Yunze Man

dblp:230/4287 · DBLP profile ↗
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16ranked-venue papers
9as first author
13since 2021 · last 2025
0000-0002-2357-2883ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 7 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2025 Argus: Vision-Centric Reasoning with Grounded Chain-of-Thought
abstract
Recent advances in multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language tasks, yet they often struggle with vision-centric scenarios where precise visual focus is needed for accurate reasoning. In this paper, we introduce Argus to address these limitations with a new visual attention grounding mechanism. Our approach employs object-centric grounding as visual chain-of-thought signals, enabling more effective goal-conditioned visual attention during multimodal reasoning tasks. Evaluations on diverse benchmarks demonstrate that Argus excels in both multi-modal reasoning tasks and referring object grounding tasks. Extensive analysis further validates various design choices of Argus, and reveals the effectiveness of explicit language-guided visual region-of-interest engagement in MLLMs, highlighting the importance of advancing multimodal intelligence from a visual-centric perspective.
Yunze Man, De-An Huang, Guilin Liu, Shiwei Sheng, Shilong Liu 0004, Liangyan Gui, Jan Kautz, Yu-Xiong Wang, Zhiding Yu
CVPR1
2025 Floating No More: Object-Ground Reconstruction from a Single Image
abstract
Recent advancements in 3D object reconstruction from single images have primarily focused on improving the accuracy of object shapes. Yet, these techniques often fail to accurately capture the inter-relation between the object, ground, and camera. As a result, the reconstructed objects often appear floating or tilted when placed on flat surfaces. This limitation significantly affects 3D-aware image editing applications, like shadow rendering and object pose manipulation. To address this issue, we introduce ORG (Object Reconstruction with Ground), a novel task aimed at reconstructing 3D object geometry in conjunction with the ground surface. Our method uses two compact pixel-level representations to depict the relationship between camera, object, and ground. Experiments show that the proposed ORG model can effectively reconstruct object-ground geometry on unseen data, significantly enhancing the quality of shadow generation and pose manipulation compared to conventional single-image 3D reconstruction techniques. The project page can be found at this website.
Yunze Man, Yichen Sheng, Liangyan Gui, Yu-Xiong Wang
CVPR1
2025 RandAR: Decoder-only Autoregressive Visual Generation in Random Orders
abstract
We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generating images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Our essential design enables random order by inserting a "position instruction token" before each image token to be predicted, representing the spatial location of the next image token. Trained on randomly permuted token sequences - a more challenging task than fixed-order generation, RandAR achieves comparable performance to its conventional raster-order counterpart. More importantly, decoder-only transformers trained from random orders acquire new capabilities. For the efficiency bottleneck of AR models, RandAR adopts parallel decoding with KV-Cache at inference time, enjoying 2.5 × acceleration without sacrificing generation quality. Additionally, RandAR supports inpainting, outpainting and resolution extrapolation in a zero-shot manner. We hope RandAR inspires new directions for decoder-only visual generation models and broadens their applications across diverse scenarios. Our project page is at https://rand-ar.github.io/.
Ziqi Pang, Fujun Luan, Yunze Man, Hao Tan 0002, Kai Zhang 0045, William T. Freeman, Yu-Xiong Wang
CVPR4
2025 AgMMU: A Comprehensive Agricultural Multimodal Understanding Benchmark
abstract
We present AgMMU, a challenging real‑world benchmark for evaluating and advancing vision-language models (VLMs) in the knowledge‑intensive domain of agriculture. Unlike prior datasets that rely on crowdsourced prompts, AgMMU is distilled from 116,231 authentic dialogues between everyday growers and USDA-authorized Cooperative Extension experts. Through a three‑stage pipeline: automated knowledge extraction, QA generation, and human verification, we construct (i) AgMMU, an evaluation set of 746 multiple‑choice questions (MCQs) and 746 open‑ended questions (OEQs), and (ii) AgBase, a development corpus of 57,079 multimodal facts covering five high-stakes agricultural topics: insect identification, species identification, disease categorization, symptom description, and management instruction. AgMMU has three key advantages:- Authentic & Expert‑Verified: All facts, images, and answers originate from real farmer and gardener inquiries answered by credentialed specialists, ensuring high‑fidelity agricultural knowledge.- Complete Development Suite: AgMMU uniquely couples a dual‑format evaluation benchmark (MCQ and OEQ) with AgBase, a large‑scale training set, enabling both rigorous assessment and targeted improvement of VLMs.- Knowledge‑intensive Challenge: Our tasks demand the synergy of nuanced visual perception and domain expertise, exposing fundamental limitations of current general‑purpose models and charting a path toward robust, application‑ready agricultural AI.Benchmarking 12 leading VLMs reveals pronounced gaps in fine‑grained perception and factual grounding. Open‑sourced models trail after proprietary ones by a wide margin. Simple fine‑tuning on AgBase boosts open-sourced model performance on challenging OEQs for up to 11.6\% on average, narrowing this gap and also motivating future research to propose better strategies in knowledge extraction and distillation from AgBase. We hope AgMMU stimulates research on domain‑specific knowledge integration and trustworthy decision support in agriculture AI development.
Aruna Gauba, Irene Pi, Yunze Man, Ziqi Pang, Vikram S. Adve, Yu-Xiong Wang
NeurIPS3
2024 Situational Awareness Matters in 3D Vision Language Reasoning
abstract
Being able to carry out complicated vision language reasoning tasks in 3D space represents a significant mile-stone in developing household robots and human-centered embodied AI. In this work, we demonstrate that a criti-cal and distinct challenge in 3D vision language reasoning is the situational awareness, which incorporates two key components: (1) The autonomous agent grounds its self-location based on a language prompt. (2) The agent answers open-ended questions from the perspective of its calculated position. To address this challenge, we introduce SIG3D, an end-to-end Situation-Grounded model for 3D vision language reasoning. We tokenize the 3D scene into sparse voxel representation, and propose a language-grounded situation estimator, followed by a situated question answering module. Experiments on the SQA3D and ScanQA datasets show that SIG3D outperforms state-of-the-art models in situational estimation and question answering by a large margin (e.g., an enhancement of over 30% on situation accuracy). Subsequent analysis corrobo-rates our architectural design choices, explores the distinct functions of visual and textual tokens, and highlights the importance of situational awareness in the domain of 3D question-answering. Project page is available at htt ps: //yunzeman.github.io/situation3d.
Yunze Man, Liangyan Gui, Yu-Xiong Wang
CVPR1
2024 Frozen Transformers in Language Models Are Effective Visual Encoder Layers
abstract
This paper reveals that large language models (LLMs), despite being trained solely on text data, are surprisingly}strong encoders for purely visual tasks in the absence of language. Even more intriguingly, this can be achieved by a simple yet previously overlooked strategy -- employing a frozen transformer block from pre-trained LLMs as a constituent encoder layer to directly process visual tokens. Our work pushes the boundaries of leveraging LLMs for computer vision tasks, significantly departing from conventional practices that typically necessitate a multi-modal vision-language setup with associated language prompts, inputs, or outputs. We demonstrate that our approach consistently enhances performance across a diverse range of tasks} encompassing pure 2D or 3D visual recognition tasks (e.g., image and point cloud classification), temporal modeling tasks (e.g., action recognition), non-semantic tasks (e.g., motion forecasting), and multi-modal tasks (e.g., 2D/3D visual question answering and image-text retrieval). Such improvements are a general phenomenon, applicable to various types of LLMs (e.g., LLaMA and OPT) and different LLM transformer blocks. We additionally propose the information filtering hypothesis to explain the effectiveness of pre-trained LLMs in visual encoding -- the pre-trained LLM transformer blocks discern informative visual tokens and further amplify their effect. This hypothesis is empirically supported by the observation that the feature activation, after training with LLM transformer blocks, exhibits a stronger focus on relevant regions. We hope that our work inspires new perspectives on utilizing LLMs and deepening our understanding of their underlying mechanisms.
Ziqi Pang, Ziyang Xie, Yunze Man, Yu-Xiong Wang
ICLR3
2024 Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding
abstract
Complex 3D scene understanding has gained increasing attention, with scene encoding strategies built on top of visual foundation models playing a crucial role in this success. However, the optimal scene encoding strategies for various scenarios remain unclear, particularly compared to their image-based counterparts. To address this issue, we present the first comprehensive study that probes various visual encoding models for 3D scene understanding, identifying the strengths and limitations of each model across different scenarios. Our evaluation spans seven vision foundation encoders, including image, video, and 3D foundation models. We evaluate these models in four tasks: Vision-Language Scene Reasoning, Visual Grounding, Segmentation, and Registration, each focusing on different aspects of scene understanding. Our evaluation yields key intriguing findings: Unsupervised image foundation models demonstrate superior overall performance, video models excel in object-level tasks, diffusion models benefit geometric tasks, language-pretrained models show unexpected limitations in language-related tasks, and the mixture-of-vision-expert (MoVE) strategy leads to consistent performance improvement. These insights challenge some conventional understandings, provide novel perspectives on leveraging visual foundation models, and highlight the need for more flexible encoder selection in future vision-language and scene understanding tasks.
Yunze Man, Shuhong Zheng, Zhipeng Bao, Martial Hebert, Liangyan Gui, Yu-Xiong Wang
NeurIPS1
2024 SceneCraft: Layout-Guided 3D Scene Generation
abstract
The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally limited to small-scale scenes with restricted control over the shape and texture. We introduce SceneCraft, a novel method for generating detailed indoor scenes that adhere to textual descriptions and spatial layout preferences provided by users. Central to our method is a rendering-based technique, which converts 3D semantic layouts into multi-view 2D proxy maps. Furthermore, we design a semantic and depth conditioned diffusion model to generate multi-view images, which are used to learn a neural radiance field (NeRF) as the final scene representation. Without the constraints of panorama image generation, we surpass previous methods in supporting complicated indoor space generation beyond a single room, even as complicated as a whole multi-bedroom apartment with irregular shapes and layouts. Through experimental analysis, we demonstrate that our method significantly outperforms existing approaches in complex indoor scene generation with diverse textures, consistent geometry, and realistic visual quality.
Xiuyu Yang, Yunze Man, Jun-Kun Chen, Yu-Xiong Wang
NeurIPS2
2023 BEV-Guided Multi-Modality Fusion for Driving Perception
abstract
Integrating multiple sensors and addressing diverse tasks in an end-to-end algorithm are challenging yet critical topics for autonomous driving. To this end, we introduce BEVGuide, a novel Bird's Eye- View (BEV) representation learning framework, representing the first attempt to unify a wide range of sensors under direct BEV guidance in an end-to-end fashion. Our architecture accepts input from a diverse sensor pool, including but not limited to Camera, Lidar and Radar sensors, and extracts BEV feature embeddings using a versatile and general transformer backbone. We design a BEV-guided multi-sensor attention block to take queries from BEV embeddings and learn the BEV representation from sensor-specific features. BEVGuide is efficient due to its lightweight backbone design and highly flexible as it supports almost any input sensor configurations. Extensive experiments demonstrate that our framework achieves exceptional performance in BEV perception tasks with a diverse sensor set. Project page is at https://yunzeman.github.io/BEVGuide.
Yunze Man, Liangyan Gui, Yu-Xiong Wang
CVPR1
2023 DualCross: Cross-Modality Cross-Domain Adaptation for Monocular BEV Perception
abstract
Closing the domain gap between training and deployment and incorporating multiple sensor modalities are two challenging yet critical topics for self-driving. Existing work only focuses on single one of the above topics, overlooking the simultaneous domain and modality shift which pervasively exists in real-world scenarios. A model trained with multi-sensor data collected in Europe may need to run in Asia with a subset of input sensors available. In this work, we propose DualCross, a cross-modality cross-domain adaptation framework to facilitate the learning of a more robust monocular bird's-eye-view (BEV) perception model, which transfers the point cloud knowledge from a LiDAR sensor in one domain during the training phase to the camera-only testing scenario in a different domain. This work results in the first open analysis of cross-domain cross-sensor perception and adaptation for monocular 3D tasks in the wild. We benchmark our approach on large-scale datasets under a wide range of domain shifts and show state-of-the-art results against various baselines. Our project webpage is at https://yunzeman.github.io/DualCross.
Yunze Man, Liangyan Gui, Yu-Xiong Wang
IROS1
2022 Fast Graph Neural Tangent Kernel via Kronecker Sketching
abstract
Many deep learning tasks need to deal with graph data (e.g., social networks, protein structures, code ASTs). Due to the importance of these tasks, people turned to Graph Neural Networks (GNNs) as the de facto method for machine learning on graph data. GNNs have become widely applied due to their convincing performance. Unfortunately, one major barrier to using GNNs is that GNNs require substantial time and resources to train. Recently, a new method for learning on graph data is Graph Neural Tangent Kernel (GNTK). GNTK is an application of Neural Tangent Kernel (NTK) (a kernel method) on graph data, and solving NTK regression is equivalent to using gradient descent to train an infinite-wide neural network. The key benefit of using GNTK is that, similar to any kernel method, GNTK's parameters can be solved directly in a single step, avoiding time-consuming gradient descent. Meanwhile, sketching has become increasingly used in speeding up various optimization problems, including solving kernel regression. Given a kernel matrix of n graphs, using sketching in solving kernel regression can reduce the running time to o(n^3). But unfortunately such methods usually require extensive knowledge about the kernel matrix beforehand, while in the case of GNTK we find that the construction of the kernel matrix is already O(n^2N^4), assuming each graph has N nodes. The kernel matrix construction time can be a major performance bottleneck when the size of graphs N increases. A natural question to ask is thus whether we can speed up the kernel matrix construction to improve GNTK regression's end-to-end running time. This paper provides the first algorithm to construct the kernel matrix in o(n^2N^3) running time.
Shunhua Jiang, Yunze Man, Zhao Song 0002, Danyang Zhuo
AAAI2
2021 Multi-Modality Task Cascade for 3D Object Detection
Jinhyung Park, Xinshuo Weng, Yunze Man, Kris Makoto Kitani
BMVC3
2021 Multi-Echo LiDAR for 3D Object Detection
abstract
LiDAR sensors can be used to obtain a wide range of measurement signals other than a simple 3D point cloud, and those signals can be leveraged to improve perception tasks like 3D object detection. A single laser pulse can be partially reflected by multiple objects along its path, resulting in multiple measurements called echoes. Multi-echo measurement can provide information about object contours and semi-transparent surfaces which can be used to better identify and locate objects. LiDAR can also measure surface reflectance (intensity of laser pulse return), as well as ambient light of the scene (sunlight reflected by objects). These signals are already available in commercial LiDAR devices but have not been used in most LiDAR-based detection models. We present a 3D object detection model which leverages the full spectrum of measurement signals provided by LiDAR. First, we propose a multi-signal fusion (MSF) module to combine (1) the reflectance and ambient features extracted with a 2D CNN, and (2) point cloud features extracted using a 3D graph neural network (GNN). Second, we propose a multi-echo aggregation (MEA) module to combine the information encoded in different sets of echo points. Compared with traditional single echo point cloud methods, our proposed Multi-Signal LiDAR Detector (MSLiD) extracts richer context information from a wider range of sensing measurements and achieves more accurate 3D object detection. Experiments show that by incorporating the multi-modality of LiDAR, our method outperforms the state-of-the-art by up to relatively 9.1%.
Yunze Man, Xinshuo Weng, Prasanna Kumar Sivakumar, Matthew O'Toole, Kris Makoto Kitani
ICCV1
2020 GNN3DMOT: Graph Neural Network for 3D Multi-Object Tracking With 2D-3D Multi-Feature Learning
abstract
3D Multi-object tracking (MOT) is crucial to autonomous systems. Recent work uses a standard tracking-by-detection pipeline, where feature extraction is first performed independently for each object in order to compute an affinity matrix. Then the affinity matrix is passed to the Hungarian algorithm for data association. A key process of this standard pipeline is to learn discriminative features for different objects in order to reduce confusion during data association. In this work, we propose two techniques to improve the discriminative feature learning for MOT: (1) instead of obtaining features for each object independently, we propose a novel feature interaction mechanism by introducing the Graph Neural Network. As a result, the feature of one object is informed of the features of other objects so that the object feature can lean towards the object with similar feature (i.e., object probably with a same ID) and deviate from objects with dissimilar features (i.e., object probably with different IDs), leading to a more discriminative feature for each object; (2) instead of obtaining the feature from either 2D or 3D space in prior work, we propose a novel joint feature extractor to learn appearance and motion features from 2D and 3D space simultaneously. As features from different modalities often have complementary information, the joint feature can be more discriminate than feature from each individual modality. To ensure that the joint feature extractor does not heavily rely on one modality, we also propose an ensemble training paradigm. Through extensive evaluation, our proposed method achieves state-of-the-art performance on KITTI and nuScenes 3D MOT benchmarks. Our code will be made available at https://github.com/xinshuoweng/GNN3DMOT.
Xinshuo Weng, Yongxin Wang 0002, Yunze Man, Kris Makoto Kitani
CVPR3
2019 GroundNet: Monocular Ground Plane Normal Estimation with Geometric Consistency
abstract
We focus on estimating the 3D orientation of the ground plane from a single image. We formulate the problem as an inter-mingled multi-task prediction problem by jointly optimizing for pixel-wise surface normal direction, ground plane segmentation, and depth estimates. Specifically, our proposed model, GroundNet, first estimates the depth and surface normal in two separate streams, from which two ground plane normals are then computed deterministically. To leverage the geometric correlation between depth and normal, we propose to add a consistency loss on top of the computed ground plane normals. In addition, a ground segmentation stream is used to isolate the ground regions so that we can selectively back-propagate parameter updates through only the ground regions in the image. Our method achieves the top-ranked performance on ground plane normal estimation and horizon line detection on the real-world outdoor datasets of ApolloScape and KITTI, improving the performance of previous art by up to 17.7% relatively.
Yunze Man, Xinshuo Weng, Xi Li 0001, Kris Makoto Kitani
ACM Multimedia1
2019 Deep Q Learning Driven CT Pancreas Segmentation With Geometry-Aware U-Net
abstract
The segmentation of pancreas is important for medical image analysis, yet it faces great challenges of class imbalance, background distractions, and non-rigid geometrical features. To address these difficulties, we introduce a deep Q network (DQN) driven approach with deformable U-Net to accurately segment the pancreas by explicitly interacting with contextual information and extract anisotropic features from pancreas. The DQN-based model learns a context-adaptive localization policy to produce a visually tightened and precise localization bounding box of the pancreas. Furthermore, deformable U-Net captures geometry-aware information of pancreas by learning geometrically deformable filters for feature extraction. The experiments on NIH dataset validate the effectiveness of the proposed framework in pancreas segmentation.
Yunze Man, Yangsibo Huang, Junyi Feng, Xi Li 0001, Fei Wu 0001
IEEE Trans. Medical Imaging1