Hairui Zhu

dblp:231/4839 · DBLP profile ↗
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9ranked-venue papers
3as first author
9since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Robust-MVTON: Learning Cross-Pose Feature Alignment and Fusion for Robust Multi-View Virtual Try-On
abstract
This paper tackles the emerging challenge of multi-view virtual try-on, utilizing both front- and back-view clothing images as inputs. Extending frontal try-on methods to a multi-view context is not straightforward. Simply concatenating the two input views or encoding their features for a generative model, such as a diffusion model, often fails to produce satisfactory results. The main challenge lies in effectively extracting and fusing meaningful clothing features from these input views. Existing explicit warping-based methods, which establish direct correspondence between input and target views, tend to introduce artifacts, particularly when there is a significant disparity between the input and target views. Conversely, implicit encoding-based methods often lose spatial information about clothing, resulting in outputs that lack detail. To overcome these challenges, we propose Robust-MVTON, an end-to-end method for robust and high-quality multi-view try-ons. Our approach introduces a novel cross-pose feature alignment technique to guide the fusion of clothing features and incorporates a newly designed loss function for training. With the fused multi-scale clothing features, we employ a coarse-to-fine diffusion model to generate realistic and detailed results. Extensive experiments conducted on the Deepfashion and MPV datasets affirm the superiority of our method, achieving state-of-the-art performance.
Yijiang Li, Dong Du 0002, Zheng Chong, Zhengwentai Sun, Jianhao Zeng, Yusheng Dai, Zhengyu Xie, Hairui Zhu, Xiaoguang Han 0001
CVPR9
2025 INF-DRAM: An In-Memory Prefetching DRAM Architecture
Hairui Zhu, Haitao Du, Zhongguang Xu, Yi Kang
ICA3PP (1)1
2025 Decimal place separable complex convolutional neural network for wideband beamforming
Hairui Zhu, Bi Wen, Cong Xue 0001, Jie Luo 0015, Shurui Zhang 0001
Eng. Appl. Artif. Intell.1
2025 ViTon-GUN: Person-to-Person Virtual Try-on via Garment Unwrapping
abstract
The image-based Person-to-Person (P2P) virtual try-on, involving the direct transfer of garments from one person to another, is one of the most promising applications of human-centric image generation. However, existing approaches struggle to accurately learn the clothing deformation when directly warping the garment from the source pose onto the target pose. To address this, we propose Person-to-Person virtual try-on via Garment UNwrapping, a novel framework dubbed as ViTon-GUN. Specifically, we divide the P2P task into two subtasks: Person-to-Garment (P2G) and Garment-to-Person (G2P). The P2G aims to unwrap the target garment from a source pose to a canonical representation based on A-Pose. In the P2G stage, we enable the implementation of a flow-based P2G scheme by introducing an A-Pose estimator and establishing comprehensive training conditions. Building upon this step-wise strategy, we introduce a novel pipeline for P2P try-on. Once trained, the P2G strategy can serve as a "plug-and-play" module, which efficiently adapts existing diffusion-based pre-trained G2P models to P2P try-on without further training. Quantitative and qualitative experiments demonstrate that our ViTon-GUN performs remarkably well on P2P try-on, even for dresses with intricate design details.
Zhenyu Xie, Zhengwentai Sun, Hairui Zhu, Zirong Jin, Xiaoguang Han 0001
IEEE Trans. Vis. Comput. Graph.4
2025 CR-DRAM: Improving DRAM Refresh Energy Efficiency With Inter-Subarray Charge Recycling
abstract
A dynamic random access memory (DRAM) relies on periodic refresh operations to prevent data loss caused by charge leakage. As memory capacities continue to grow, refresh power consumption accounts for an increasing proportion of the total DRAM power, and in some contexts, it even becomes a major contributor to power consumption. To address this issue, previous research has explored the tradeoff between DRAM reliability and refresh overhead. However, DRAM reliability degrades as technology nodes advance, making these approaches inapplicable in scenarios, such as servers, where high data reliability is critical. Furthermore, these approaches require modifications to the standard DRAM interface protocol and memory controller (MC), rendering them infeasible for standalone use in computer systems. In this article, we propose an energy-efficient charge-recycling DRAM (CR-DRAM), which enables multiple rounds of charge (i.e., energy) recycling between subarrays within a single autorefresh (AR) process. After refreshing a row, CR-DRAM reuses the charge stored in the bitline (BL) capacitors to supply power for refreshing the next row in another subarray, rather than discharging them directly. Since CR-DRAM is compatible with the joint electron device engineering council (JEDEC) interface standard, it can be easily integrated into modern computer systems. Our circuit-level simulation shows that CR-DRAM significantly reduces AR power consumption by 33.9% compared with conventional DRAM, with a modest area overhead of less than 0.9%. Furthermore, our system-level evaluation shows that CR-DRAM offers an average energy savings of 9.2% (maximum of 11.9%) compared with 8-Gb double data rate 4 (DDR4) DRAM across SPEC-2006 benchmark workloads.
Haitao Du, Hairui Zhu, Song Chen 0001, Yi Kang
IEEE Trans. Very Large Scale Integr. Syst.2
2024 Broadband Beamforming Weight Generation Network Based on Convolutional Neural Network
abstract
Adaptive broadband digital beamforming (ABDBF) is an essential topic in the realm of array antenna for radar systems, because the array antenna with ABDBF could obtain wide swath and high azimuth resolution. Performance degradation at low snapshots is a serious problem for ABDBF. In this letter, the broadband beamforming weight generation network (BWGN) is proposed to quickly generate weights for ABDBF under low signal snapshot scenarios. The BWGN leverages the complex convolutional neural network to represent the mapping between input signals and output weights, which avoids the operation of covariance matrix and its inversion, thus speeding up the generation of weights. Compared with the existing neural network-based broadband beamforming method, wideband beamforming prediction network (WBPNet), training BWGN saves 71.45% of the time. Furthermore, progressive learning is introduced to the training process of BWGN, namely PL-BWGN, which further reduces training time of BWGN to 0.7529 h (h: hours). Simulation results demonstrate performance superiority of the proposed method compared with existing beamformers under low snapshot scenarios.
Cong Xue 0001, Hairui Zhu, Shurui Zhang 0001, Yubing Han, Weixing Sheng
IEEE Geosci. Remote. Sens. Lett.2
2023 RDJCNN: A micro-convolutional neural network for radar active jamming signal classification
Hairui Zhu, Shanhong Guo, Weixing Sheng
Eng. Appl. Artif. Intell.1
2022 Geometry Guided Deep Surface Normal Estimation
Jie Zhang 0056, Junjie Cao 0001, Hairui Zhu, Dong-Ming Yan 0001, Xiuping Liu
Comput. Aided Des.3
2021 Tracking and Catching of an In-Flight Ring using a High-Speed Vision System and a Robot Arm
abstract
Robot-catching of in-flight objects is a challenging task, requiring a high-frequency sequence of pose estimation, trajectory prediction, catching point determination, and motion planning. Considering the small working space and visual occlusion in the natural environment, we investigate robot-catching with a short-distance and partially observable trajectory in this paper. We introduce a marker-based high-speed visual tracking method to collect sufficient data from the limited trajectory. Besides, we design a new catching point selection strategy to achieve a timely and stable response of the robot arm. Based on the proposed method and the dynamics of a thrown ring, we get a success rate of 90% in experiments to catch the in-flight rings using a collaborative robot arm.
Hairui Zhu, Yanlong Chen, Yuji Yamakawa
IECON2