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Vegard Mella

dblp:230/4512 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 63% Robot manipulation · 18% Robot navigation and mapping · 11%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Program synthesis and code generation
code generation with language models
0.912025
RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning · ICML 2025
Program synthesis and code generation › search-based program synthesis
execution-guided synthesis
0.912025
RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning · ICML 2025
Robotics › Robot manipulation
learning from demonstration
0.612022
Dungeons and Data: A Large-Scale NetHack Dataset · NeurIPS 2022
Robotics › Robot navigation and mapping
state prediction
0.312018
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger · NeurIPS 2018
Natural language and speech › Language models and text generation
LLM agents
0.312025
RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning · ICML 2025
Machine learning › Reinforcement learning
imitation learning
0.212022
Dungeons and Data: A Large-Scale NetHack Dataset · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.7execution feedback · 1.7offline reinforcement learning · 0.6behavior cloning · 0.6recurrent neural network · 0.3encoder-decoder neural network · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2025 RLEF: Grounding Code LLMs in Execution Feedback with Reinforcement Learning
abstract
Large language models (LLMs) deployed as agents solve user-specified tasks over multiple steps while keeping the required manual engagement to a minimum. Crucially, such LLMs need to ground their generations in any feedback obtained to reliably achieve the desired outcomes. We propose an end-to-end reinforcement learning method for teaching models to leverage execution feedback in the realm of code synthesis, where state-of-the-art LLMs struggle to improve code iteratively compared to independent sampling. We benchmark on competitive programming tasks and achieve large performance gains with both small (8B parameters) and large (70B) models, outperforming previous work while reducing the number of samples required by an order of magnitude. Our analysis of inference-time behavior demonstrates that our method produces LLMs that effectively leverage automatic feedback over multiple steps.
Jonas Gehring, Kunhao Zheng, Jade Copet, Vegard Mella, Taco Cohen, Gabriel Synnaeve
ICML4
2022 Dungeons and Data: A Large-Scale NetHack Dataset
abstract
Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this research has been hindered by the scarcity of open-sourced datasets and the prohibitive computational cost to work with them. Here we present the NetHack Learning Dataset (NLD), a large and highly-scalable dataset of trajectories from the popular game of NetHack, which is both extremely challenging for current methods and very fast to run. NLD consists of three parts: 10 billion state transitions from 1.5 million human trajectories collected on the NAO public NetHack server from 2009 to 2020; 3 billion state-action-score transitions from 100,000 trajectories collected from the symbolic bot winner of the NetHack Challenge 2021; and, accompanying code for users to record, load and stream any collection of such trajectories in a highly compressed form. We evaluate a wide range of existing algorithms for learning from demonstrations, showing that significant research advances are needed to fully leverage large-scale datasets for challenging sequential decision making tasks.
Eric Hambro, Roberta Raileanu, Danielle Rothermel, Vegard Mella, Tim Rocktäschel, Heinrich Küttler, Naila Murray
NeurIPS4
2018 Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
abstract
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to employ encoder-decoder neural networks for this task, and introduce proxy tasks and baselines for evaluation to assess their ability of capturing basic game rules and high-level dynamics. By combining convolutional neural networks and recurrent networks, we exploit spatial and sequential correlations and train well-performing models on a large dataset of human games of StarCraft: Brood War. Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. We observe improvements in win rates against several strong community bots.
Gabriel Synnaeve, Zeming Lin, Jonas Gehring, Daniel Gant, Vegard Mella, Vasil Khalidov, Nicolas Carion, Nicolas Usunier
NeurIPS5