EDBT 2026 Demo / reviewers in the wild / expert
Nenglun Chen
dblp:230/7699
· DBLP profile ↗
21ranked-venue papers
3as first author
14since 2021 · last 2025
0000-0002-3104-3017ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 3 first-author · 9 since 2021Artificial intelligence and machine learning · 8 · 2 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ZeroPS: High-Quality Cross-Modal Knowledge Transfer for Zero-Shot 3D Part SegmentationabstractZero-shot 3D part segmentation is a challenging and fundamental task. In this work, we propose a novel pipeline, ZeroPS, which achieves high-quality knowledge transfer from 2D pretrained foundation models (FMs), SAM and GLIP, to 3D object point clouds. We aim to explore the natural relationship between multi-view correspondence and the FMs' prompt mechanism and build bridges on it. In ZeroPS, the relationship manifests as follows: 1) lifting 2D to 3D by leveraging co-viewed regions and SAM's prompt mechanism, 2) relating 1D classes to 3D parts by leveraging 2D-3D view projection and GLIP's prompt mechanism, and 3) enhancing prediction performance by leveraging multiview observations. Extensive evaluations on the PartNetE and AKBSeg benchmarks demonstrate that ZeroPS significantly outperforms the SOTA method across zero-shot unlabeled and instance segmentation tasks. ZeroPS does not require additional training or fine-tuning for the FMs. ZeroPS applies to both simulated and real-world data. It is hardly affected by domain shift. The project page is available at https://luis2088.github.io/ZeroPS_page/. Yuheng Xue, Nenglun Chen, Jun Liu 0036, Wenyun Sun |
3DV | 2 |
| 2025 | Efficient Selective Labeling for Few-Shot 3D Point Cloud Semantic Segmentation
Nenglun Chen, Rongjin Zou |
CGI (1) | 2 |
| 2025 | Selective Labeling for 3D Shape Label Transfer Based on Local-Global Features
Nenglun Chen, Rongjin Zou |
ICIG (1) | 3 |
| 2023 | Bridging Language and Geometric Primitives for Zero-shot Point Cloud SegmentationabstractWe investigate transductive zero-shot point cloud semantic segmentation, where the network is trained on seen objects and able to segment unseen objects. The 3D geometric elements are essential cues to imply a novel 3D object type. However, previous methods neglect the fine-grained relationship between the language and the 3D geometric elements. To this end, we propose a novel framework to learn the geometric primitives shared in seen and unseen categories' objects and employ a fine-grained alignment between language and the learned geometric primitives. Therefore, guided by language, the network recognizes the novel objects represented with geometric primitives. Specifically, we formulate a novel point visual representation, the similarity vector of the point's feature to the learnable prototypes, where the prototypes automatically encode geometric primitives via back-propagation. Besides, we propose a novel Unknown-aware InfoNCE Loss to fine-grained align the visual representation with language. Extensive experiments show that our method significantly outperforms other state-of-the-art methods in the harmonic mean-intersection-over-union (hIoU), with the improvement of 17.8%, 30.4%, 9.2% and 7.9% on S3DIS, ScanNet, SemanticKITTI and nuScenes datasets, respectively. Codes are available1 https://github.com/runnanchen/Zero-Shot-Point-Cloud-Segmentation. Runnan Chen, Xinge Zhu, Nenglun Chen, Wei Li 0111, Yuexin Ma, Ruigang Yang, Wenping Wang 0001 |
ACM Multimedia | 3 |
| 2023 | Towards Label-free Scene Understanding by Vision Foundation ModelsabstractVision foundation models such as Contrastive Vision-Language Pre-training (CLIP) and Segment Anything (SAM) have demonstrated impressive zero-shot performance on image classification and segmentation tasks. However, the incorporation of CLIP and SAM for label-free scene understanding has yet to be explored. In this paper, we investigate the potential of vision foundation models in enabling networks to comprehend 2D and 3D worlds without labelled data. The primary challenge lies in effectively supervising networks under extremely noisy pseudo labels, which are generated by CLIP and further exacerbated during the propagation from the 2D to the 3D domain. To tackle these challenges, we propose a novel Cross-modality Noisy Supervision (CNS) method that leverages the strengths of CLIP and SAM to supervise 2D and 3D networks simultaneously. In particular, we introduce a prediction consistency regularization to co-train 2D and 3D networks, then further impose the networks' latent space consistency using the SAM's robust feature representation. Experiments conducted on diverse indoor and outdoor datasets demonstrate the superior performance of our method in understanding 2D and 3D open environments. Our 2D and 3D network achieves label-free semantic segmentation with 28.4\% and 33.5\% mIoU on ScanNet, improving 4.7\% and 7.9\%, respectively. For nuImages and nuScenes datasets, the performance is 22.1\% and 26.8\% with improvements of 3.5\% and 6.0\%, respectively. Code is available. (https://github.com/runnanchen/Label-Free-Scene-Understanding) Runnan Chen, Youquan Liu, Lingdong Kong, Nenglun Chen, Xinge Zhu, Yuexin Ma, Tongliang Liu, Wenping Wang 0001 |
NeurIPS | 4 |
| 2023 | CreatureShop: Interactive 3D Character Modeling and Texturing From a Single Color DrawingabstractCreating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system, CreatureShop, that enables amateurs to create high-quality textured 3D character models from 2D drawings with ease and efficiency. CreatureShop takes an input bitmap drawing of a character (such as an animal or other creature), depicted from an arbitrary descriptive pose and viewpoint, and creates a 3D shape with plausible geometric details and textures from a small number of user annotations on the 2D drawing. Our key contributions are a novel oblique view modeling method, a set of systematic approaches for producing plausible textures on the invisible or occluded parts of the 3D character (as viewed from the direction of the input drawing), and a user-friendly interactive system. We validate our system and methods by creating numerous 3D characters from various drawings, and compare our results with related works to show the advantages of our method. We perform a user study to evaluate the usability of our system, which demonstrates that our system is a practical and efficient approach to create fully-textured 3D character models for novice users. Congyi Zhang 0001, Lei Yang 0048, Nenglun Chen, Nicholas Vining, Alla Sheffer, Francis C. M. Lau 0001, Wenping Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | Self-Supervised Image Representation Learning with Geometric Set ConsistencyabstractWe propose a method for self-supervised image representation learning under the guidance of 3D geometric consistency. Our intuition is that 3D geometric consistency priors such as smooth regions and surface discontinuities may imply consistent semantics or object boundaries, and can act as strong cues to guide the learning of 2D image representations without semantic labels. Specifically, we introduce 3D geometric consistency into a contrastive learning framework to enforce the feature consistency within image views. We propose to use geometric consistency sets as constraints and adapt the InfoNCE loss accordingly. We show that our learned image representations are general. By fine-tuning our pre-trained representations for various 2D image-based downstream tasks, including semantic segmentation, object detection, and instance segmentation on real-world indoor scene datasets, we achieve superior performance compared with state-of-the-art methods. Nenglun Chen, Hao Pan 0001, Wenping Wang 0001 |
CVPR | 1 |
| 2022 | Semi-supervised anatomical landmark detection via shape-regulated self-training
Runnan Chen, Yuexin Ma, Lingjie Liu, Nenglun Chen, Zhiming Cui 0001, Guodong Wei, Wenping Wang 0001 |
Neurocomputing | 4 |
| 2022 | Structure-Aware Long Short-Term Memory Network for 3D Cephalometric Landmark DetectionabstractDetecting 3D landmarks on cone-beam computed tomography (CBCT) is crucial to assessing and quantifying the anatomical abnormalities in 3D cephalometric analysis. However, the current methods are time-consuming and suffer from large biases in landmark localization, leading to unreliable diagnosis results. In this work, we propose a novel Structure-Aware Long Short-Term Memory framework (SA-LSTM) for efficient and accurate 3D landmark detection. To reduce the computational burden, SA-LSTM is designed in two stages. It first locates the coarse landmarks via heatmap regression on a down-sampled CBCT volume and then progressively refines landmarks by attentive offset regression using multi-resolution cropped patches. To boost accuracy, SA-LSTM captures global-local dependence among the cropping patches via self-attention. Specifically, a novel graph attention module implicitly encodes the landmark's global structure to rationalize the predicted position. Moreover, a novel attention-gated module recursively filters irrelevant local features and maintains high-confident local predictions for aggregating the final result. Experiments conducted on an in-house dataset and a public dataset show that our method outperforms state-of-the-art methods, achieving 1.64 mm and 2.37 mm average errors, respectively. Furthermore, our method is very efficient, taking only 0.5 seconds for inferring the whole CBCT volume of resolution 768×768×576 . Runnan Chen, Yuexin Ma, Nenglun Chen, Lingjie Liu, Zhiming Cui 0001, Yanhong Lin, Wenping Wang 0001 |
IEEE Trans. Medical Imaging | 3 |
| 2021 | Point2Skeleton: Learning Skeletal Representations from Point CloudsabstractWe introduce Point2Skeleton, an unsupervised method to learn skeletal representations from point clouds. Existing skeletonization methods are limited to tubular shapes and the stringent requirement of watertight input, while our method aims to produce more generalized skeletal representations for complex structures and handle point clouds. Our key idea is to use the insights of the medial axis transform (MAT) to capture the intrinsic geometric and topological natures of the original input points. We first predict a set of skeletal points by learning a geometric transformation, and then analyze the connectivity of the skeletal points to form skeletal mesh structures. Extensive evaluations and comparisons show our method has superior performance and robustness. The learned skeletal representation will benefit several unsupervised tasks for point clouds, such as surface reconstruction and segmentation. Cheng Lin 0001, Changjian Li 0001, Yuan Liu 0025, Nenglun Chen, Yi-King Choi, Wenping Wang 0001 |
CVPR | 4 |
| 2021 | PR-Net: Preference Reasoning for Personalized Video Highlight DetectionabstractPersonalized video highlight detection aims to shorten a long video to interesting moments according to a user’s preference, which has recently raised the community’s attention. Current methods regard the user’s history as holistic information to predict the user’s preference but negating the inherent diversity of the user’s interests, resulting in vague preference representation. In this paper, we propose a simple yet efficient preference reasoning framework (PR-Net) to explicitly take the diverse interests into account for frame-level highlight prediction. Specifically, distinct user-specific preferences for each input query frame are produced, presented as the similarity weighted sum of history highlights to the corresponding query frame. Next, distinct comprehensive preferences are formed by the user-specific preferences and a learnable generic preference for more overall highlight measurement. Lastly, the degree of highlight and non-highlight for each query frame is calculated as semantic similarity to its comprehensive and non-highlight preferences, respectively. Besides, to alleviate the ambiguity due to the incomplete annotation, a new bidirectional contrastive loss is proposed to ensure a compact and differentiable metric space. In this way, our method significantly outperforms state-of-the-art methods with a relative improvement of 12% in mean accuracy precision. Runnan Chen, Penghao Zhou, Wenzhe Wang, Nenglun Chen, Xing Sun 0001, Wenping Wang 0001 |
ICCV | 4 |
| 2021 | Distributed Attention for Grounded Image CaptioningabstractWe study the problem of weakly supervised grounded image captioning. That is, given an image, the goal is to automatically generate a sentence describing the context of the image with each noun word grounded to the corresponding region in the image. This task is challenging due to the lack of explicit fine-grained region word alignments as supervision. Previous weakly supervised methods mainly explore various kinds of regularization schemes to improve attention accuracy. However, their performances are still far from the fully supervised ones. One main issue that has been ignored is that the attention for generating visually groundable words may only focus on the most discriminate parts and can not cover the whole object. To this end, we propose a simple yet effective method to alleviate the issue, termed as partial grounding problem in our paper. Specifically, we design a distributed attention mechanism to enforce the network to aggregate information from multiple spatially different regions with consistent semantics while generating the words. Therefore, the union of the focused region proposals should form a visual region that encloses the object of interest completely. Extensive experiments have demonstrated the superiority of our proposed method compared with the state-of-the-arts. Nenglun Chen, Xingjia Pan, Runnan Chen, Lei Yang 0048, Zhiwen Lin, Yuqiang Ren, Haolei Yuan, Feiyue Huang, Wenping Wang 0001 |
ACM Multimedia | 1 |
| 2021 | TSegNet: An efficient and accurate tooth segmentation network on 3D dental model
Zhiming Cui 0001, Changjian Li 0001, Nenglun Chen, Guodong Wei, Runnan Chen, Yuanfeng Zhou, Dinggang Shen, Wenping Wang 0001 |
Medical Image Anal. | 3 |
| 2021 | Structure-Driven Unsupervised Domain Adaptation for Cross-Modality Cardiac SegmentationabstractPerformance degradation due to domain shift remains a major challenge in medical image analysis. Unsupervised domain adaptation that transfers knowledge learned from the source domain with ground truth labels to the target domain without any annotation is the mainstream solution to resolve this issue. In this paper, we present a novel unsupervised domain adaptation framework for cross-modality cardiac segmentation, by explicitly capturing a common cardiac structure embedded across different modalities to guide cardiac segmentation. In particular, we first extract a set of 3D landmarks, in a self-supervised manner, to represent the cardiac structure of different modalities. The high-level structure information is then combined with another complementary feature, the Canny edges, to produce accurate cardiac segmentation results both in the source and target domains. We extensively evaluate our method on the MICCAI 2017 MM-WHS dataset for cardiac segmentation. The evaluation, comparison and comprehensive ablation studies demonstrate that our approach achieves satisfactory segmentation results and outperforms state-of-the-art unsupervised domain adaptation methods by a significant margin. Zhiming Cui 0001, Changjian Li 0001, Zhixu Du, Nenglun Chen, Guodong Wei, Runnan Chen, Lei Yang 0048, Dinggang Shen, Wenping Wang 0001 |
IEEE Trans. Medical Imaging | 4 |
| 2020 | Unsupervised Learning of Intrinsic Structural Representation PointsabstractLearning structures of 3D shapes is a fundamental problem in the field of computer graphics and geometry processing. We present a simple yet interpretable unsupervised method for learning a new structural representation in the form of 3D structure points. The 3D structure points produced by our method encode the shape structure intrinsically and exhibit semantic consistency across all the shape instances with similar structures. This is a challenging goal that has not fully been achieved by other methods. Specifically, our method takes a 3D point cloud as input and encodes it as a set of local features. The local features are then passed through a novel point integration module to produce a set of 3D structure points. The chamfer distance is used as reconstruction loss to ensure the structure points lie close to the input point cloud. Extensive experiments have shown that our method outperforms the state-of-the-art on the semantic shape correspondence task and achieves comparable performance with the state-of-the-art on the segmentation label transfer task. Moreover, the PCA based shape embedding built upon consistent structure points demonstrates good performance in preserving the shape structures. Code is available at https://github.com/NolenChen/3DStructurePoints. Nenglun Chen, Lingjie Liu, Zhiming Cui 0001, Runnan Chen, Duygu Ceylan, Changhe Tu, Wenping Wang 0001 |
CVPR | 1 |
| 2020 | TANet: Towards Fully Automatic Tooth Arrangement
Guodong Wei, Zhiming Cui 0001, Nenglun Chen, Runnan Chen, Guiqing Li, Wenping Wang 0001 |
ECCV (15) | 4 |
| 2020 | Mapping in a Cycle: Sinkhorn Regularized Unsupervised Learning for Point Cloud Shapes
Lei Yang 0048, Wenxi Liu, Zhiming Cui 0001, Nenglun Chen, Wenping Wang 0001 |
ECCV (10) | 4 |
| 2020 | Skin Textural Generation via Blue-noise Gabor Filtering based Generative Adversarial NetworkabstractFacial skin texture synthesis is a fundamental problem in high-quality facial image generation and enhancement. The key behind is how to effectively synthesize plausible textured noise for the faces. With the development of CNNs and GANs, most works cast the problem as an image to image translation problem. However, these methods lack an explicit mechanism to simulate the facial noise pattern, so that the generated images are of obvious artifacts. To this end, we propose a new facial noise generation method. Specifically, we utilize the property of blue noise and Gabor filter to implicitly guide the asymmetrical sampling for the face region as a guidance map, where non-uniform point sampling is conducted. Thus we propose a novel Blue-Noise Gabor Module to produce a spatial-variant noisy image. Our proposed two-branch framework combined facial identity enhancing with textures details generation to jointly produce a high-quality facial image. Experimental results demonstrate the superiority of our method compared with the state-of-the-art, which enables the generation of high-quality facial texture based on a 2D image only, without the involvement of any 3D models. Hui Zhang 0027, Chuan Wang 0001, Nenglun Chen, Jue Wang 0001, Wenping Wang 0001 |
ACM Multimedia | 3 |
| 2020 | Vid2Curve: simultaneous camera motion estimation and thin structure reconstruction from an RGB videoabstractThin structures, such as wire-frame sculptures, fences, cables, power lines, and tree branches, are common in the real world. It is extremely challenging to acquire their 3D digital models using traditional image-based or depth-based reconstruction methods, because thin structures often lack distinct point features and have severe self-occlusion. We propose the first approach that simultaneously estimates camera motion and reconstructs the geometry of complex 3D thin structures in high quality from a color video captured by a handheld camera. Specifically, we present a new curve-based approach to estimate accurate camera poses by establishing correspondences between featureless thin objects in the foreground in consecutive video frames, without requiring visual texture in the background scene to lock on. Enabled by this effective curve-based camera pose estimation strategy, we develop an iterative optimization method with tailored measures on geometry, topology as well as self-occlusion handling for reconstructing 3D thin structures. Extensive validations on a variety of thin structures show that our method achieves accurate camera pose estimation and faithful reconstruction of 3D thin structures with complex shape and topology at a level that has not been attained by other existing reconstruction methods. Peng Wang 0099, Lingjie Liu, Nenglun Chen, Hung-Kuo Chu, Christian Theobalt, Wenping Wang 0001 |
ACM Trans. Graph. | 3 |
| 2019 | Cephalometric Landmark Detection by Attentive Feature Pyramid Fusion and Regression-Voting
Runnan Chen, Yuexin Ma, Nenglun Chen, Wenping Wang 0001 |
MICCAI (3) | 3 |
| 2018 | CurveFusion: reconstructing thin structures from RGBD sequencesabstractWe introduce C urve F usion , the first approach for high quality scanning of thin structures at interactive rates using a handheld RGBD camera. Thin filament-like structures are mathematically just 1D curves embedded in R 3 , and integration-based reconstruction works best when depth sequences (from the thin structure parts) are fused using the object's (unknown) curve skeleton. Thus, using the complementary but noisy color and depth channels, C urve F usion first automatically identifies point samples on potential thin structures and groups them into bundles , each being a group of a fixed number of aligned consecutive frames. Then, the algorithm extracts per-bundle skeleton curves using L 1 axes, and aligns and iteratively merges the L 1 segments from all the bundles to form the final complete curve skeleton. Thus, unlike previous methods, reconstruction happens via integration along a data-dependent fusion primitive , i.e., the extracted curve skeleton. We extensively evaluate C urve F usion on a range of challenging examples, different scanner and calibration settings, and present high fidelity thin structure reconstructions previously just not possible from raw RGBD sequences. Lingjie Liu, Nenglun Chen, Duygu Ceylan, Christian Theobalt, Wenping Wang 0001, Niloy J. Mitra |
ACM Trans. Graph. | 2 |