Demo Data from EDBT 2026 / reviewers in the wild / expert
Zeqi Gu
dblp:230/4614
· DBLP profile ↗
4ranked-venue papers
3as first author
3since 2021 · last 2025
0009-0002-5777-4560ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 68% Image and video processing · 23% Geometric modeling and processing · 9% | |
| Artificial intelligence
2 papers |
Trustworthy machine learning · 81% Generative modeling · 19% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary · CVPR 2025 |
Visual content generation and editing › 3d scene generation
text-to-3d scene generation |
0.9 | 1 | 2025 | ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary · CVPR 2025 |
Image and video processing › image matting
video matting |
0.7 | 1 | 2023 | FactorMatte: Redefining Video Matting for Re-Composition Tasks · ACM Trans. Graph. 2023 |
Machine learning › Trustworthy machine learning › robustness
adversarial robustness |
0.4 | 1 | 2019 | Enhancing Adversarial Example Transferability With an Intermediate Level Attack · ICCV 2019 |
Machine learning › Trustworthy machine learning › robustness › adversarial robustness
adversarial transferability |
0.4 | 1 | 2019 | Enhancing Adversarial Example Transferability With an Intermediate Level Attack · ICCV 2019 |
Machine learning › Trustworthy machine learning › robustness › adversarial attack
black-box adversarial attack |
0.4 | 1 | 2019 | Enhancing Adversarial Example Transferability With an Intermediate Level Attack · ICCV 2019 |
Machine learning › Generative modeling › diffusion model
text-to-image generation |
0.3 | 1 | 2025 | ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary · CVPR 2025 |
Visual content generation and editing › video editing
video remixing |
0.2 | 1 | 2023 | FactorMatte: Redefining Video Matting for Re-Composition Tasks · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
training-free pipeline · 1.7image intermediary · 1.7patch-based appearance priors · 0.7bayesian modeling · 0.7intermediate-level attack · 0.4feature map perturbation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image IntermediaryabstractDesigning 3D scenes is traditionally a challenging and laborious task that demands both artistic expertise and proficiency with complex software. Recent advances in text-to-3D generation have greatly simplified this process by letting users create scenes based on simple text descriptions. However, as these methods generally require extra training or in-context learning, their performance is often hindered by the limited availability of high-quality 3D data. In contrast, modern text-to-image models learned from web-scale images can generate scenes with diverse, reliable spatial layouts and consistent, visually appealing styles. Our key insight is that instead of learning directly from 3D scenes, we can leverage generated 2D images as an intermediary to guide 3D synthesis. In light of this, we introduce ArtiScene, a training-free automated pipeline for scene design that integrates the flexibility of free-form text-to-image generation with the diversity and reliability of 2D intermediary layouts. First, we generate 2D images from a scene description, then extract the shape and appearance of objects to create 3D models. These models are assembled into the final scene using geometry, position, and pose information derived from the same intermediary image. Being generalizable to a wide range of scenes and styles, ArtiScene outperforms state-of-the-art benchmarks by a large margin in layout and aesthetic quality by quantitative metrics. It also averages a 74.89 % winning rate in extensive user studies and 95.07 % in GPT-4o evaluation. Zeqi Gu, Yin Cui, Zhaoshuo Li, Fangyin Wei, Yunhao Ge, Jinwei Gu, Ming-Yu Liu 0001, Abe Davis, Yifan Ding 0002 |
CVPR | 1 |
| 2025 | How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse TopologiesabstractAbstract Recent diffusion‐based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human‐specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3–5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine‐tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non‐humanoid subjects with per‐frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results. Zeqi Gu, Difan Liu, Timothy R. Langlois, Matthew Fisher, Abe Davis |
Comput. Graph. Forum | 1 |
| 2023 | FactorMatte: Redefining Video Matting for Re-Composition TasksabstractWe propose Factor Matting , an alternative formulation of the video matting problem in terms of counterfactual video synthesis that is better suited for re-composition tasks. The goal of factor matting is to separate the contents of a video into independent components, each representing a counterfactual version of the scene where the contents of other components have been removed. We show that factor matting maps well to a more general Bayesian framing of the matting problem that accounts for complex conditional interactions between layers. Based on this observation, we present a method for solving the factor matting problem that learns augmented patch-based appearance priors to produce useful decompositions even for video with complex cross-layer interactions like splashes, shadows, and reflections. Our method is trained per-video and does not require external training data or any knowledge about the 3D structure of the scene. Through extensive experiments, we show that it is able to produce useful decompositions of scenes with such complex interactions while performing competitively on classical matting tasks as well. We also demonstrate the benefits of our approach on a wide range of downstream video editing tasks. Our project website is at: https://factormatte.github.io/. Zeqi Gu, Wenqi Xian, Noah Snavely, Abe Davis |
ACM Trans. Graph. | 1 |
| 2019 | Enhancing Adversarial Example Transferability With an Intermediate Level AttackabstractNeural networks are vulnerable to adversarial examples, malicious inputs crafted to fool trained models. Adversarial examples often exhibit black-box transfer, meaning that adversarial examples for one model can fool another model. However, adversarial examples are typically overfit to exploit the particular architecture and feature representation of a source model, resulting in sub-optimal black-box transfer attacks to other target models. We introduce the Intermediate Level Attack (ILA), which attempts to fine-tune an existing adversarial example for greater black-box transferability by increasing its perturbation on a pre-specified layer of the source model, improving upon state-of-the-art methods. We show that we can select a layer of the source model to perturb without any knowledge of the target models while achieving high transferability. Additionally, we provide some explanatory insights regarding our method and the effect of optimizing for adversarial examples using intermediate feature maps. Isay Katsman, Zeqi Gu, Horace He, Serge J. Belongie, Ser-Nam Lim |
ICCV | 3 |