Demo Data from EDBT 2026 / reviewers in the wild / expert
Guillaume Desjardins
dblp:23/8911
· DBLP profile ↗
12ranked-venue papers
2as first author
6since 2021 · last 2024
0000-0002-5669-6671ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
Reinforcement learning · 53% Language models and text generation · 20% Probabilistic and Bayesian machine learning · 8% | |
| Theoretical computer science
1 paper |
Coding theory · 100% |
Topics — the 20 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › large language model › large language model adaptation
supervised fine-tuning |
0.8 | 1 | 2024 | Imitating Language via Scalable Inverse Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
behavioral prior |
0.6 | 1 | 2022 | Behavior Priors for Efficient Reinforcement Learning · J. Mach. Learn. Res. 2022 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.6 | 1 | 2022 | Behavior Priors for Efficient Reinforcement Learning · J. Mach. Learn. Res. 2022 |
Machine learning › Reinforcement learning
exploration |
0.5 | 1 | 2021 | Entropic Desired Dynamics for Intrinsic Control · NeurIPS 2021 |
Machine learning › Reinforcement learning
policy optimization |
0.5 | 1 | 2021 | Reward is enough for convex MDPs · NeurIPS 2021 |
Knowledge, reasoning and agents › Multi-agent systems
information asymmetry |
0.4 | 1 | 2019 | Information asymmetry in KL-regularized RL · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › policy optimization
KL-regularized RL |
0.4 | 1 | 2019 | Information asymmetry in KL-regularized RL · ICLR (Poster) 2019 |
Machine learning › Probabilistic and Bayesian machine learning › boltzmann machine
restricted boltzmann machine |
0.3 | 2 | 2014 | The Spike-and-Slab RBM and Extensions to Discrete and Sparse Data Distributions · IEEE Trans. Pattern Anal. Mach. Intell. 2014 On Tracking The Partition Function · NIPS 2011 |
Machine learning › Optimization for machine learning › gradient-based optimization › gradient descent
natural gradient descent |
0.2 | 1 | 2015 | Natural Neural Networks · NIPS 2015 |
Machine learning › Efficient and distributed learning › efficient training
training acceleration |
0.2 | 1 | 2015 | Natural Neural Networks · NIPS 2015 |
Coding theory › source coding
rate-distortion theory |
0.2 | 1 | 2015 | Compress and Control · AAAI 2015 |
Machine learning › Representation and self-supervised learning › representation learning
invariant representation learning |
0.2 | 1 | 2014 | The Spike-and-Slab RBM and Extensions to Discrete and Sparse Data Distributions · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.2 | 1 | 2022 | Behavior Priors for Efficient Reinforcement Learning · J. Mach. Learn. Res. 2022 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field |
0.1 | 1 | 2011 | On Tracking The Partition Function · NIPS 2011 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
partition function estimation |
0.1 | 1 | 2011 | On Tracking The Partition Function · NIPS 2011 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.1 | 1 | 2019 | Information asymmetry in KL-regularized RL · ICLR (Poster) 2019 |
Machine learning › Representation and self-supervised learning › redundancy reduction
feature whitening |
0.1 | 1 | 2015 | Natural Neural Networks · NIPS 2015 |
Computer vision › Image recognition and object detection › character recognition
digit recognition |
0.1 | 1 | 2014 | The Spike-and-Slab RBM and Extensions to Discrete and Sparse Data Distributions · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Computer vision › Image recognition and object detection › image classification
object classification |
0.1 | 1 | 2014 | The Spike-and-Slab RBM and Extensions to Discrete and Sparse Data Distributions · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › importance sampling
annealed importance sampling |
0.0 | 1 | 2011 | On Tracking The Partition Function · NIPS 2011 |
Methods — techniques the papers use, named apart from their topics
temporal difference regularization · 0.8maximum likelihood estimation · 0.8inverse soft-q learning · 0.8variational inference · 0.6probabilistic modeling · 0.6mutual information objective · 0.6meta-algorithm · 0.5latent dynamics · 0.5fenchel duality · 0.5entropic desired dynamics · 0.5compression · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Imitating Language via Scalable Inverse Reinforcement LearningabstractThe majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability of maximum likelihood estimation (MLE) for next token prediction led to its role as predominant paradigm. However, the broader field of imitation learning can more effectively utilize the sequential structure underlying autoregressive generation. We focus on investigating the inverse reinforcement learning (IRL) perspective to imitation, extracting rewards and directly optimizing sequences instead of individual token likelihoods and evaluate its benefits for fine-tuning large language models. We provide a new angle, reformulating inverse soft-Q-learning as a temporal difference regularized extension of MLE. This creates a principled connection between MLE and IRL and allows trading off added complexity with increased performance and diversity of generations in the supervised fine-tuning (SFT) setting. We find clear advantages for IRL-based imitation, in particular for retaining diversity while maximizing task performance, rendering IRL a strong alternative on fixed SFT datasets even without online data generation. Our analysis of IRL-extracted reward functions further indicates benefits for more robust reward functions via tighter integration of supervised and preference-based LLM post-training. Markus Wulfmeier, Michael Bloesch, Nino Vieillard, Arun Ahuja, Jörg Bornschein, Sandy H. Huang, Artem Sokolov 0001, Matt Barnes 0001, Guillaume Desjardins, Alex Bewley, Sarah Bechtle, Jost Tobias Springenberg, Nikola Momchev, Olivier Bachem, Matthieu Geist, Martin A. Riedmiller |
NeurIPS | 9 |
| 2022 | Using Inclusive Design for People with Cognitive Limitations to Develop Online Training in the WorkplaceabstractWhether it's downloading applications, doing research, using communication tools, shopping online, filling out a form or finding directions, having good digital competencies is essential in our contemporary society. But what about people with cognitive limitations (PCLs)? It appears that more than 31% of PCLs do not have the basic competencies to face this new digital reality and thus function harmoniously in society. To enable them to become autonomous in activities requiring the use of the Internet via a tablet, a research and development project is underway to create TAQ-TIC, an online digital literacy learning environment adapted to their needs. Using an inclusive design approach that puts the learner at the heart of the creation process, we validated the design, usability, and pedagogical readability of TAQ-TIC with PCLs. Findings emerged that allowed us to make recommendations for online training intended for PCLs, notably the addition of navigation indicators and contextual aids, the cleaning up of screen pages both graphically and textually, and the predominant use of video-based content. Louise Sauvé, Patrick Plante, Gustavo Adolfo Angulo Mendoza, Caroline Brassard, Guillaume Desjardins |
CSEDU (1) | 5 |
| 2022 | Behavior Priors for Efficient Reinforcement LearningabstractAs we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In this work we consider how information and architectural constraints can be combined with ideas from the probabilistic modeling literature to learn behavior priors that capture the common movement and interaction patterns that are shared across a set of related tasks or contexts. For example the day-to day behavior of humans comprises distinctive locomotion and manipulation patterns that recur across many different situations and goals. We discuss how such behavior patterns can be captured using probabilistic trajectory models and how these can be integrated effectively into reinforcement learning schemes, e.g. to facilitate multi-task and transfer learning. We then extend these ideas to latent variable models and consider a formulation to learn hierarchical priors that capture different aspects of the behavior in reusable modules. We discuss how such latent variable formulations connect to related work on hierarchical reinforcement learning (HRL) and mutual information and curiosity based objectives, thereby offering an alternative perspective on existing ideas. We demonstrate the effectiveness of our framework by applying it to a range of simulated continuous control domains, videos of which can be found at the following url: https://sites.google.com/view/behavior-priors. Dhruva Tirumala, Alexandre Galashov, Hyeonwoo Noh, Leonard Hasenclever, Razvan Pascanu, Jonathan Schwarz, Guillaume Desjardins, Wojciech Czarnecki 0001, Arun Ahuja, Yee Whye Teh, Nicolas Heess |
J. Mach. Learn. Res. | 7 |
| 2021 | Associations of Student Characteristics and Course Organization Factors with Dropping out of University Distance and Online Learning
Louise Sauvé, Cathia Papi, Serge Gérin-Lajoie, Guillaume Desjardins |
CSEDU (1) | 4 |
| 2021 | Entropic Desired Dynamics for Intrinsic ControlabstractAn agent might be said, informally, to have mastery of its environment when it has maximised the effective number of states it can reliably reach. In practice, this often means maximizing the number of latent codes that can be discriminated from future states under some short time horizon (e.g. \cite{eysenbach2018diversity}). By situating these latent codes in a globally consistent coordinate system, we show that agents can reliably reach more states in the long term while still optimizing a local objective. A simple instantiation of this idea, \textbf{E}ntropic \textbf{D}esired \textbf{D}ynamics for \textbf{I}ntrinsic \textbf{C}on\textbf{T}rol (EDDICT), assumes fixed additive latent dynamics, which results in tractable learning and an interpretable latent space. Compared to prior methods, EDDICT's globally consistent codes allow it to be far more exploratory, as demonstrated by improved state coverage and increased unsupervised performance on hard exploration games such as Montezuma's Revenge. Steven Hansen 0001, Guillaume Desjardins, Kate Baumli, David Warde-Farley, Nicolas Heess, Simon Osindero, Volodymyr Mnih |
NeurIPS | 2 |
| 2021 | Reward is enough for convex MDPsabstractMaximising a cumulative reward function that is Markov and stationary, i.e., defined over state-action pairs and independent of time, is sufficient to capture many kinds of goals in a Markov decision process (MDP). However, not all goals can be captured in this manner. In this paper we study convex MDPs in which goals are expressed as convex functions of the stationary distribution and show that they cannot be formulated using stationary reward functions. Convex MDPs generalize the standard reinforcement learning (RL) problem formulation to a larger framework that includes many supervised and unsupervised RL problems, such as apprenticeship learning, constrained MDPs, and so-called pure exploration'. Our approach is to reformulate the convex MDP problem as a min-max game involving policy and cost (negative reward)players', using Fenchel duality. We propose a meta-algorithm for solving this problem and show that it unifies many existing algorithms in the literature. Tom Zahavy, Brendan O'Donoghue, Guillaume Desjardins, Satinder Singh 0001 |
NeurIPS | 3 |
| 2019 | Information asymmetry in KL-regularized RL
Alexandre Galashov, Siddhant M. Jayakumar, Leonard Hasenclever, Dhruva Tirumala, Jonathan Schwarz, Guillaume Desjardins, Wojciech Czarnecki 0001, Yee Whye Teh, Razvan Pascanu, Nicolas Heess |
ICLR (Poster) | 6 |
| 2015 | Compress and Control
Joel Veness, Marc G. Bellemare, Marcus Hutter, Alvin Chua, Guillaume Desjardins |
AAAI | 5 |
| 2015 | Natural Neural NetworksabstractWe introduce Natural Neural Networks, a novel family of algorithms that speed up convergence by adapting their internal representation during training to improve conditioning of the Fisher matrix. In particular, we show a specific example that employs a simple and efficient reparametrization of the neural network weights by implicitly whitening the representation obtained at each layer, while preserving the feed-forward computation of the network. Such networks can be trained efficiently via the proposed Projected Natural Gradient Descent algorithm (PRONG), which amortizes the cost of these reparametrizations over many parameter updates and is closely related to the Mirror Descent online learning algorithm. We highlight the benefits of our method on both unsupervised and supervised learning tasks, and showcase its scalability by training on the large-scale ImageNet Challenge dataset. Guillaume Desjardins, Karen Simonyan, Razvan Pascanu, Koray Kavukcuoglu |
NIPS | 1 |
| 2014 | The Spike-and-Slab RBM and Extensions to Discrete and Sparse Data DistributionsabstractThe spike-and-slab restricted Boltzmann machine (ssRBM) is defined to have both a real-valued "slab" variable and a binary "spike" variable associated with each unit in the hidden layer. The model uses its slab variables to model the conditional covariance of the observation-thought to be important in capturing the statistical properties of natural images. In this paper, we present the canonical ssRBM framework together with some extensions. These extensions highlight the flexibility of the spike-and-slab RBM as a platform for exploring more sophisticated probabilistic models of high dimensional data in general and natural image data in particular. Here, we introduce the subspace-ssRBM focused on the task of learning invariant features. We highlight the behaviour of the ssRBM and its extensions through experiments with the MNIST digit recognition task and the CIFAR-10 object classification task. Aaron C. Courville, Guillaume Desjardins, James Bergstra, Yoshua Bengio |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2013 | Combining modality specific deep neural networks for emotion recognition in videoabstractIn this paper we present the techniques used for the University of Montréal's team submissions to the 2013 Emotion Recognition in the Wild Challenge. The challenge is to classify the emotions expressed by the primary human subject in short video clips extracted from feature length movies. This involves the analysis of video clips of acted scenes lasting approximately one-two seconds, including the audio track which may contain human voices as well as background music. Our approach combines multiple deep neural networks for different data modalities, including: (1) a deep convolutional neural network for the analysis of facial expressions within video frames; (2) a deep belief net to capture audio information; (3) a deep autoencoder to model the spatio-temporal information produced by the human actions depicted within the entire scene; and (4) a shallow network architecture focused on extracted features of the mouth of the primary human subject in the scene. We discuss each of these techniques, their performance characteristics and different strategies to aggregate their predictions. Our best single model was a convolutional neural network trained to predict emotions from static frames using two large data sets, the Toronto Face Database and our own set of faces images harvested from Google image search, followed by a per frame aggregation strategy that used the challenge training data. This yielded a test set accuracy of 35.58%. Using our best strategy for aggregating our top performing models into a single predictor we were able to produce an accuracy of 41.03% on the challenge test set. These compare favorably to the challenge baseline test set accuracy of 27.56%. Samira Ebrahimi Kahou, Christopher Joseph Pal, Xavier Bouthillier, Pierre Froumenty, Caglar Gulcehre, Roland Memisevic, Pascal Vincent, Aaron C. Courville, Yoshua Bengio, Raul Chandias Ferrari, Mehdi Mirza, Sébastien Jean, Pierre Luc Carrier, Yann N. Dauphin, Nicolas Boulanger-Lewandowski, Abhishek Aggarwal, Jeremie Zumer, Pascal Lamblin, Jean-Philippe Raymond, Guillaume Desjardins, Razvan Pascanu, David Warde-Farley, Atousa Torabi, Arjun Sharma, Emmanuel Bengio, Kishore Reddy Konda, Zhenzhou Wu |
ICMI | 20 |
| 2011 | On Tracking The Partition FunctionabstractMarkov Random Fields (MRFs) have proven very powerful both as density estimators and feature extractors for classification. However, their use is often limited by an inability to estimate the partition function $Z$. In this paper, we exploit the gradient descent training procedure of restricted Boltzmann machines (a type of MRF) to {\bf track} the log partition function during learning. Our method relies on two distinct sources of information: (1) estimating the change $\Delta Z$ incurred by each gradient update, (2) estimating the difference in $Z$ over a small set of tempered distributions using bridge sampling. The two sources of information are then combined using an inference procedure similar to Kalman filtering. Learning MRFs through Tempered Stochastic Maximum Likelihood, we can estimate $Z$ using no more temperatures than are required for learning. Comparing to both exact values and estimates using annealed importance sampling (AIS), we show on several datasets that our method is able to accurately track the log partition function. In contrast to AIS, our method provides this estimate at each time-step, at a computational cost similar to that required for training alone. Guillaume Desjardins, Aaron C. Courville, Yoshua Bengio |
NIPS | 1 |