EDBT 2026 Demo / reviewers in the wild / expert
Dion Eustathios Olivier Tzamarias
dblp:231/2466
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2022
0000-0001-5111-0830ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › point cloud compression
geometry compression |
0.6 | 1 | 2022 | Fast Run-Length Compression of Point Cloud Geometry · IEEE Trans. Image Process. 2022 |
Image and video coding
lossless compression |
0.6 | 1 | 2022 | Fast Run-Length Compression of Point Cloud Geometry · IEEE Trans. Image Process. 2022 |
Image and video coding
point cloud compression |
0.6 | 1 | 2022 | Fast Run-Length Compression of Point Cloud Geometry · IEEE Trans. Image Process. 2022 |
Image and video coding › lossless compression
run-length coding |
0.6 | 1 | 2022 | Fast Run-Length Compression of Point Cloud Geometry · IEEE Trans. Image Process. 2022 |
Image and video coding › entropy coding
context-based arithmetic coding |
0.2 | 1 | 2022 | Fast Run-Length Compression of Point Cloud Geometry · IEEE Trans. Image Process. 2022 |
Image and video coding
entropy coding |
0.2 | 1 | 2022 | Fast Run-Length Compression of Point Cloud Geometry · IEEE Trans. Image Process. 2022 |
Methods — techniques the papers use, named apart from their topics
run-length encoding · 0.6context-adaptive arithmetic encoding · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Performance Improvement on k²-Raster Compact Data Structure for Hyperspectral ScenesabstractThis letter proposes methods to improve data size and access time for$k^{2}$-raster, a losslessly compressed data structure that provides efficient storage and real-time processing. Hyperspectral scenes from real missions are used as our testing data. In previous studies, with$k^{2}$-raster, the size of the hyperspectral data was reduced by up to 52% compared with the uncompressed data. In this letter, we continue to explore novel ways of further reducing the data size and access time. First, we examine the possibility of using the raster matrix of hyperspectral data without any padding (unpadded matrix) while still being able to compress the structure and access the data. Second, we examine some integer encoders, more specifically the Simple family. We discuss their ability to provide random element access and compare them with directly addressable codes (DACs), the integer encoder used in the original description for$k^{2}$-raster. Experiments show that the use of unpadded matrices has improved the storage size up to 6% while the use of a different integer encoder reduces the storage size up to 6% and element access time up to 20%. Kevin Chow, Dion Eustathios Olivier Tzamarias, Miguel Hernández-Cabronero, Ian Blanes, Joan Serra-Sagristà |
IEEE Geosci. Remote. Sens. Lett. | 2 |
| 2022 | Fast Run-Length Compression of Point Cloud GeometryabstractThe increase in popularity of point-cloud-oriented applications has triggered the development of specialized compression algorithms. In this paper, a novel algorithm is developed for the lossless geometry compression of voxelized point clouds following an intra-frame design. The encoded voxels are arranged into runs and are encoded through a single-pass application directly on the voxel domain. This is done without representing the point cloud via an octree nor rendering the voxel space through an occupancy matrix, therefore decreasing the memory requirements of the method. Each run is compressed using a context-adaptive arithmetic encoder yielding state-of-the-art compression results, with gains of up to 15% over TMC13, MPEG's standard for point cloud geometry compression. Several proposed contributions accelerate the calculations of each run's probability limits prior to arithmetic encoding. As a result, the encoder attains a low computational complexity described by a linear relation to the number of occupied voxels leading to an average speedup of 1.8 over TMC13 in encoding speeds. Various experiments are conducted assessing the proposed algorithm's state-of-the-art performance in terms of compression ratio and encoding speeds. Dion Eustathios Olivier Tzamarias, Kevin Chow, Ian Blanes, Joan Serra-Sagristà |
IEEE Trans. Image Process. | 1 |
| 2021 | Compression of point cloud geometry through a single projectionabstractPoint cloud data have been put under the spotlight by many applications that play an increasingly important role in our every day lives. Their large size and ever-growing prevalent use cases have raised the interest in specialized compression algorithms for point cloud data. In this paper we propose a lossless intra-frame encoder for point cloud geometry. It relies on a single projection of the entire point cloud on a predetermined plane, combined with a context-adaptive binary arithmetic encoder. Our approach simplifies the current best performing approach for intra-frame compression. The experimental results indicate that our proposal not only improves the performance of all other intra-frame approaches, but it even surpasses the performance of state-of-the-art inter-frame approaches. Furthermore, we suggest to replace the adaptive encoder with a semi-adaptive approach for further performance gains. Dion Eustathios Olivier Tzamarias, Kevin Chow, Ian Blanes, Joan Serra-Sagristà |
DCC | 1 |
| 2021 | Orthogonality and Zero DC Tradeoffs in Biorthogonal Graph FilterbanksabstractBiorthogonal graph wavelet filterbanks, also known as GraphBior, are one of the most popular graph transforms used in image compression, but up to now, they could be designed based on two known admissible fundamental matrices: i) the random walk Laplacian, which heavily penalizes low degree pixels, and ii) the normalized Laplacian, which lacks a zero-DC response. By exploiting a new extension of the admissibility condition in GraphBior we propose a new fundamental matrix with the goal of distributing the errors of GraphBior more uniformly across pixels with different node degrees. Furthermore the proposed matrix preserves high energy compaction linked to the zero-DC GraphBior variation. Dion Eustathios Olivier Tzamarias, Eduardo Pavez, Benjamin Girault, Antonio Ortega, Ian Blanes, Joan Serra-Sagristà |
ICASSP | 1 |