Demo Data from EDBT 2026 / reviewers in the wild / expert
Borja Ibarz
dblp:230/4162
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 33% Knowledge representation and reasoning · 22% Representation and self-supervised learning · 22% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning
invariant representation learning |
0.7 | 1 | 2023 | Neural Algorithmic Reasoning with Causal Regularisation · ICML 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge incorporation › knowledge-infused learning › neuro-symbolic learning
neural algorithmic reasoning |
0.7 | 1 | 2023 | Neural Algorithmic Reasoning with Causal Regularisation · ICML 2023 |
Machine learning › Reinforcement learning › preference learning
human preference learning |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Machine learning › Reinforcement learning
imitation learning |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Robotics › Robot manipulation
learning from demonstration |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Machine learning › Reinforcement learning
reward learning |
0.3 | 1 | 2018 | Reward learning from human preferences and demonstrations in Atari · NeurIPS 2018 |
Machine learning › Trustworthy machine learning
out-of-distribution generalization |
0.2 | 1 | 2023 | Neural Algorithmic Reasoning with Causal Regularisation · ICML 2023 |
Machine learning › Trustworthy machine learning
robustness |
0.2 | 1 | 2023 | Neural Algorithmic Reasoning with Causal Regularisation · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
self-supervised learning · 0.7data augmentation · 0.7causal regularization · 0.7deep neural network · 0.3DQN · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Neural Algorithmic Reasoning with Causal RegularisationabstractRecent work on neural algorithmic reasoning has investigated the reasoning capabilities of neural networks, effectively demonstrating they can learn to execute classical algorithms on unseen data coming from the train distribution. However, the performance of existing neural reasoners significantly degrades on out-of-distribution (OOD) test data, where inputs have larger sizes. In this work, we make an important observation: there are many different inputs for which an algorithm will perform certain intermediate computations identically. This insight allows us to develop data augmentation procedures that, given an algorithm’s intermediate trajectory, produce inputs for which the target algorithm would have exactly the same next trajectory step. We ensure invariance in the next-step prediction across such inputs, by employing a self-supervised objective derived by our observation, formalised in a causal graph. We prove that the resulting method, which we call Hint-ReLIC, improves the OOD generalisation capabilities of the reasoner. We evaluate our method on the CLRS algorithmic reasoning benchmark, where we show up to 3x improvements on the OOD test data. Beatrice Bevilacqua, Kyriacos Nikiforou, Borja Ibarz, Ioana Bica, Michela Paganini, Charles Blundell, Jovana Mitrovic, Petar Velickovic |
ICML | 3 |
| 2018 | Reward learning from human preferences and demonstrations in AtariabstractTo solve complex real-world problems with reinforcement learning, we cannot rely on manually specified reward functions. Instead, we need humans to communicate an objective to the agent directly. In this work, we combine two approaches to this problem: learning from expert demonstrations and learning from trajectory preferences. We use both to train a deep neural network to model the reward function and use its predicted reward to train an DQN-based deep reinforcement learning agent on 9 Atari games. Our approach beats the imitation learning baseline in 7 games and achieves strictly superhuman performance on 2 games. Additionally, we investigate the fit of the reward model, present some reward hacking problems, and study the effects of noise in the human labels. Borja Ibarz, Jan Leike, Tobias Pohlen, Geoffrey Irving, Shane Legg, Dario Amodei |
NeurIPS | 1 |