EDBT 2026 Demo / reviewers in the wild / expert
Chuanchen Luo
dblp:230/7767
· DBLP profile ↗
19ranked-venue papers
3as first author
17since 2021 · last 2026
0000-0002-4360-7035ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 2 first-author · 10 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes
Yuxi Wang 0001, Junran Peng, Genghao Zhang, Chuanchen Luo, Shibiao Xu, Man Zhang 0005, Zhaoxiang Zhang 0001 |
Int. J. Comput. Vis. | 4 |
| 2026 | FlowGS: End-to-end correspondence-guided 3D Gaussian Splatting from sparse unposed images
Kai Hong, Yue Ming 0001, Chuanchen Luo, Jiangwan Zhou |
Neurocomputing | 3 |
| 2026 | SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositionabstract3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussians, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks. Our code is publicly available at https://github.com/XuHu0529/SAGS. Yuxi Wang 0001, Lue Fan, Chuanchen Luo, Junsong Fan, Zhen Lei 0001, Qing Li 0001, Junran Peng, Zhaoxiang Zhang 0001 |
IEEE Trans. Image Process. | 4 |
| 2025 | SceneX: Procedural Controllable Large-Scale Scene GenerationabstractDeveloping comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling the creation of scalable, high-quality assets. However, PCG faces challenges such as limited modular diversity, high expertise requirements, and challenges in managing the diverse elements and structures in complex scenes. In this paper, we introduce a large-scale scene generation framework, SceneX, which can automatically produce high-quality procedural models according to designers' textual descriptions. Specifically, the proposed method comprises two components, PCGHub and PCGPlanner. The former encompasses an extensive collection of accessible procedural assets and thousands of hand-craft API documents to perform as a standard protocol for PCG controller. The latter aims to generate executable actions for Blender to produce controllable and precise 3D assets guided by the user's instructions. Extensive experiments demonstrated the capability of our method in controllable large-scale scene generation, including nature scenes and unbounded cities, as well as scene editing such as asset placement and season translation. Mengqi Zhou, Yuxi Wang 0001, Shougao Zhang, Chuanchen Luo, Junran Peng, Zhaoxiang Zhang 0001 |
AAAI | 6 |
| 2025 | Sliced Wasserstein Bridge for Open-Vocabulary Video Instance Segmentation
Zheyun Qin, Deng Yu, Chuanchen Luo, Zhumin Chen |
ICCV | 3 |
| 2025 | CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale ScenesabstractRecently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios, remains a significant challenge due to the unstructured nature of 3DGS. In this paper, we present CityGaussianV2, a novel approach for large-scale scene reconstruction that addresses critical challenges related to geometric accuracy and efficiency. Building on the favorable generalization capabilities of 2D Gaussian Splatting (2DGS), we address its convergence and scalability issues. Specifically, we implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence. To scale up, we introduce an elongation filter that mitigates Gaussian count explosion caused by 2DGS degeneration. Furthermore, we optimize the CityGaussian pipeline for parallel training, achieving up to 10$\times$ compression, at least 25\% savings in training time, and a 50\% decrease in memory usage. We also established standard geometry benchmarks under large-scale scenes. Experimental results demonstrate that our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs. Yang Liu 0347, Chuanchen Luo, Zhongkai Mao, Junran Peng, Zhaoxiang Zhang 0001 |
ICLR | 2 |
| 2025 | TC-Light: Temporally Coherent Generative Rendering for Realistic World TransferabstractIllumination and texture rerendering are critical dimensions for world-to-world transfer, which is valuable for applications including sim2real and real2real visual data scaling up for embodied AI. Existing techniques generatively re-render the input video to realize the transfer, such as video relighting models and conditioned world generation models. Nevertheless, these models are predominantly limited to the domain of training data (e.g., portrait) or fall into the bottleneck of temporal consistency and computation efficiency, especially when the input video involves complex dynamics and long durations. In this paper, we propose **TC-Light**, a novel paradigm characterized
by the proposed two-stage post optimization mechanism. Starting from the video preliminarily relighted by an inflated video relighting model, it optimizes appearance embedding in the first stage to align global illumination. Then it optimizes the proposed canonical video representation, i.e., **Unique Video Tensor (UVT)**, to align fine-grained texture and lighting in the second stage. To comprehensively evaluate performance, we also establish a long and highly dynamic video benchmark. Extensive experiments show that our method enables physically plausible re-rendering results with superior temporal coherence and low computation cost. The code and video demos are available at our [Project Page](https://dekuliutesla.github.io/tclight/). Yang Liu 0347, Chuanchen Luo, Zimo Tang, Yingyan Li, Yuran Yang, Yuanyong Ning, Lue Fan, Junran Peng, Zhaoxiang Zhang 0001 |
NeurIPS | 2 |
| 2025 | Social Context-Aware Community-Level Propagation PredictionabstractWith the increasing prevalence of online communities, social networks have become pivotal platforms for information propagation. However, this rise is accompanied by issues such as the spread of misinformation and online rumors. Community Level Information Pathway Prediction (CLIPP) is proposed to effectively stop the propagation of harmful information within specific communities. While progress has been made in understanding user-level propagation, there is a significant gap in addressing the CLIPP problem at the community level, particularly with regard to social context interpretation and the cold start problem in niche communities. To bridge this gap, we propose a novel model, named Community-Level Propagation Prediction with LLM enhanced Social Context Interpretation and Community Coldstart (ComPaSC3), which integrates three primary modules. The video enhancement module leverages LLMs to enrich the interpretation of multimedia content by embedding world knowledge. The community portrait building module utilizes LLMs to generate detailed community portraits for community interpretation. To tackle the community cold start problem, the dynamic commLink module links non-popular communities to the popular ones based on their portrait similarity, and dynamically updates their relationship weights. Our experimental results demonstrate that ComPaSC3 significantly improves predictive accuracy in both popular and non-popular scenarios. Particularly in non-popular communities, our approach outperforms existing state-of-the-art methods, achieving improvements of 10.00% - 15.20% in Rec@5 and 7.31% - 12.32% in NDCG@10. Jinfei Gao, Xiao Wang 0056, Tian Gan 0002, Jianhua Yin 0001, Chuanchen Luo, Liqiang Nie |
SIGIR | 5 |
| 2024 | HardMo: A Large-Scale Hardcase Dataset for Motion CaptureabstractRecent years have witnessed rapid progress in monoc-ular human mesh recovery. Despite their impressive performance on public benchmarks, existing methods are vulnerable to unusual poses, which prevents them from deploying to challenging scenarios such as dance and martial arts. This issue is mainly attributed to the domain gap induced by the data scarcity in relevant cases. Most existing datasets are captured in constrained scenarios and lack samples of such complex movements. For this reason, we propose a data collection pipeline comprising automatic crawling, precise annotation, and hardcase mining. Based on this pipeline, we establish a large dataset in a short time. The dataset, named HardMo, contains 7M images along with precise annotations covering 15 categories of dance and 14 categories of martial arts. Empirically, we find that the prediction failure in dance and martial arts is mainly characterized by the misalignment of hand-wrist and foot-ankle. To dig deeper into the two hardcases, we leverage the proposed automatic pipeline to filter collected data and construct two subsets named HardMo-Hand and HardMo-Foot. Extensive experiments demonstrate the effectiveness of the annotation pipeline and the data-driven solution to failure cases. Specifically, after being trained on HardMo, HMR, an early pioneering method, can even outperform the current state of the art, 4DHumans, on our benchmarks. Dataset will be publicly available at https://ljqnb.github.io/HardMo.github.io. Jiaqi Liao, Chuanchen Luo, Yinuo Du, Yuxi Wang 0001, Xu-Cheng Yin, Man Zhang 0005, Zhaoxiang Zhang 0001, Junran Peng |
CVPR | 2 |
| 2024 | CityGaussian: Real-Time High-Quality Large-Scale Scene Rendering with Gaussians
Yang Liu 0347, Chuanchen Luo, Lue Fan, Naiyan Wang, Junran Peng, Zhaoxiang Zhang 0001 |
ECCV (16) | 2 |
| 2024 | FG-MDM: Towards Zero-Shot Human Motion Generation via ChatGPT-Refined Descriptions
Chuanchen Luo, Junran Peng, Hongwen Zhang 0001, Yunlian Sun |
ICPR (28) | 3 |
| 2024 | StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation FrameworkabstractThanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The effect of the design of each component is still unclear. In addition, the iterative denoising process consumes considerable computational overhead, which is prohibitive for real-time scenarios such as virtual characters and humanoid robots. For this reason, we first conduct a comprehensive investigation into network architectures, training strategies, and inference process. Based on the profound analysis, we tailor each component for efficient high-quality human motion generation. Despite the promising performance, the tailored model still suffers from foot skating which is an ubiquitous issue in diffusion-based solutions. To eliminate footskate, we identify foot-ground contact and correct foot motions along the denoising process. By organically combining these well-designed components together, we present StableMoFusion, a robust and efficient framework for human motion generation. Extensive experimental results show that our StableMoFusion performs favorably against current state-of-the-art methods. Chuanchen Luo, Yuxi Wang 0001, Shibiao Xu, Zhaoxiang Zhang 0001, Man Zhang 0005, Junran Peng |
ACM Multimedia | 3 |
| 2024 | MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D AssetsabstractDriven by powerful image diffusion models, recent research has achieved the automatic creation of 3D objects from textual or visual guidance. By performing score distillation sampling (SDS) iteratively across different views, these methods succeed in lifting 2D generative prior to the 3D space. However, such a 2D generative image prior bakes the effect of illumination and shadow into the texture. As a result, material maps optimized by SDS inevitably involve spurious correlated components. The absence of precise material definition makes it infeasible to relight the generated assets reasonably in novel scenes, which limits their application in downstream scenarios. In contrast, humans can effortlessly circumvent this ambiguity by deducing the material of the object from its appearance and semantics. Motivated by this insight, we propose MaterialSeg3D, a 3D asset material generation framework to infer underlying material from the 2D semantic prior. Based on such a prior model, we devise a mechanism to parse material in 3D space. We maintain a UV stack, each map of which is unprojected from a specific viewpoint. After traversing all viewpoints, we fuse the stack through a weighted voting scheme and then employ region unification to ensure the coherence of the object parts. To fuel the learning of semantics prior, we collect a material dataset, named Materialized Individual Objects (MIO), which features abundant images, diverse categories, and accurate annotations. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method. Ruitong Gan, Chuanchen Luo, Yuxi Wang 0001, Qing Li 0001, Xu-Cheng Yin, Man Zhang 0005, Zhaoxiang Zhang 0001, Junran Peng |
ACM Multimedia | 3 |
| 2024 | Visual Harmony: LLM's Power in Crafting Coherent Indoor Scenes from Images
Genghao Zhang, Yuxi Wang 0001, Chuanchen Luo, Shibiao Xu, Junran Peng, Man Zhang 0005 |
PRCV (6) | 3 |
| 2023 | DDG-Net: Discriminability-Driven Graph Network for Weakly-supervised Temporal Action LocalizationabstractWeakly-supervised temporal action localization (WTAL) is a practical yet challenging task. Due to large-scale datasets, most existing methods use a network pretrained in other datasets to extract features, which are not suitable enough for WTAL. To address this problem, researchers design several modules for feature enhancement, which improve the performance of the localization module, especially modeling the temporal relationship between snippets. However, all of them omit that ambiguous snippets deliver contradictory information, which would reduce the discriminability of linked snippets. Considering this phenomenon, we propose Discriminability-Driven Graph Network (DDG-Net), which explicitly models ambiguous snippets and discriminative snippets with well-designed connections, preventing the transmission of ambiguous information and enhancing the discriminability of snippet-level representations. Additionally, we propose feature consistency loss to prevent the assimilation of features and drive the graph convolution network to generate more discriminative representations. Extensive experiments on THUMOS14 and ActivityNet1.2 benchmarks demonstrate the effectiveness of DDG-Net, establishing new state-of-the-art results on both datasets. Source code is available at https://github.com/XiaojunTang22/ICCV2023-DDGNet. Junsong Fan, Chuanchen Luo, Zhaoxiang Zhang 0001, Man Zhang 0005, Zongyuan Yang |
ICCV | 3 |
| 2023 | Learning to Adapt Across Dual Discrepancy for Cross-Domain Person Re-IdentificationabstractThanks to the advent of deep neural networks, recent years have witnessed rapid progress in person re-identification (re-ID). Deep-learning-based methods dominate the leadership of large-scale benchmarks, some of which even surpass the human-level performance. Despite their impressive performance under the single-domain setup, current fully-supervised re-ID models degrade significantly when transplanted to an unseen domain. According to the characteristics of the re-ID task, such degradation is mainly attributed to the dramatic variation within the target domain and the severe shift between the source and target domain, which we call dual discrepancy in this paper. To achieve a model that generalizes well to the target domain, it is desirable to take such dual discrepancy into account. In terms of the former issue, a prevailing solution is to enforce consistency between nearest-neighbors in the embedding space. However, we find that the search of neighbors is highly biased in our case due to the discrepancy across cameras. For this reason, we equip the vanilla neighborhood invariance approach with a camera-aware learning scheme. As for the latter issue, we propose a novel cross-domain mixup scheme. It works in conjunction with virtual prototypes which are employed to handle the disjoint label space between the two domains. In this way, we can realize the smooth transfer by introducing the interpolation between the two domains as a transition state. Extensive experiments on four public benchmarks demonstrate the superiority of our method. Without any auxiliary models and offline clustering procedure, it achieves competitive performance against existing state-of-the-art methods. The code is available at https://github.com/LuckyDC/generalizing-reid-improved. Chuanchen Luo, Chunfeng Song, Zhaoxiang Zhang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | From Individual to Whole: Reducing Intra-class Variance by Feature Aggregation
Zhaoxiang Zhang 0001, Chuanchen Luo, Haiping Wu, Yuntao Chen, Naiyan Wang, Chunfeng Song |
Int. J. Comput. Vis. | 2 |
| 2020 | Generalizing Person Re-Identification by Camera-Aware Invariance Learning and Cross-Domain Mixup
Chuanchen Luo, Chunfeng Song, Zhaoxiang Zhang 0001 |
ECCV (15) | 1 |
| 2019 | Spectral Feature Transformation for Person Re-IdentificationabstractWith the surge of deep learning techniques, the field of person re-identification has witnessed rapid progress in recent years. Deep learning based methods focus on learning a discriminative feature space where data points are clustered compactly according to their corresponding identities. Most existing methods process data points individually or only involves a fraction of samples while building a similarity structure. They ignore dense informative connections among samples more or less. The lack of holistic observation eventually leads to inferior performance. To relieve the issue, we propose to formulate the whole data batch as a similarity graph. Inspired by spectral clustering, a novel module termed Spectral Feature Transformation is developed to facilitate the optimization of group-wise similarities. It adds no burden to the inference and can be applied to various scenarios. As a natural extension, we further derive a lightweight re-ranking method named Local Blurring Re-ranking which makes the underlying clustering structure around the probe set more compact. Empirical studies on four public benchmarks show the superiority of the proposed method. Code is available at https://github.com/LuckyDC/SFT_REID. Chuanchen Luo, Yuntao Chen, Naiyan Wang, Zhaoxiang Zhang 0001 |
ICCV | 1 |