Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexander Mai
dblp:230/8021
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
differentiable volume rendering |
0.9 | 1 | 2025 | EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025 |
Rendering
volume rendering |
0.9 | 1 | 2025 | EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025 |
Rendering
inverse rendering |
0.7 | 1 | 2023 | Neural Microfacet Fields for Inverse Rendering · ICCV 2023 |
Rendering › inverse rendering
material and illumination decomposition |
0.7 | 1 | 2023 | Neural Microfacet Fields for Inverse Rendering · ICCV 2023 |
Rendering
novel view synthesis |
0.3 | 1 | 2025 | EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025 |
Rendering
real-time rendering |
0.3 | 1 | 2025 | EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis · ICCV 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.2 | 1 | 2023 | Neural Microfacet Fields for Inverse Rendering · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction |
0.2 | 1 | 2023 | Neural Microfacet Fields for Inverse Rendering · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
volume rendering · 1.3monte carlo rendering · 1.3microfacet reflectance model · 1.3ray tracing · 0.9ellipsoid primitive representation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EVER: Exact Volumetric Ellipsoid Rendering for Real-Time View SynthesisabstractWe present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time differentiable emission-only volume rendering. Unlike recent rasterization based approach by 3D Gaussian Splatting (3DGS), our primitive based representation allows for exact volume rendering, rather than alpha compositing 3D Gaussian billboards. As such, unlike 3DGS our formulation does not suffer from popping artifacts and view dependent density, but still achieves frame rates of $\sim\!30$ FPS at 720p on an NVIDIA RTX4090. Since our approach is built upon ray tracing it enables effects such as defocus blur and camera distortion (e.g. such as from fisheye cameras), which are difficult to achieve by rasterization. We show that our method is more accurate with fewer blending issues than 3DGS and follow-up work on view-consistent rendering, especially on the challenging large-scale scenes from the Zip-NeRF dataset where it achieves sharpest results among real-time techniques. Alexander Mai, Peter Hedman, Georgios Kopanas, Dor Verbin, David Futschik, Qiangeng Xu, Falko Kuester, Jonathan T. Barron, Yinda Zhang 0001 |
ICCV | 1 |
| 2023 | Neural Microfacet Fields for Inverse RenderingabstractWe present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along the ray as a (potentially non-opaque) surface. Using surface-based Monte Carlo rendering in a volumetric setting enables our method to perform inverse rendering efficiently by combining decades of research in surface-based light transport with recent advances in volume rendering for view synthesis. Our approach outperforms prior work in inverse rendering, capturing high fidelity geometry and high frequency illumination details; its novel view synthesis results are on par with state-of-the-art methods that do not recover illumination or materials. Alexander Mai, Dor Verbin, Falko Kuester, Sara Fridovich-Keil |
ICCV | 1 |