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James Yang 0001

dblp:23/7176-1 · also Jingzhou (James) Yang, Jingzhou Yang 0001 · DBLP profile ↗
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8ranked-venue papers
5as first author
1since 2021 · last 2026
0000-0003-0842-7933ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 89% Virtual and augmented reality · 11%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%
Artificial intelligence
1 paper
Robot manipulation · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
human modeling
0.112012
Hybrid method for driver accommodation using optimization-based digital human models · Comput. Aided Des. 2012
Robotics › Robot manipulation
continuum robot
0.112006
A Hyper-redundant Continuous Robot · ICRA 2006
Geometric modeling and processing › solid modeling
swept volume
0.012001
On swept volume formulations: implicit surfaces · Comput. Aided Des. 2001
Virtual and augmented reality
virtual environment
0.012007
A new digital human environment and assessment of vehicle interior design · Comput. Aided Des. 2007

Methods — techniques the papers use, named apart from their topics

optimization-based digital human models · 0.1spring-based flexible mechanism · 0.1cable-conduit actuation · 0.1
YearPublicationVenuePosition
2026 Towards Human-Like Lane-Changing Reference Trajectory: A Novel Dynamic Path Planner for Autonomous Vehicles
Yanwen Yang, Natnael M. Negash, James Yang 0001
IV3
2013 Vertical Ground Reaction Forces for Given Human Standing Posture With Uneven Terrains: Prediction and Validation
abstract
Ground reaction forces (GRFs) on individual support vary with posture and motion for bipedal mechanisms or systems due to the redundancy in the system. In digital human modeling, specifically posture prediction, the GRFs are predicted, as they are unknown in a virtual environment. Traditionally, models in which the GRFs are predicted have been presented; however, they are always assumed to be on flat ground. Little work has been done to predict the GRFs on uneven or arbitrary terrain. This paper presents a generic method to calculate the vertical GRFs for given standing postures with uneven terrain. The vertical GRFs are predicted based on the generalized forces (torque in revolute joints; force in prismatic joints) calculated using the recursive Lagrangian formulation and a 3-D zero moment point. Motion capture experiments were used to obtain postures for common standing reaching tasks. Force plates were employed to record GRF information for each task. Experimental postures were reconstructed, and the GRF prediction algorithm was used to predict the associated vertical GRFs for each task. Experimental and predicted vertical GRFs are compared to validate the prediction model. The prediction method proved to be valid, with an overall error of 6%.
James Yang 0001, Brad Howard, Aimée Cloutier, Zachary J. Domire
IEEE Trans. Hum. Mach. Syst.1
2012 Hybrid method for driver accommodation using optimization-based digital human models
Jared Gragg, James Yang 0001, Brad Howard
Comput. Aided Des.2
2007 A new digital human environment and assessment of vehicle interior design
James Yang 0001, Joo H. Kim, Karim Abdel-Malek, Timothy Marler, Steven Beck, Gregory R. Kopp
Comput. Aided Des.1
2006 A Hyper-redundant Continuous Robot
abstract
This paper presents a novel design and analysis of a hyper-redundant continuous robot (biological continuum style manipulator), actuation system, and control strategy. The robot includes 8 flexible segments, though it can be extended to more segments as necessary. In this study the gravity of the springs is neglected due to the manipulation force is much larger than these gravity forces. This mechanism exhibits a wide range of maneuverability and has a large number of degrees of freedom. Each segment is designed using a novel flexible mechanism based on the loading of a compression spring in both transverse and axial directions and using cable-conduit systems. The forward kinematics of the mechanism is also presented and lends itself well to computer control. It is shown that the solution of the transverse deflection of each segment is obtained in a general form, while the stiffness coefficients are obtained in closed form. A prototype robot segment is experimentally tested, the results are verified. A bench-top actuation system has been developed and a control scheme used in prosthetic hand control has been implemented to control the mechanism
James Yang 0001, Jason Potratz, Karim Abdel-Malek
ICRA1
2006 Real-Time Optimal Reach-Posture Prediction in a New Interactive Virtual Environment
James Yang 0001, R. Marler, Steven Beck, Karim Abdel-Malek, Joo H. Kim
J. Comput. Sci. Technol.1
2005 Approximate swept volumes of NURBS surfaces or solids
James Yang 0001, Karim Abdel-Malek
Comput. Aided Geom. Des.1
2001 On swept volume formulations: implicit surfaces
Karim Abdel-Malek, James Yang 0001, Denis Blackmore
Comput. Aided Des.2