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Amrollah Seifoddini

dblp:230/7780 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-6757-3175ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 57% Computer animation and physical simulation · 43%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
cloth simulation
0.612022
GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
point cloud processing
0.412019
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping · ICCV 2019
Geometric modeling and processing › shape modeling › garment modeling
garment draping
0.412019
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping · ICCV 2019
Geometric modeling and processing
shape modeling
0.412019
GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping · ICCV 2019
Computer vision › 3D vision
3d reconstruction
0.212022
GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
human body modeling
0.212022
GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss · IEEE Trans. Pattern Anal. Mach. Intell. 2022

Methods — techniques the papers use, named apart from their topics

two-stream deep network · 1.1physics-based simulation · 1.1curvature loss · 1.1two-stream network · 0.8physics-inspired loss · 0.8deep point cloud features · 0.8
YearPublicationVenuePosition
2022 GarNet++: Improving Fast and Accurate Static 3D Cloth Draping by Curvature Loss
abstract
In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a physics-based simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.
Erhan Gundogdu, Victor Constantin, Shaifali Parashar, Amrollah Seifoddini, Minh Dang, Mathieu Salzmann, Pascal Fua
IEEE Trans. Pattern Anal. Mach. Intell.4
2019 GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping
abstract
While Physics-Based Simulation (PBS) can accurately drape a 3D garment on a 3D body, it remains too costly for real-time applications, such as virtual try-on. By contrast, inference in a deep network, requiring a single forward pass, is much faster. Taking advantage of this, we propose a novel architecture to fit a 3D garment template to a 3D body. Specifically, we build upon the recent progress in 3D point cloud processing with deep networks to extract garment features at varying levels of detail, including point-wise, patch-wise and global features. We fuse these features with those extracted in parallel from the 3D body, so as to model the cloth-body interactions. The resulting two-stream architecture, which we call as GarNet, is trained using a loss function inspired by physics-based modeling, and delivers visually plausible garment shapes whose 3D points are, on average, less than 1 cm away from those of a PBS method, while running 100 times faster. Moreover, the proposed method can model various garment types with different cutting patterns when parameters of those patterns are given as input to the network.
Erhan Gundogdu, Victor Constantin, Amrollah Seifoddini, Minh Dang, Mathieu Salzmann, Pascal Fua
ICCV3