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Nadav Schor

dblp:230/4145 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 61% Visual content generation and editing · 39%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
3d shape generation
0.412019
CompoNet: Learning to Generate the Unseen by Part Synthesis and Composition · ICCV 2019
Geometric modeling and processing › shape modeling › shape synthesis
shape composition
0.412019
CompoNet: Learning to Generate the Unseen by Part Synthesis and Composition · ICCV 2019
Visual content generation and editing
3d content generation
0.312018
Global-to-local generative model for 3D shapes · ACM Trans. Graph. 2018
Visual content generation and editing
3d shape generation
0.312018
Global-to-local generative model for 3D shapes · ACM Trans. Graph. 2018
Geometric modeling and processing › shape modeling › 3d object modeling
part-based modeling
0.312018
Global-to-local generative model for 3D shapes · ACM Trans. Graph. 2018
Geometric modeling and processing
shape modeling
0.312018
Global-to-local generative model for 3D shapes · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

part-based prior · 0.8deep neural network · 0.8generative adversarial network · 0.3autoencoder · 0.3
YearPublicationVenuePosition
2019 CompoNet: Learning to Generate the Unseen by Part Synthesis and Composition
abstract
Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather than only from a distribution confined to the training data. In other words, we would like the generative model to go beyond the observed samples and learn to generate ``unseen'', yet still plausible, data. In our work, we present CompoNet, a generative neural network for 2D or 3D shapes that is based on a part-based prior, where the key idea is for the network to synthesize shapes by varying both the shape parts and their compositions. Treating a shape not as an unstructured whole, but as a (re-)composable set of deformable parts, adds a combinatorial dimension to the generative process to enrich the diversity of the output, encouraging the generator to venture more into the ``unseen''. We show that our part-based model generates richer variety of plausible shapes compared with baseline generative models. To this end, we introduce two quantitative metrics to evaluate the diversity of a generative model and assess how well the generated data covers both the training data and unseen data from the same target distribution.
Nadav Schor, Oren Katzir, Hao (Richard) Zhang, Daniel Cohen-Or
ICCV1
2018 Global-to-local generative model for 3D shapes
abstract
We introduce a generative model for 3D man-made shapes. The presented method takes a global-to-local (G2L) approach. An adversarial network (GAN) is built first to construct the overall structure of the shape, segmented and labeled into parts. A novel conditional auto-encoder (AE) is then augmented to act as a part-level refiner. The GAN, associated with additional local discriminators and quality losses, synthesizes a voxel-based model, and assigns the voxels with part labels that are represented in separate channels. The AE is trained to amend the initial synthesis of the parts, yielding more plausible part geometries. We also introduce new means to measure and evaluate the performance of an adversarial generative model. We demonstrate that our global-to-local generative model produces significantly better results than a plain three-dimensional GAN, in terms of both their shape variety and the distribution with respect to the training data.
Hao Wang 0057, Nadav Schor, Ruizhen Hu, Daniel Cohen-Or, Hui Huang 0004
ACM Trans. Graph.2