Demo Data from EDBT 2026 / reviewers in the wild / expert
Parsa Mirdehghan
dblp:230/1343
· DBLP profile ↗
6ranked-venue papers
3as first author
3since 2021 · last 2024
0009-0004-0609-1852ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 100% | |
| Computer graphics and multimedia
4 papers |
Computational photography and imaging · 63% Rendering · 37% | |
| Computer networks
1 paper |
Physical-layer communications · 70% Wireless sensing and localization · 30% |
Topics — the 14 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
1.4 | 2 | 2024 | TurboSL: Dense, Accurate and Fast 3D by Neural Inverse Structured Light · CVPR 2024 Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction · NeurIPS 2023 |
Computational photography and imaging › 3d scanning
structured light |
0.8 | 2 | 2020 | Auto-Tuning Structured Light by Optical Stochastic Gradient Descent · CVPR 2020 Optimal Structured Light à La Carte · CVPR 2018 |
Computer vision › 3D vision › range sensing
structured light |
0.8 | 1 | 2024 | TurboSL: Dense, Accurate and Fast 3D by Neural Inverse Structured Light · CVPR 2024 |
Physical-layer communications › signal detection
coherent detection |
0.8 | 1 | 2024 | Coherent Optical Modems for Full-Wavefield Lidar · SIGGRAPH Asia 2024 |
Wireless sensing and localization › optical sensing
lidar |
0.8 | 1 | 2024 | Coherent Optical Modems for Full-Wavefield Lidar · SIGGRAPH Asia 2024 |
Physical-layer communications
optical communication |
0.8 | 1 | 2024 | Coherent Optical Modems for Full-Wavefield Lidar · SIGGRAPH Asia 2024 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction · NeurIPS 2023 |
Computational photography and imaging › time-of-flight imaging
transient imaging |
0.7 | 1 | 2023 | Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstruction · NeurIPS 2023 |
Computational photography and imaging › image acquisition › imaging system design › camera design
computational camera |
0.4 | 1 | 2020 | Auto-Tuning Structured Light by Optical Stochastic Gradient Descent · CVPR 2020 |
Rendering
appearance acquisition |
0.3 | 1 | 2018 | Appearance capture and modeling of human teeth · ACM Trans. Graph. 2018 |
Rendering › ray tracing › path tracing
gradient-domain path tracing |
0.3 | 1 | 2018 | Appearance capture and modeling of human teeth · ACM Trans. Graph. 2018 |
Rendering
inverse rendering |
0.3 | 1 | 2018 | Appearance capture and modeling of human teeth · ACM Trans. Graph. 2018 |
Physical-layer communications
signal processing for communications |
0.2 | 1 | 2024 | Coherent Optical Modems for Full-Wavefield Lidar · SIGGRAPH Asia 2024 |
Rendering
subsurface scattering |
0.1 | 1 | 2018 | Appearance capture and modeling of human teeth · ACM Trans. Graph. 2018 |
Methods — techniques the papers use, named apart from their topics
volume rendering · 1.3neural radiance field · 1.3signed distance field · 0.8optical modem design · 0.8neural inverse rendering · 0.8maximum likelihood estimation · 0.7stochastic gradient descent · 0.4optical SGD · 0.4model-free optimization · 0.4numerical optimization · 0.3multiple camera and light source setup · 0.3derivative path tracing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | TurboSL: Dense, Accurate and Fast 3D by Neural Inverse Structured LightabstractWe show how to turn a noisy and fragile active triangulation technique-three-pattern structured light with a grayscale camera-into a fast and powerful tool for 3D capture: able to output sub-pixel accurate disparities at megapixel resolution, along with reflectance, normals, and a no-reference estimate of its own pixelwise 3D error. To achieve this, we formulate structured-light decoding as a neural inverse rendering problem. We show that despite having just three or four input images-all from the same viewpoint-this problem can be tractably solved by TurboSL, an algorithm that combines (1) a precise image formation model, (2) a signed distance field scene representation, and (3) projection Pattern sequences optimized for accuracy instead of precision. We use TurboSL to reconstruct a variety of complex scenes from images captured at up to 60 fps with a camera and a common projector. Our experiments highlight TurboSL's potential for dense and highly-accurate 3D acquisition from data captured in fractions of a second. Parsa Mirdehghan, Maxx Wu, Wenzheng Chen, David B. Lindell, Kiriakos N. Kutulakos |
CVPR | 1 |
| 2024 | Coherent Optical Modems for Full-Wavefield Lidar
Parsa Mirdehghan, Brandon Buscaino, Maxx Wu, Doug Charlton, Mohammad E. Mousa-Pasandi, Kiriakos N. Kutulakos, David B. Lindell |
SIGGRAPH Asia | 1 |
| 2023 | Transient Neural Radiance Fields for Lidar View Synthesis and 3D ReconstructionabstractNeural radiance fields (NeRFs) have become a ubiquitous tool for modeling scene appearance and geometry from multiview imagery. Recent work has also begun to explore how to use additional supervision from lidar or depth sensor measurements in the NeRF framework. However, previous lidar-supervised NeRFs focus on rendering conventional camera imagery and use lidar-derived point cloud data as auxiliary supervision; thus, they fail to incorporate the underlying image formation model of the lidar. Here, we propose a novel method for rendering transient NeRFs that take as input the raw, time-resolved photon count histograms measured by a single-photon lidar system, and we seek to render such histograms from novel views. Different from conventional NeRFs, the approach relies on a time-resolved version of the volume rendering equation to render the lidar measurements and capture transient light transport phenomena at picosecond timescales. We evaluate our method on a first-of-its-kind dataset of simulated and captured transient multiview scans from a prototype single-photon lidar. Overall, our work brings NeRFs to a new dimension of imaging at transient timescales, newly enabling rendering of transient imagery from novel views. Additionally, we show that our approach recovers improved geometry and conventional appearance compared to point cloud-based supervision when training on few input viewpoints. Transient NeRFs may be especially useful for applications which seek to simulate raw lidar measurements for downstream tasks in autonomous driving, robotics, and remote sensing. Anagh Malik, Parsa Mirdehghan, Sotiris Nousias, Kiriakos N. Kutulakos, David B. Lindell |
NeurIPS | 2 |
| 2020 | Auto-Tuning Structured Light by Optical Stochastic Gradient DescentabstractWe consider the problem of optimizing the performance of an active imaging system by automatically discovering the illuminations it should use, and the way to decode them. Our approach tackles two seemingly incompatible goals: (1) ''tuning'' the illuminations and decoding algorithm precisely to the devices at hand---to their optical transfer functions, non-linearities, spectral responses, image processing pipelines---and (2) doing so without modeling or calibrating the system; without modeling the scenes of interest; and without prior training data. The key idea is to formulate a stochastic gradient descent (SGD) optimization procedure that puts the actual system in the loop: projecting patterns, capturing images, and calculating the gradient of expected reconstruction error. We apply this idea to structured-light triangulation to ''auto-tune'' several devices---from smartphones and laser projectors to advanced computational cameras. Our experiments show that despite being model-free and automatic, optical SGD can boost system 3D accuracy substantially over state-of-the-art coding schemes. Wenzheng Chen, Parsa Mirdehghan, Sanja Fidler, Kiriakos N. Kutulakos |
CVPR | 2 |
| 2018 | Optimal Structured Light à La CarteabstractWe consider the problem of automatically generating sequences of structured-light patterns for active stereo triangulation of a static scene. Unlike existing approaches that use predetermined patterns and reconstruction algorithms tied to them, we generate patterns on the fly in response to generic specifications: number of patterns, projector-camera arrangement, workspace constraints, spatial frequency content, etc. Our pattern sequences are specifically optimized to minimize the expected rate of correspondence errors under those specifications for an unknown scene, and are coupled to a sequence-independent algorithm for perpixel disparity estimation. To achieve this, we derive an objective function that is easy to optimize and follows from first principles within a maximum-likelihood framework. By minimizing it, we demonstrate automatic discovery of pattern sequences, in under three minutes on a laptop, that can outperform state-of-the-art triangulation techniques. Parsa Mirdehghan, Wenzheng Chen, Kiriakos N. Kutulakos |
CVPR | 1 |
| 2018 | Appearance capture and modeling of human teethabstractRecreating the appearance of humans in virtual environments for the purpose of movie, video game, or other types of production involves the acquisition of a geometric representation of the human body and its scattering parameters which express the interaction between the geometry and light propagated throughout the scene. Teeth appearance is defined not only by the light and surface interaction, but also by its internal geometry and the intra-oral environment, posing its own unique set of challenges. Therefore, we present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics. We acquire our data in vivo in a conventional multiple camera and light source setup and use exact geometry segmented from intra-oral scans. To simulate the complex interaction of light in the oral cavity during inverse rendering we employ a novel pipeline based on derivative path tracing with respect to both optical properties and geometry of the inner dentin surface. The resulting estimates of the global derivatives are used to extract parameters in a joint numerical optimization. The final appearance faithfully recreates the acquired data and can be directly used in conventional path tracing frameworks for rendering virtual humans. Zdravko Velinov, Marios Papas, Derek Bradley, Paulo F. U. Gotardo, Parsa Mirdehghan, Steve Marschner, Jan Novák, Thabo Beeler |
ACM Trans. Graph. | 5 |