Demo Data from EDBT 2026 / reviewers in the wild / expert
Suekyeong Nam
dblp:230/8425
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Computer animation and physical simulation · 50% | |
| Artificial intelligence
1 paper |
Speech recognition and synthesis · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › talking head generation
3d talking head synthesis |
0.9 | 1 | 2025 | Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics · CVPR 2025 |
Computer animation and physical simulation › facial animation
lip synchronization |
0.9 | 1 | 2025 | Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics · CVPR 2025 |
Natural language and speech › Speech recognition and synthesis
speech-driven animation |
0.3 | 1 | 2025 | Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
speech-mesh representation · 1.7perceptual loss · 1.7evaluation metrics · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation MetricsabstractRecent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and corresponding lip movements. In this work, we claim that three criteria—Temporal Synchronization, Lip Readability, and Expressiveness—are crucial for achieving perceptually accurate lip movements. Motivated by our hypothesis that a desirable representation space exists to meet these three criteria, we introduce a speech-mesh synchronized representation that captures intricate correspondences between speech signals and 3D face meshes. We found that our learned representation exhibits desirable characteristics, and we plug it into existing models as a perceptual loss to better align lip movements to the given speech. In addition, we utilize this representation as a perceptual metric and introduce two other physically grounded lip synchronization metrics to assess how well the generated 3D talking heads align with these three criteria. Experiments show that training 3D talking head generation models with our perceptual loss significantly improve all three aspects of perceptually accurate lip synchronization. Codes and datasets are available at https://perceptual-3d-talking-head.github.io/. Lee Chae-Yeon, Oh Hyun-Bin, Han EunGi, Sung-Bin Kim, Suekyeong Nam, Tae-Hyun Oh |
CVPR | 5 |
| 2024 | Enhancing Speech-Driven 3D Facial Animation with Audio-Visual Guidance from Lip Reading Expert
Han EunGi, Oh Hyun-Bin, Sung-Bin Kim, Corentin Nivelet Etcheberry, Suekyeong Nam, Janghoon Ju, Tae-Hyun Oh |
INTERSPEECH | 5 |
| 2024 | MultiTalk: Enhancing 3D Talking Head Generation Across Languages with Multilingual Video Dataset
Sung-Bin Kim, Lee Chae-Yeon, Gihun Son, Oh Hyun-Bin, Janghoon Ju, Suekyeong Nam, Tae-Hyun Oh |
INTERSPEECH | 6 |
| 2024 | LaughTalk: Expressive 3D Talking Head Generation with LaughterabstractLaughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of laughter and smiles despite their importance in social context. In this paper, we introduce a novel task to generate 3D talking heads capable of both articulate speech and authentic laughter. Our newly curated dataset comprises 2D laughing videos paired with pseudo-annotated and human-validated 3D FLAME parameters and vertices. Given our proposed dataset, we present a strong baseline with a two-stage training scheme: the model first learns to talk and then acquires the ability to express laughter. Extensive experiments demonstrate that our method performs favorably compared to existing approaches in both talking head generation and expressing laughter signals. We further explore potential applications on top of our proposed method for rigging realistic avatars. Sung-Bin Kim, Lee Hyun 0001, Da Hye Hong, Suekyeong Nam, Janghoon Ju, Tae-Hyun Oh |
WACV | 4 |
| 2020 | JT-MGCN: Joint-temporal Motion Graph Convolutional Network for Skeleton-Based Action RecognitionabstractRecently, action recognition methods using graph convolutional networks (GCN) have shown remarkable performance thanks to its concise but effective representation of human body motion. Prior methods construct human body motion graph building edges between neighbor or distant body joints. On the other hand, human action contains lots of temporal variations showing strong temporal correlations between joint motions. Thus the characterization of an action requires a comprehensive analysis of joint motion correlations on spatial and temporal domains. In this paper, we propose Joint-temporal Motion Graph Convolutional Networks (JT-MGCN) in which joint-temporal edges learn the correlations between different joints at different time. Experimental evaluation on large public data sets such as NTU rgb+d data set and kinetics-skeleton data set show outstanding action recognition performance. Suekyeong Nam, Seungkyu Lee 0001 |
ICPR | 1 |