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Alexander Mai

dblp:230/8021 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
differentiable volume rendering
0.912025
EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025
Rendering
volume rendering
0.912025
EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025
Rendering
inverse rendering
0.712023
Neural Microfacet Fields for Inverse Rendering · ICCV 2023
Rendering › inverse rendering
material and illumination decomposition
0.712023
Neural Microfacet Fields for Inverse Rendering · ICCV 2023
Rendering
novel view synthesis
0.312025
EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025
Rendering
real-time rendering
0.312025
EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025
Computer vision › 3D vision
3d scene reconstruction
0.212023
Neural Microfacet Fields for Inverse Rendering · ICCV 2023
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.212023
Neural Microfacet Fields for Inverse Rendering · ICCV 2023

Methods — techniques the papers use, named apart from their topics

volume rendering · 1.3monte carlo rendering · 1.3microfacet reflectance model · 1.3ray tracing · 0.9ellipsoid primitive representation · 0.9
YearPublicationVenuePosition
2025 EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis
abstract
We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation allows for exact volume rendering, rather than alpha compositing 3D Gaussian billboards. As such, unlike 3DGS our formulation does not suffer from popping artifacts and view dependent density, but still achieves frame rates of $\sim\!30$ FPS at 720p on an NVIDIA RTX4090. Since our approach is built upon ray tracing it enables effects such as defocus blur and camera distortion (e.g. such as from fisheye cameras), which are difficult to achieve by rasterization. We show that our method is more accurate with fewer blending issues than 3DGS and follow-up work on view-consistent rendering, especially on the challenging large-scale scenes from the Zip-NeRF dataset where it achieves sharpest results among real-time techniques.
Alexander Mai, Peter Hedman, Georgios Kopanas, Dor Verbin, David Futschik, Qiangeng Xu, Falko Kuester, Jonathan T. Barron, Yinda Zhang 0001
ICCV1
2023 Neural Microfacet Fields for Inverse Rendering
abstract
We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along the ray as a (potentially non-opaque) surface. Using surface-based Monte Carlo rendering in a volumetric setting enables our method to perform inverse rendering efficiently by combining decades of research in surface-based light transport with recent advances in volume rendering for view synthesis. Our approach outperforms prior work in inverse rendering, capturing high fidelity geometry and high frequency illumination details; its novel view synthesis results are on par with state-of-the-art methods that do not recover illumination or materials.
Alexander Mai, Dor Verbin, Falko Kuester, Sara Fridovich-Keil
ICCV1