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Ondrej Biza

dblp:230/8616 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 26% Representation and self-supervised learning · 24% 3D vision · 12%

Topics — the 14 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
equivariant neural network
1.222023
Equivariant Single View Pose Prediction Via Induced and Restriction Representations · NeurIPS 2023
Learning Symmetric Embeddings for Equivariant World Models · ICML 2022
Machine learning › Representation and self-supervised learning › equivariance
equivariant representation learning
1.222023
Image to Sphere: Learning Equivariant Features for Efficient Pose Prediction · ICLR 2023
Learning Symmetric Embeddings for Equivariant World Models · ICML 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning
recursive reasoning
0.912025
ROVER: Recursive Reasoning Over Videos with Vision-Language Models for Embodied Tasks · NeurIPS 2025
Machine learning › Reinforcement learning
reward learning
0.912025
On-Robot Reinforcement Learning with Goal-Contrastive Rewards · ICRA 2025
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.912025
On-Robot Reinforcement Learning with Goal-Contrastive Rewards · ICRA 2025
Computer vision › Video understanding and tracking › deep video understanding
video reasoning
0.912025
ROVER: Recursive Reasoning Over Videos with Vision-Language Models for Embodied Tasks · NeurIPS 2025
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.712023
Equivariant Single View Pose Prediction Via Induced and Restriction Representations · NeurIPS 2023
Machine learning › Representation and self-supervised learning
equivariance
0.712023
Invariant Slot Attention: Object Discovery with Slot-Centric Reference Frames · ICML 2023
Computer vision › Image recognition and object detection
object discovery
0.712023
Invariant Slot Attention: Object Discovery with Slot-Centric Reference Frames · ICML 2023
Computer vision › 3D vision
pose estimation
0.712023
Image to Sphere: Learning Equivariant Features for Efficient Pose Prediction · ICLR 2023
Machine learning › Representation and self-supervised learning › representation learning › object-centric representation learning
slot attention
0.712023
Invariant Slot Attention: Object Discovery with Slot-Centric Reference Frames · ICML 2023
Computer vision › 3D vision › geometric deep learning
SO(3)-equivariant networks
0.712023
Equivariant Single View Pose Prediction Via Induced and Restriction Representations · NeurIPS 2023
Robotics › Robot manipulation
grasping
0.312025
On-Robot Reinforcement Learning with Goal-Contrastive Rewards · ICRA 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.212022
Learning Symmetric Embeddings for Equivariant World Models · ICML 2022

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9video demonstration · 0.9in-context learning · 0.9implicit value loss · 0.9goal-contrastive reward · 0.9spherical convolution · 0.7slot attention · 0.7group equivariance · 0.7equivariant neural network · 0.7equivariant attention · 0.7
YearPublicationVenuePosition
2025 On-Robot Reinforcement Learning with Goal-Contrastive Rewards
abstract
Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose Goal-Contrastive Rewards (GCR), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/.
Ondrej Biza, Thomas Weng, Lingfeng Sun, Karl Schmeckpeper, Tarik Kelestemur, Yecheng Jason Ma 0001, Robert Platt 0001, Jan-Willem van de Meent, Lawson L. S. Wong
ICRA1
2025 ROVER: Recursive Reasoning Over Videos with Vision-Language Models for Embodied Tasks
abstract
Vision-language models (VLMs) have exhibited impressive capabilities across diverse image understanding tasks, but still struggle in settings that require reasoning over extended sequences of camera frames from a video. This limits their utility in embodied settings, which require reasoning over long frame sequences from a continuous stream of visual input at each moment of a task attempt. To address this limitation, we propose ROVER (Reasoning Over VidEo Recursively), a framework that enables the model to recursively decompose long-horizon video trajectories into segments corresponding to shorter subtasks within the trajectory. In doing so, ROVER facilitates more focused and accurate reasoning over temporally localized frame sequences without losing global context. We evaluate ROVER, implemented using an in-context learning approach, on diverse OpenX Embodiment videos and on a new dataset derived from RoboCasa that consists of 543 videos showing both expert and perturbed non-expert trajectories across 27 manipulation tasks. ROVER outperforms strong baselines across three video reasoning tasks: task progress estimation, frame-level natural language reasoning, and video question answering. We observe that, by reducing the number of frames the model reasons over at each timestep, ROVER mitigates model hallucinations, especially during unexpected or non-optimal moments of a trajectory. In addition, by enabling the implementation of a subtask-specific sliding context window, ROVER's time complexity scales linearly with video length, an asymptotic improvement over baselines.
Philip Schroeder, Ondrej Biza, Thomas Weng, Hongyin Luo, James R. Glass
NeurIPS2
2023 Image to Sphere: Learning Equivariant Features for Efficient Pose Prediction
David Klee, Ondrej Biza, Robert Platt 0001, Robin Walters 0001
ICLR2
2023 Invariant Slot Attention: Object Discovery with Slot-Centric Reference Frames
abstract
Automatically discovering composable abstractions from raw perceptual data is a long-standing challenge in machine learning. Recent slot-based neural networks that learn about objects in a self-supervised manner have made exciting progress in this direction. However, they typically fall short at adequately capturing spatial symmetries present in the visual world, which leads to sample inefficiency, such as when entangling object appearance and pose. In this paper, we present a simple yet highly effective method for incorporating spatial symmetries via slot-centric reference frames. We incorporate equivariance to per-object pose transformations into the attention and generation mechanism of Slot Attention by translating, scaling, and rotating position encodings. These changes result in little computational overhead, are easy to implement, and can result in large gains in terms of data efficiency and overall improvements to object discovery. We evaluate our method on a wide range of synthetic object discovery benchmarks namely CLEVR, Tetrominoes, CLEVRTex, Objects Room and MultiShapeNet, and show promising improvements on the challenging real-world Waymo Open dataset.
Ondrej Biza, Sjoerd van Steenkiste, Mehdi S. M. Sajjadi, Gamaleldin F. Elsayed, Aravindh Mahendran, Thomas Kipf
ICML1
2023 Equivariant Single View Pose Prediction Via Induced and Restriction Representations
abstract
Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in three dimensions to make predictions about novel images. However, imposing $SO(3)$-equivariance on two-dimensional inputs is difficult because the group of three-dimensional rotations does not have a natural action on the two-dimensional plane. Specifically, it is possible that an element of $SO(3)$ will rotate an image out of plane. We show that an algorithm that learns a three-dimensional representation of the world from two dimensional images must satisfy certain consistency properties which we formulate as $SO(2)$-equivariance constraints. We use the induced representation of $SO(2)$ on $SO(3)$ to construct and classify architectures that have two-dimensional inputs and which satisfy these consistency constraints. We prove that any architecture which respects said consistency constraints can be realized as an instance of our construction. We show that three previously proposed neural architectures for 3D pose prediction are special cases of our construction. We propose a new algorithm that is a learnable generalization of previously considered methods. We test our architecture on three pose predictions task and achieve SOTA results on both the PASCAL3D+ and SYMSOL pose estimation tasks.
Owen Howell 0001, David Klee, Ondrej Biza, Linfeng Zhao, Robin Walters 0001
NeurIPS3
2022 Learning Symmetric Embeddings for Equivariant World Models
abstract
Incorporating symmetries can lead to highly data-efficient and generalizable models by defining equivalence classes of data samples related by transformations. However, characterizing how transformations act on input data is often difficult, limiting the applicability of equivariant models. We propose learning symmetric embedding networks (SENs) that encode an input space (e.g. images), where we do not know the effect of transformations (e.g. rotations), to a feature space that transforms in a known manner under these operations. This network can be trained end-to-end with an equivariant task network to learn an explicitly symmetric representation. We validate this approach in the context of equivariant transition models with 3 distinct forms of symmetry. Our experiments demonstrate that SENs facilitate the application of equivariant networks to data with complex symmetry representations. Moreover, doing so can yield improvements in accuracy and generalization relative to both fully-equivariant and non-equivariant baselines.
Jung Yeon Park, Ondrej Biza, Linfeng Zhao, Jan-Willem van de Meent, Robin Walters 0001
ICML2
2022 Graph-Structured Policy Learning for Multi-Goal Manipulation Tasks
abstract
Multi-goal policy learning for robotic manipu-lation is challenging. Prior successes have used state-based representations of the objects or provided demonstration data to facilitate learning. In this paper, by hand-coding a high-level discrete representation of the domain, we show that policies to reach dozens of goals can be learned with a single network using Q-learning from pixels. The agent focuses learning on simpler, local policies which are sequenced together by planning in the abstract space. We compare our method against standard multi-goal RL baselines, as well as other methods that leverage the discrete representation, on a challenging block construction domain. We find that our method can build more than a hundred different block structures, and demonstrate forward transfer to structures with novel objects. Lastly, we deploy the policy learned in simulation on a real robot.
David Klee, Ondrej Biza, Robert Platt 0001
IROS2