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Ian Spiro

dblp:23/6301 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Audio and music processing · 33%
Artificial intelligence
2 papers
Face, body and person analysis · 59% Representation and self-supervised learning · 41%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation
0.212015
Dancing with Turks · ACM Multimedia 2015
Computer animation and physical simulation › motion capture
motion capture data processing
0.212015
Dancing with Turks · ACM Multimedia 2015
Machine learning › Representation and self-supervised learning › representation learning
invariant representation learning
0.112011
Learning invariance through imitation · CVPR 2011
Computer vision › Face, body and person analysis
human pose estimation
0.112010
Pose-Sensitive Embedding by Nonlinear NCA Regression · NIPS 2010
Computer vision › Face, body and person analysis
person re-identification
0.112010
Pose-Sensitive Embedding by Nonlinear NCA Regression · NIPS 2010
Machine learning › Representation and self-supervised learning › representation learning › embedding learning › conditional embedding
pose-sensitive embedding
0.112010
Pose-Sensitive Embedding by Nonlinear NCA Regression · NIPS 2010
Collaborative and social computing
crowdsourcing
0.112015
Dancing with Turks · ACM Multimedia 2015
Empirical software engineering
crowdsourcing
0.012011
Learning invariance through imitation · CVPR 2011

Methods — techniques the papers use, named apart from their topics

crowdsourcing · 0.5motion capture · 0.4machine learning · 0.4temporal coherence · 0.2nonlinear embedding · 0.2graded similarity · 0.2neighborhood component analysis · 0.1convolutional neural network · 0.1
YearPublicationVenuePosition
2015 Dancing with Turks
abstract
Dance is a dynamic art form that reflects a wide range of cultural diversity and individuality. With the advancement of motion-capture technology combined with crowd-sourcing and machine learning algorithms, we explore the complex relationship between perceived dance quality/dancer's gender and dance movements/music respectively. As a feasibility study, we construct a computational framework for an analysis-synthesis-feedback loop using a novel multimedia dance-music texture representation. Furthermore, we integrate crowd-sourcing, music and motion-capture data, and machine learning-based methods for dance segmentation, analysis and synthesis of new dancers. A quantitative validation of this framework on a motion-capture dataset of 172 dancers evaluated by more than 400 independent on-line raters demonstrates significant correlation between human perception and the algorithmically intended dance quality or gender of synthesized dancers. The technology illustrated in this work has a high potential to advance the multimedia entertainment industry via dancing with Turks.
I-Kao Chiang, Ian Spiro, Seungkyu Lee 0001, Alyssa Lees, Jingchen Liu, Christoph Bregler, Yanxi Liu 0001
ACM Multimedia2
2011 Learning invariance through imitation
abstract
Supervised methods for learning an embedding aim to map high-dimensional images to a space in which perceptually similar observations have high measurable similarity. Most approaches rely on binary similarity, typically defined by class membership where labels are expensive to obtain and/or difficult to define. In this paper we propose crowd-sourcing similar images by soliciting human imitations. We exploit temporal coherence in video to generate additional pairwise graded similarities between the user-contributed imitations. We introduce two methods for learning nonlinear, invariant mappings that exploit graded similarities. We learn a model that is highly effective at matching people in similar pose. It exhibits remarkable invariance to identity, clothing, background, lighting, shift and scale.
Graham W. Taylor, Ian Spiro, Christoph Bregler, Rob Fergus
CVPR2
2010 Pose-Sensitive Embedding by Nonlinear NCA Regression
abstract
This paper tackles the complex problem of visually matching people in similar pose but with different clothes, background, and other appearance changes. We achieve this with a novel method for learning a nonlinear embedding based on several extensions to the Neighborhood Component Analysis (NCA) framework. Our method is convolutional, enabling it to scale to realistically-sized images. By cheaply labeling the head and hands in large video databases through Amazon Mechanical Turk (a crowd-sourcing service), we can use the task of localizing the head and hands as a proxy for determining body pose. We apply our method to challenging real-world data and show that it can generalize beyond hand localization to infer a more general notion of body pose. We evaluate our method quantitatively against other embedding methods. We also demonstrate that real-world performance can be improved through the use of synthetic data.
Graham W. Taylor, Rob Fergus, Ian Spiro, Christoph Bregler
NIPS4