EDBT 2026 Demo / reviewers in the wild / expert
Ev Zisselman
dblp:230/3516
· DBLP profile ↗
5ranked-venue papers
4as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 35% Learning theory · 34% Generative modeling · 9% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 20 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
generalization |
2.1 | 3 | 2025 | Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames · NeurIPS 2025 Explore to Generalize in Zero-Shot RL · NeurIPS 2023 Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic Stability · AAAI 2022 |
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.9 | 1 | 2025 | Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames · NeurIPS 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.9 | 1 | 2025 | Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and Videogames · NeurIPS 2025 |
Machine learning › Reinforcement learning
exploration |
0.7 | 1 | 2023 | Explore to Generalize in Zero-Shot RL · NeurIPS 2023 |
Machine learning › Transfer learning and domain adaptation
zero-shot transfer |
0.7 | 1 | 2023 | Explore to Generalize in Zero-Shot RL · NeurIPS 2023 |
Machine learning › Learning theory › generalization bounds
algorithmic stability |
0.6 | 1 | 2022 | Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic Stability · AAAI 2022 |
Machine learning › Reinforcement learning
bayesian reinforcement learning |
0.6 | 1 | 2022 | Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic Stability · AAAI 2022 |
Machine learning › Learning theory
PAC learning |
0.6 | 1 | 2022 | Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic Stability · AAAI 2022 |
Machine learning › Generative modeling
normalizing flow |
0.4 | 1 | 2020 | Deep Residual Flow for Out of Distribution Detection · CVPR 2020 |
Machine learning › Trustworthy machine learning › robustness
out-of-distribution detection |
0.4 | 1 | 2020 | Deep Residual Flow for Out of Distribution Detection · CVPR 2020 |
Machine learning › Generative modeling › normalizing flow
residual flows |
0.4 | 1 | 2020 | Deep Residual Flow for Out of Distribution Detection · CVPR 2020 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › sparse coding
convolutional sparse coding |
0.4 | 1 | 2019 | A Local Block Coordinate Descent Algorithm for the CSC Model · CVPR 2019 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
sparse coding |
0.4 | 1 | 2019 | A Local Block Coordinate Descent Algorithm for the CSC Model · CVPR 2019 |
Image and video processing › image restoration
image inpainting |
0.4 | 1 | 2019 | A Local Block Coordinate Descent Algorithm for the CSC Model · CVPR 2019 |
Image and video processing
image restoration |
0.4 | 1 | 2019 | A Local Block Coordinate Descent Algorithm for the CSC Model · CVPR 2019 |
Machine learning › Reinforcement learning
markov decision process |
0.2 | 1 | 2022 | Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic Stability · AAAI 2022 |
Machine learning › Reinforcement learning › markov decision process
regularized MDP |
0.2 | 1 | 2022 | Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic Stability · AAAI 2022 |
Computer vision › Image recognition and object detection
image classification |
0.1 | 1 | 2020 | Deep Residual Flow for Out of Distribution Detection · CVPR 2020 |
Image and video processing
image fusion |
0.1 | 1 | 2019 | A Local Block Coordinate Descent Algorithm for the CSC Model · CVPR 2019 |
Image and video processing › image fusion
multi-focus image fusion |
0.1 | 1 | 2019 | A Local Block Coordinate Descent Algorithm for the CSC Model · CVPR 2019 |
Methods — techniques the papers use, named apart from their topics
generalization error analysis · 0.9stochastic gradient descent · 0.8block coordinate descent · 0.8ADMM · 0.8ensemble methods · 0.7regularization · 0.6mirror descent · 0.6algorithmic stability · 0.6normalizing flow · 0.4gaussian distribution model · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Blindfolded Experts Generalize Better: Insights from Robotic Manipulation and VideogamesabstractBehavioral cloning is a simple yet effective technique for learning sequential decision-making from demonstrations. Recently, it has gained prominence as the core of foundation models for the physical world, where achieving generalization requires countless demonstrations of a multitude of tasks. Typically, a human expert with full information on the task demonstrates a (nearly) optimal behavior. In this paper, we propose to hide some of the task's information from the demonstrator. This ``blindfolded'' expert is compelled to employ non-trivial *exploration* to solve the task. We show that cloning the blindfolded expert generalizes better to unseen tasks than its fully-informed counterpart. We conduct experiments of real-world robot peg insertion tasks with (limited) human demonstrations, alongside videogames from the Procgen benchmark. Additionally, we support our findings with theoretical analysis, which confirms that the generalization error scales with $\sqrt{I/m}$, where $I$ measures the amount of task information available to the demonstrator, and $m$ is the number of demonstrated tasks. Both theory and practice indicate that cloning blindfolded experts generalizes better with fewer demonstrated tasks. Project page with videos and code:
[https://sites.google.com/view/blindfoldedexperts/home](https://sites.google.com/view/blindfoldedexperts/home) Ev Zisselman, Mirco Mutti, Shelly Francis-Meretzki, Elisei Shafer, Aviv Tamar |
NeurIPS | 1 |
| 2023 | Explore to Generalize in Zero-Shot RLabstractWe study zero-shot generalization in reinforcement learning - optimizing a policy on a set of training tasks to perform well on a similar but unseen test task.
To mitigate overfitting, previous work explored different notions of invariance to the task. However, on problems such as the ProcGen Maze, an adequate solution that is invariant to the task visualization does not exist, and therefore invariance-based approaches fail.
Our insight is that learning a policy that effectively $\textit{explores}$ the domain is harder to memorize than a policy that maximizes reward for a specific task, and therefore we expect such learned behavior to generalize well; we indeed demonstrate this empirically on several domains that are difficult for invariance-based approaches. Our $\textit{Explore to Generalize}$ algorithm (ExpGen) builds on this insight: we train an additional ensemble of agents that optimize reward. At test time, either the ensemble agrees on an action, and we generalize well, or we take exploratory actions, which generalize well and drive us to a novel part of the state space, where the ensemble may potentially agree again. We show that our approach is the state-of-the-art on tasks of the ProcGen challenge that have thus far eluded effective generalization, yielding a success rate of 83% on the Maze task and 74% on Heist with $200$ training levels. ExpGen can also be combined with an invariance based approach to gain the best of both worlds, setting new state-of-the-art results on ProcGen.
Code available at [https://github.com/EvZissel/expgen](https://github.com/EvZissel/expgen). Ev Zisselman, Itai Lavie, Daniel Soudry, Aviv Tamar |
NeurIPS | 1 |
| 2022 | Regularization Guarantees Generalization in Bayesian Reinforcement Learning through Algorithmic StabilityabstractIn the Bayesian reinforcement learning (RL) setting, a prior distribution over the unknown problem parameters -- the rewards and transitions -- is assumed, and a policy that optimizes the (posterior) expected return is sought. A common approximation, which has been recently popularized as meta-RL, is to train the agent on a sample of N problem instances from the prior, with the hope that for large enough N, good generalization behavior to an unseen test instance will be obtained. In this work, we study generalization in Bayesian RL under the probably approximately correct (PAC) framework, using the method of algorithmic stability. Our main contribution is showing that by adding regularization, the optimal policy becomes uniformly stable in an appropriate sense. Most stability results in the literature build on strong convexity of the regularized loss -- an approach that is not suitable for RL as Markov decision processes (MDPs) are not convex. Instead, building on recent results of fast convergence rates for mirror descent in regularized MDPs, we show that regularized MDPs satisfy a certain quadratic growth criterion, which is sufficient to establish stability. This result, which may be of independent interest, allows us to study the effect of regularization on generalization in the Bayesian RL setting. Aviv Tamar, Daniel Soudry, Ev Zisselman |
AAAI | 3 |
| 2020 | Deep Residual Flow for Out of Distribution DetectionabstractThe effective application of neural networks in the real-world relies on proficiently detecting out-of-distribution examples. Contemporary methods seek to model the distribution of feature activations in the training data for adequately distinguishing abnormalities, and the state-of-the-art method uses Gaussian distribution models. In this work, we present a novel approach that improves upon the state-of-the-art by leveraging an expressive density model based on normalizing flows. We introduce the residual flow, a novel flow architecture that learns the residual distribution from a base Gaussian distribution. Our model is general, and can be applied to any data that is approximately Gaussian. For out of distribution detection in image datasets, our approach provides a principled improvement over the state-of-the-art. Specifically, we demonstrate the effectiveness of our method in ResNet and DenseNet architectures trained on various image datasets. For example, on a ResNet trained on CIFAR-100 and evaluated on detection of out-of-distribution samples from the ImageNet dataset, holding the true positive rate (TPR) at 95%, we improve the true negative rate (TNR) from 56.7% (current state of-the-art) to 77.5% (ours). Ev Zisselman, Aviv Tamar |
CVPR | 1 |
| 2019 | A Local Block Coordinate Descent Algorithm for the CSC ModelabstractThe Convolutional Sparse Coding (CSC) model has recently gained considerable traction in the signal and image processing communities. By providing a global, yet tractable, model that operates on the whole image, the CSC was shown to overcome several limitations of the patch-based sparse model while achieving superior performance in various applications. Contemporary methods for pursuit and learning the CSC dictionary often rely on the Alternating Direction Method of Multipliers (ADMM) in the Fourier domain for the computational convenience of convolutions, while ignoring the local characterizations of the image. In this work we propose a new and simple approach that adopts a localized strategy, based on the Block Coordinate Descent algorithm. The proposed method, termed Local Block Coordinate Descent (LoBCoD), operates locally on image patches. Furthermore, we introduce a novel stochastic gradient descent version of LoBCoD for training the convolutional filters. This Stochastic-LoBCoD leverages the benefits of online learning, while being applicable even to a single training image. We demonstrate the advantages of the proposed algorithms for image inpainting and multi-focus image fusion, achieving state-of-the-art results. Ev Zisselman, Jeremias Sulam, Michael Elad |
CVPR | 1 |