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Taru Rustagi

dblp:230/8197 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 61% Vision and language · 30% Language models and text generation · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › multimodal video understanding
audio-visual video understanding
1.012026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Computer vision › Vision and language › vision-language model
multimodal large language model
1.012026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Computer vision › Video understanding and tracking
video question answering
1.012026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026
Natural language and speech › Language models and text generation
large language model evaluation
0.312026
MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX · AAAI 2026

Methods — techniques the papers use, named apart from their topics

multimodal benchmark · 1.0human baseline · 1.0
YearPublicationVenuePosition
2026 MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX
abstract
We introduce MAVERIX (Multimodal Audio-Visual Evaluation and Recognition IndeX), a unified benchmark to probe video understanding in multimodal LLMs, encompassing video, audio, and text inputs with human performance baselines. Although recent advancements in audiovisual models have shown substantial progress, the field lacks a standardized evaluation framework to thoroughly assess their cross-modality comprehension performance. MAVERIX curates 2,556 questions from 700 videos, in the form of both multiple-choice and open-ended formats, explicitly designed to evaluate multimodal models through questions that necessitate tight integration of video and audio information, spanning a broad spectrum of agentic scenarios. MAVERIX uniquely provides models with questions that closely mimic the multimodal understanding experiences available to humans during decision-making processes. To our knowledge, MAVERIX is the first benchmark aimed explicitly at assessing comprehensive audiovisual integration in such granularity. Experiments with state-of-the-art models, including Qwen 2.5 Omni and Gemini 2.5 Flash-Lite, show performance around 64% accuracy, while human experts reach near-ceiling performance of 92.8%, exposing a substantial gap to human-level comprehension. With standardized evaluation protocols, a rigorously annotated pipeline, and a public toolkit, MAVERIX establishes a challenging testbed for advancing audiovisual multimodal intelligence, with the website publicly available below.
Liuyue Xie, Avik Kuthiala, George Z. Wei, Ananya Bal, Mosam Dabhi, Liting Wen, Taru Rustagi, Ethan Lai, Sushil Khyalia, Rohan Choudhury, Morteza Ziyadi, László A. Jeni
AAAI8
2018 Indoor AR navigation using tilesets
abstract
This paper demonstrates the methodology and findings of creating an augmented reality navigation app that uses tilesets to create the navigation. It illustrates the method in which the app was created - using vector data and uploading it to MapBox, then accessing that data in Unity through the MapBox API and map editor and then overlaying the camera input with the navigation path layer. The application was tested by creating multiple arbitrary navigation scenarios and checking them for various factors. The main finding of this research is that this navigation solution works better than GPS indoor navigation.
Taru Rustagi, Kyungjin Yoo
VRST1
2018 AR navigation solution using vector tiles
abstract
This study discusses the results and findings of an augmented reality navigation app that was created using vector data uploaded to an online mapping software for indoor navigation. The main objective of this research is to determine the current issues with a solution of indoor navigation that relies on the use of GPS signals, as these signals are sparse in buildings. The data was uploaded in the form of GeoJSON files to MapBox which relayed the data to the app using an API in the form of Tilesets. The application converted the tilesets to a miniaturized map and calculated the navigation path, and then overlaid that navigation line onto the floor via the camera.
Taru Rustagi, Kyungjin Yoo
VRST1