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Naofumi Akimoto

dblp:230/8417 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0002-3571-616XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 74% Image and video processing · 26%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image completion
0.612022
Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation · CVPR 2022
Visual content generation and editing
image outpainting
0.612022
Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation · CVPR 2022
Visual content generation and editing › image completion
pluralistic image completion
0.612022
Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation · CVPR 2022
Visual content generation and editing
image editing
0.412020
Fast Soft Color Segmentation · CVPR 2020
Image and video processing › image decomposition › image separation
layer separation
0.412020
Fast Soft Color Segmentation · CVPR 2020
Image and video processing › image segmentation › color image segmentation
soft color segmentation
0.412020
Fast Soft Color Segmentation · CVPR 2020
Visual content generation and editing
3d content creation
0.212022
Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation · CVPR 2022
Visual content generation and editing
video editing
0.112020
Fast Soft Color Segmentation · CVPR 2020

Methods — techniques the papers use, named apart from their topics

transformer · 0.6perceptual loss · 0.6circular inference · 0.6training objective design · 0.4neural network · 0.4alpha channel decomposition · 0.4
YearPublicationVenuePosition
2022 Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creation
abstract
We address the problem of generating a 360-degree image from a single image with a narrow field of view by estimating its surroundings. Previous methods suffered from overfitting to the training resolution and deterministic generation. This paper proposes a completion method using a transformer for scene modeling and novel methods to improve the properties of a 360-degree image on the output image. Specifically, we use CompletionNets with a transformer to perform diverse completions and Adjust-mentNet to match color, stitching, and resolution with an input image, enabling inference at any resolution. To improve the properties of a 360-degree image on an output image, we also propose WS-perceptual loss and circular inference. Thorough experiments show that our method out-performs state-of-the-art (SOTA) methods both qualitatively and quantitatively. For example, compared to SOTA methods, our method completes images 16 times larger in resolution and achieves 1.7 times lower Fréchet inception distance (FID). Furthermore, we propose a pipeline that uses the completion results for lighting and background of 3DCG scenes. Our plausible background completion enables perceptually natural results in the application of inserting virtual objects with specular surfaces.
Naofumi Akimoto, Yuhi Matsuo, Yoshimitsu Aoki
CVPR1
2022 Document Shadow Removal with Foreground Detection Learning From Fully Synthetic Images
abstract
Shadow removal for document images is a major task for digitized document applications. Recent shadow removal models have been trained on pairs of shadow images and shadow-free images. However, obtaining a large-scale and diverse dataset is laborious and remains a great challenge. Thus, only small real datasets are available. To create relatively large datasets, a graphic renderer has been used to synthesize shadows, nonetheless, it is still necessary to capture real documents. Thus, the number of unique documents is limited, which negatively affects a network’s performance. In this paper, we present a large-scale and diverse dataset called fully synthetic document shadow removal dataset (FSDSRD) that does not require capturing documents. The experiments showed that the networks (pre-)trained on FSDSRD provided better results than networks trained only on real datasets. Additionally, because foreground maps are available in our dataset, we leveraged them during training for multitask learning, which provided noticeable improvements. The code is available at: https://github.com/IsHYuhi/DSRFGD.
Yuhi Matsuo, Naofumi Akimoto, Yoshimitsu Aoki
ICIP2
2020 Fast Soft Color Segmentation
abstract
We address the problem of soft color segmentation, defined as decomposing a given image into several RGBA layers, each containing only homogeneous color regions. The resulting layers from decomposition pave the way for applications that benefit from layer-based editing, such as recoloring and compositing of images and videos. The current state-of-the-art approach for this problem is hindered by slow processing time due to its iterative nature, and consequently does not scale to certain real-world scenarios. To address this issue, we propose a neural network based method for this task that decomposes a given image into multiple layers in a single forward pass. Furthermore, our method separately decomposes the color layers and the alpha channel layers. By leveraging a novel training objective, our method achieves proper assignment of colors amongst layers. As a consequence, our method achieve promising quality without existing issue of inference speed for iterative approaches. Our thorough experimental analysis shows that our method produces qualitative and quantitative results comparable to previous methods while achieving a 300,000x speed improvement. Finally, we utilize our proposed method on several applications, and demonstrate its speed advantage, especially in video editing.
Naofumi Akimoto, Huachun Zhu, Yanghua Jin, Yoshimitsu Aoki
CVPR1
2019 360-Degree Image Completion by Two-Stage Conditional Gans
abstract
The latest generative adversarial networks (GANs) can generate realistic high resolution images. However, to the best of our knowledge, there are no GANs for generating 360-degree images. Therefore, this paper proposes the novel problem setting that by using a known area from the 360-degree image as an input, the remainder of the image can be completed with the GANs. To do so, we propose the approach of two-stage generation using network architecture with series-parallel dilated convolution layers. Moreover, we present how to rearrange images for data augmentation, simplify the problem, and make inputs for training the 2ndstage generator. Our experiments show that these methods generate the distortion seen in 360-degree images in the outlines of buildings and roads, and their boundaries are clearer than those of baseline methods. Furthermore, we discuss and clarify the difficulty of our proposed problem. Our work is the first step towards GANs predicting an unseen area within a 360-degree space.
Naofumi Akimoto, Seito Kasai, Masaki Hayashi, Yoshimitsu Aoki
ICIP1
2018 Fashion Culture Database: Construction of Database for World-wide Fashion Analysis
abstract
The paper presents a novel concept that analyzes and visualizes worldwide fashion styles. Our goal is to reveal web-based viral fashion styles. To achieve the fashion-based analysis, we have collected fashion culture database (FCDB), which consists of 76 million geo-tagged images in 16 cosmopolitan cities. The database allows us to grasp a trend of mixed fashion styles with a fashion-based descriptor and codeword vector. In order to unveil web-based fashion trends in the FCDB, we applied a simple technique that is a temporal subtraction between consecutive codeword vectors in two different times. In the experiments, we show the analysis of fashion trends and fashion-based city similarity in a social media. As the result of large-scale data collection, we achieved world-level fashion visualization.
Kaori Abe, Munetaka Minoguchi, Teppei Suzuki, Naofumi Akimoto, Yue Qiu 0001, Ryota Suzuki 0006, Kenji Iwata, Yutaka Satoh, Hirokatsu Kataoka
ICARCV5