? How should we dynamically rank information sources to maximize value of information? These applications exhibit strong diminishing returns: Selection of redundant ads and information sources decreases their marginal utility. We show that these and other problems can be formalized as repeatedly selecting an assignment of items to positions to maximize a sequence of monotone submodular functions that arrive one by one. We present an efficient algorithm for this general problem and analyze it in the no-regret model. Our algorithm is equipped with strong theoretical guarantees, with a performance ratio that converges to the optimal constant of 1-1/e. We empirically evaluate our algorithms on two real-world online optimization problems on the web: ad allocation with submodular utilities, and dynamically ranking blogs to detect information cascades.
Matthew J. Streeter, Daniel Golovin, Andreas Krause 0001
NIPS1
2008 An Online Algorithm for Maximizing Submodular Functions
abstract
We present an algorithm for solving a broad class of online resource allocation problems. Our online algorithm can be applied in environments where abstract jobs arrive one at a time, and one can complete the jobs by investing time in a number of abstract activities, according to some schedule. We assume that the fraction of jobs completed by a schedule is a monotone, submodular function of a set of pairs (v,t), where t is the time invested in activity v. Under this assumption, our online algorithm performs near-optimally according to two natural metrics: (i) the fraction of jobs completed within time T, for some fixed deadline T > 0, and (ii) the average time required to complete each job. We evaluate our algorithm experimentally by using it to learn, online, a schedule for allocating CPU time among solvers entered in the 2007 SAT solver competition.
Matthew J. Streeter, Daniel Golovin
NIPS1
2008 New Techniques for Algorithm Portfolio Design
Matthew J. Streeter, Stephen F. Smith
UAI1
2008 Routine high-return human-competitive automated problem-solving by means of genetic programming
John R. Koza, Matthew J. Streeter, Martin A. Keane
Inf. Sci.2
2007 Combining Multiple Heuristics Online
Matthew J. Streeter, Daniel Golovin, Stephen F. Smith
AAAI1
2007 Restart Schedules for Ensembles of Problem Instances
Matthew J. Streeter, Daniel Golovin, Stephen F. Smith
AAAI1
2006 An Asymptotically Optimal Algorithm for the Max k-Armed Bandit Problem
Matthew J. Streeter, Stephen F. Smith
AAAI1
2006 A Simple Distribution-Free Approach to the Max k-Armed Bandit Problem
Matthew J. Streeter, Stephen F. Smith
CP1
2006 How the Landscape of Random Job Shop Scheduling Instances Depends on the Ratio of Jobs to Machines
abstract
We characterize the search landscape of random instances of the job shop scheduling problem (JSP). Specifically, we investigate how the expected values of (1) backbone size, (2) distance between near-optimal schedules, and (3) makespan of random schedules vary as a function of the job to machine ratio (N/M). For the limiting cases N/M approaches 0 and N/M approaches infinity we provide analytical results, while for intermediate values of N/M we perform experiments. We prove that as N/M approaches 0, backbone size approaches 100%, while as N/M approaches infinity the backbone vanishes. In the process we show that as N/M approaches 0 (resp. N/M approaches infinity), simple priority rules almost surely generate an optimal schedule, providing theoretical evidence of an "easy-hard-easy" pattern of typical-case instance difficulty in job shop scheduling. We also draw connections between our theoretical results and the "big valley" picture of JSP landscapes.
Matthew J. Streeter, Stephen F. Smith
J. Artif. Intell. Res.1
2004 Upper Bounds on the Time and Space Complexity of Optimizing Additively Separable Functions
Matthew J. Streeter
GECCO (2)1
2004 Routine automated synthesis of five patented analog circuits using genetic programming
John R. Koza, Martin A. Keane, Matthew J. Streeter
Soft Comput.3
2003 The Root Causes of Code Growth in Genetic Programming
Matthew J. Streeter
EuroGP1
2003 Two Broad Classes of Functions for Which a No Free Lunch Result Does Not Hold
Matthew J. Streeter
GECCO1
2002 Routine Duplication of Post-2000 Patented Inventions by Means of Genetic Programming
Matthew J. Streeter, Martin A. Keane, John R. Koza
EuroGP1
2002 Iterative Refinement Of Computational Circuits Using Genetic Programming
Matthew J. Streeter, Martin A. Keane, John R. Koza
GECCO1