EDBT 2026 Demo / reviewers in the wild / expert
Liyu Chen
dblp:231/7632
· DBLP profile ↗
20ranked-venue papers
10as first author
18since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 10 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Effective Diffusion Transformer Architecture for Image Super-ResolutionabstractRecent advances indicate that diffusion model holds great promise in image super-resolution. While latest methods are primarily based on latent diffusion models with convolutional neural networks, there are few attempts to explore transformers, which have demonstrated remarkable performance in image generation. In this work, we design an effective diffusion transformer for image super resolution (DiT-SR) that achieves the visual quality of prior-based methods, but through a training-from-scratch manner. In practice, DiT-SR leverages an overall U-shaped architecture, and adopts uniform isotropic design for all the transformer blocks across different stages. The former facilitates multi-scale hierarchical feature extraction, while the latter reallocate the computational resources to critical layers to further enhance performance. Moreover, we thoroughly analyze the limitation of the widely used AdaLN, and present a frequency-adaptive time-step conditioning module, enhancing the model's capacity to process distinct frequency information at different time steps. Extensive experiments demonstrate that DiT-SR outperforms the existing training-from-scratch diffusion-based SR methods significantly, and even beats some of the prior-based methods on pretrained Stable Diffusion, proving the superiority of diffusion transformer in image super resolution. Zhijun Tu, Xiao He 0014, Liyu Chen, Mingrui Zhu, Nannan Wang 0001, Xinbo Gao 0001, Jie Hu 0021 |
AAAI | 5 |
| 2025 | Teaching Language Models to Critique via Reinforcement LearningabstractTeaching large language models (LLMs) to critique and refine their outputs is crucial for building systems that can iteratively improve, yet it is fundamentally limited by the ability to provide *accurate judgments* and *actionable suggestions*. In this work, we study LLM critics for code generation and propose $\texttt{CTRL}$, a framework for $\texttt{C}$ritic $\texttt{T}$raining via $\texttt{R}$einforcement $\texttt{L}$earning, which trains a critic model to generate feedback that maximizes correction performance for a fixed generator model without human supervision. Our results demonstrate that critics trained with $\texttt{CTRL}$ significantly enhance pass rates and mitigate compounding errors across both base and stronger generator models.
Furthermore, we show that these critic models act as accurate generative reward models and enable test-time scaling through iterative critique-revision, achieving up to 106.1\% relative improvements across challenging code generation benchmarks. Zhihui Xie 0002, Liyu Chen, Weichao Mao, Jingjing Xu 0001, Lingpeng Kong |
ICML | 3 |
| 2025 | Reward-Augmented Data Enhances Direct Preference Alignment of LLMsabstractPreference alignment in Large Language Models (LLMs) has significantly improved their ability to adhere to human instructions and intentions. However, existing direct alignment algorithms primarily focus on relative preferences and often overlook the qualitative aspects of responses, despite having access to preference data that includes reward scores from judge models during AI feedback. Striving to maximize the implicit reward gap between the chosen and the slightly inferior rejected responses can cause overfitting and unnecessary unlearning of the high-quality rejected responses. The unawareness of the reward scores also drives the LLM to indiscriminately favor the low-quality chosen responses and fail to generalize to optimal responses that are sparse in data. To overcome these shortcomings, our study introduces reward-conditioned LLM policies that discern and learn from the entire spectrum of response quality within the dataset, helping extrapolate to more optimal regions. We propose an effective yet simple data relabeling method that conditions the preference pairs on quality scores to construct a reward-augmented dataset. The experiments across various benchmarks and diverse models demonstrate that our approach consistently boosts DPO by a considerable margin. Through comprehensive ablation studies, we demonstrate that our method not only maximizes the utility of preference data but also mitigates the issue of unlearning, demonstrating its broad effectiveness beyond mere data expansion. Our code is available at https://github.com/shenao-zhang/reward-augmented-preference. Shenao Zhang, Boyi Liu 0001, Yufeng Zhang 0007, Yingxiang Yang, Yongfei Liu, Liyu Chen, Zhaoran Wang 0001 |
ICML | 7 |
| 2024 | B-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis
Zishun Yu, Yunzhe Tao, Liyu Chen, Hongxia Yang |
ICLR | 3 |
| 2023 | Reaching Goals is Hard: Settling the Sample Complexity of the Stochastic Shortest PathabstractWe study the sample complexity of learning an $\epsilon$-optimal policy in the Stochastic Shortest Path (SSP) problem. We first derive sample complexity bounds when the learner has access to a generative model. We show that there exists a worst-case SSP instance with $S$ states, $A$ actions, minimum cost $c_{\min}$, and maximum expected cost of the optimal policy over all states $B_{\star}$, where any algorithm requires at least $\Omega(SAB_{\star}^3/(c_{\min}\epsilon^2))$ samples to return an $\epsilon$-optimal policy with high probability. Surprisingly, this implies that whenever $c_{\min}=0$ an SSP problem may not be learnable, thus revealing that learning in SSPs is strictly harder than in the finite-horizon and discounted settings. We complement this result with lower bounds when prior knowledge of the hitting time of the optimal policy is available and when we restrict optimality by competing against policies with bounded hitting time. Finally, we design an algorithm with matching upper bounds in these cases. This settles the sample complexity of learning $\epsilon$-optimal polices in SSP with generative models. We also initiate the study of learning $\epsilon$-optimal policies without access to a generative model (i.e., the so-called best-policy identification problem), and show that sample-efficient learning is impossible in general. On the other hand, efficient learning can be made possible if we assume the agent can directly reach the goal state from any state by paying a fixed cost. We then establish the first upper and lower bounds under this assumption. Finally, using similar analytic tools, we prove that horizon-free regret is impossible in SSPs under general costs, resolving an open problem in (Tarbouriech et al., 2021c). Liyu Chen, Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric |
ALT | 1 |
| 2023 | Layered State Discovery for Incremental Autonomous ExplorationabstractWe study the autonomous exploration (AX) problem proposed by Lim & Auer (2012). In this setting, the objective is to discover a set of $\epsilon$-optimal policies reaching a set $\mathcal{S}\_L^{\rightarrow}$ of incrementally $L$-controllable states. We introduce a novel layered decomposition of the set of incrementally $L$-controllable states that is based on the iterative application of a state-expansion operator. We leverage these results to design Layered Autonomous Exploration (LAE), a novel algorithm for AX that attains a sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}\_{L(1+\epsilon)}\Gamma\_{L(1+\epsilon)} A \ln^{12}(S^{\rightarrow}\_{L(1+\epsilon)})/\epsilon^2)$, where $S^{\rightarrow}\_{L(1+\epsilon)}$ is the number of states that are incrementally $L(1+\epsilon)$-controllable, $A$ is the number of actions, and $\Gamma\_{L(1+\epsilon)}$ is the branching factor of the transitions over such states. LAE improves over the algorithm of Tarbouriech et al. (2020a) by a factor of $L^2$ and it is the first algorithm for AX that works in a countably-infinite state space. Moreover, we show that, under a certain identifiability assumption, LAE achieves minimax-optimal sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}\_{L}A\ln^{12}(S^{\rightarrow}\_{L})/\epsilon^2)$, outperforming existing algorithms and matching for the first time the lower bound proved by Cai et al. (2022) up to logarithmic factors. Liyu Chen, Andrea Tirinzoni, Alessandro Lazaric, Matteo Pirotta |
ICML | 1 |
| 2023 | Posterior sampling-based online learning for the stochastic shortest path modelabstractWe consider the problem of online reinforcement learning for the Stochastic Shortest Path (SSP) problem modeled as an unknown MDP with an absorbing state. We propose PSRL-SSP, a simple posterior sampling-based reinforcement learning algorithm for the SSP problem. The algorithm operates in epochs. At the beginning of each epoch, a sample is drawn from the posterior distribution on the unknown model dynamics, and the optimal policy with respect to the drawn sample is followed during that epoch. An epoch completes if either the number of visits to the goal state in the current epoch exceeds that of the previous epoch, or the number of visits to any of the state-action pairs is doubled. We establish a Bayesian regret bound of $\tilde{\mathcal{O}}(B_{\ast} S\sqrt{AK})$, where $B_{\ast}$ is an upper bound on the expected cost of the optimal policy, $S$ is the size of the state space, $A$ is the size of the action space, and $K$ is the number of episodes. The algorithm only requires the knowledge of the prior distribution, and has no hyper-parameters to tune. It is the first such posterior sampling algorithm and outperforms numerically previously proposed optimism-based algorithms. Mehdi Jafarnia-Jahromi, Liyu Chen, Rahul Jain 0002 |
UAI | 2 |
| 2022 | Policy Learning and Evaluation with Randomized Quasi-Monte CarloabstractHard integrals arise frequently in reinforcement learning, for example when computing expectations in policy evaluation and policy iteration. They are often analytically intractable and typically estimated with Monte Carlo methods, whose sampling contributes to high variance in policy values and gradients. In this work, we propose to replace Monte Carlo samples with low-discrepancy point sets. We combine policy gradient methods with Randomized Quasi-Monte Carlo, yielding variance-reduced formulations of policy gradient and actor-critic algorithms. These formulations are effective for policy evaluation and policy improvement, as they outperform state-of-the-art algorithms on standardized continuous control benchmarks. Our empirical analyses validate the intuition that replacing Monte Carlo with Quasi-Monte Carlo yields significantly more accurate gradient estimates. Sébastien M. R. Arnold, Pierre L'Ecuyer, Liyu Chen, Fei Sha |
AISTATS | 3 |
| 2022 | Policy Optimization for Stochastic Shortest PathabstractPolicy optimization is among the most popular and successful reinforcement learning algorithms, and there is increasing interest in understanding its theoretical guarantees. In this work, we initiate the study of policy optimization for the stochastic shortest path (SSP) problem, a goal-oriented reinforcement learning model that strictly generalizes the finite-horizon model and better captures many applications. We consider a wide range of settings, including stochastic and adversarial environments under full information or bandit feedback, and propose a policy optimization algorithm for each setting that makes use of novel correction terms and/or variants of dilated bonuses (Luo et al., 2021). For most settings, our algorithm is shown to achieve a near-optimal regret bound. One key technical contribution of this work is a new approximation scheme to tackle SSP problems that we call stacked discounted approximation and use in all our proposed algorithms. Unlike the finite-horizon approximation that is heavily used in recent SSP algorithms, our new approximation enables us to learn a near-stationary policy with only logarithmic changes during an episode and could lead to an exponential improvement in space complexity. Liyu Chen, Aviv Rosenberg 0002 |
COLT | 1 |
| 2022 | Improved No-Regret Algorithms for Stochastic Shortest Path with Linear MDPabstractWe introduce two new no-regret algorithms for the stochastic shortest path (SSP) problem with a linear MDP that significantly improve over the only existing results of (Vial et al., 2021). Our first algorithm is computationally efficient and achieves a regret bound $O(\sqrt{d^3B_{\star}^2T_{\star} K})$, where $d$ is the dimension of the feature space, $B_{\star}$ and $T_{\star}$ are upper bounds of the expected costs and hitting time of the optimal policy respectively, and $K$ is the number of episodes. The same algorithm with a slight modification also achieves logarithmic regret of order $O(\frac{d^3B_{\star}^4}{c_{\min}^2\text{\rm gap}_{\min} }\ln^5\frac{dB_{\star} K}{c_{\min}})$, where $\text{\rm gap}_{\min}$ is the minimum sub-optimality gap and $c_{\min}$ is the minimum cost over all state-action pairs. Our result is obtained by developing a simpler and improved analysis for the finite-horizon approximation of (Cohen et al., 2021) with a smaller approximation error, which might be of independent interest. On the other hand, using variance-aware confidence sets in a global optimization problem, our second algorithm is computationally inefficient but achieves the first “horizon-free” regret bound $O(d^{3.5}B_{\star}\sqrt{K})$ with no polynomial dependency on $T_{\star}$ or $1/c_{\min}$, almost matching the $\Omega(dB_{\star}\sqrt{K})$ lower bound from (Min et al., 2021). Liyu Chen, Rahul Jain 0002 |
ICML | 1 |
| 2022 | Learning Infinite-horizon Average-reward Markov Decision Process with ConstraintsabstractWe study regret minimization for infinite-horizon average-reward Markov Decision Processes (MDPs) under cost constraints. We start by designing a policy optimization algorithm with carefully designed action-value estimator and bonus term, and show that for ergodic MDPs, our algorithm ensures $O(\sqrt{T})$ regret and constant constraint violation, where $T$ is the total number of time steps. This strictly improves over the algorithm of (Singh et al., 2020), whose regret and constraint violation are both $O(T^{2/3})$. Next, we consider the most general class of weakly communicating MDPs. Through a finite-horizon approximation, we develop another algorithm with $O(T^{2/3})$ regret and constraint violation, which can be further improved to $O(\sqrt{T})$ via a simple modification, albeit making the algorithm computationally inefficient. As far as we know, these are the first set of provable algorithms for weakly communicating MDPs with cost constraints. Liyu Chen, Rahul Jain 0002 |
ICML | 1 |
| 2022 | Follow-the-Perturbed-Leader for Adversarial Markov Decision Processes with Bandit FeedbackabstractWe consider regret minimization for Adversarial Markov Decision Processes (AMDPs), where the loss functions are changing over time and adversarially chosen, and the learner only observes the losses for the visited state-action pairs (i.e., bandit feedback). While there has been a surge of studies on this problem using Online-Mirror-Descent (OMD) methods, very little is known about the Follow-the-Perturbed-Leader (FTPL) methods, which are usually computationally more efficient and also easier to implement since it only requires solving an offline planning problem. Motivated by this, we take a closer look at FTPL for learning AMDPs, starting from the standard episodic finite-horizon setting. We find some unique and intriguing difficulties in the analysis and propose a workaround to eventually show that FTPL is also able to achieve near-optimal regret bounds in this case. More importantly, we then find two significant applications: First, the analysis of FTPL turns out to be readily generalizable to delayed bandit feedback with order-optimal regret, while OMD methods exhibit extra difficulties (Jin et al., 2022). Second, using FTPL, we also develop the first no-regret algorithm for learning communicating AMDPs in the infinite-horizon setting with bandit feedback and stochastic transitions. Our algorithm is efficient assuming access to an offline planning oracle, while even for the easier full-information setting, the only existing algorithm (Chandrasekaran and Tewari, 2021) is computationally inefficient. Yan Dai 0002, Liyu Chen |
NeurIPS | 3 |
| 2022 | Near-Optimal Goal-Oriented Reinforcement Learning in Non-Stationary EnvironmentsabstractWe initiate the study of dynamic regret minimization for goal-oriented reinforcement learning modeled by a non-stationary stochastic shortest path problem with changing cost and transition functions.We start by establishing a lower bound $\Omega((B_{\star} SAT_{\star}(\Delta_c + B_{\star}^2\Delta_P))^{1/3}K^{2/3})$, where $B_{\star}$ is the maximum expected cost of the optimal policy of any episode starting from any state, $T_{\star}$ is the maximum hitting time of the optimal policy of any episode starting from the initial state, $SA$ is the number of state-action pairs, $\Delta_c$ and $\Delta_P$ are the amount of changes of the cost and transition functions respectively, and $K$ is the number of episodes.The different roles of $\Delta_c$ and $\Delta_P$ in this lower bound inspire us to design algorithms that estimate costs and transitions separately.Specifically, assuming the knowledge of $\Delta_c$ and $\Delta_P$, we develop a simple but sub-optimal algorithm and another more involved minimax optimal algorithm (up to logarithmic terms).These algorithms combine the ideas of finite-horizon approximation [Chen et al., 2021b], special Bernstein-style bonuses of the MVP algorithm [Zhang et al., 2020], adaptive confidence widening [Wei and Luo, 2021], as well as some new techniques such as properly penalizing long-horizon policies.Finally, when $\Delta_c$ and $\Delta_P$ are unknown, we develop a variant of the MASTER algorithm [Wei and Luo, 2021] and integrate the aforementioned ideas into it to achieve $\widetilde{O}(\min\{B_{\star} S\sqrt{ALK}, (B_{\star}^2S^2AT_{\star}(\Delta_c+B_{\star}\Delta_P))^{1/3}K^{2/3}\})$ regret, where $L$ is the unknown number of changes of the environment. Liyu Chen |
NeurIPS | 1 |
| 2021 | Minimax Regret for Stochastic Shortest Path with Adversarial Costs and Known TransitionabstractWe study the stochastic shortest path problem with adversarial costs and known transition, and show that the minimax regret is $O(\sqrt{DT_\star K})$ and $O(\sqrt{DT_\star SA K})$ for the full-information setting and the bandit feedback setting respectively, where $D$ is the diameter, $T_\star$ is the expected hitting time of the optimal policy, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Our results significantly improve upon the recent work of (Rosenberg and Mansour, 2020) which only considers the full-information setting and achieves suboptimal regret. Our work is also the first to consider bandit feedback with adversarial costs. Our algorithms are built on top of the Online Mirror Descent framework with a variety of new techniques that might be of independent interest, including an improved multi-scale expert algorithm, a reduction from general stochastic shortest path to a special loop-free case, a skewed occupancy measure space, and a novel correction term added to the cost estimators. Interestingly, the last two elements reduce the variance of the learner via positive bias and the variance of the optimal policy via negative bias respectively, and having them simultaneously is critical for obtaining the optimal high-probability bound in the bandit feedback setting. Liyu Chen, Chen-Yu Wei |
COLT | 1 |
| 2021 | Impossible Tuning Made Possible: A New Expert Algorithm and Its ApplicationsabstractWe resolve the long-standing "impossible tuning" issue for the classic expert problem and show that, it is in fact possible to achieve regret $O\left(\sqrt{(\ln d)\sum_t \ell_{t,i}^2}\right)$ simultaneously for all expert $i$ in a $T$-round $d$-expert problem where $\ell_{t,i}$ is the loss for expert $i$ in round $t$. Our algorithm is based on the Mirror Descent framework with a correction term and a weighted entropy regularizer. While natural, the algorithm has not been studied before and requires a careful analysis. We also generalize the bound to $O\left(\sqrt{(\ln d)\sum_t (\ell_{t,i}-m_{t,i})^2}\right)$ for any prediction vector $m_t$ that the learner receives, and recover or improve many existing results by choosing different $m_t$. Furthermore, we use the same framework to create a master algorithm that combines a set of base algorithms and learns the best one with little overhead. The new guarantee of our master allows us to derive many new results for both the expert problem and more generally Online Linear Optimization. Liyu Chen, Chen-Yu Wei |
COLT | 1 |
| 2021 | Finding the Stochastic Shortest Path with Low Regret: the Adversarial Cost and Unknown Transition CaseabstractWe make significant progress toward the stochastic shortest path problem with adversarial costs and unknown transition. Specifically, we develop algorithms that achieve $O(\sqrt{S^2ADT_\star K})$ regret for the full-information setting and $O(\sqrt{S^3A^2DT_\star K})$ regret for the bandit feedback setting, where $D$ is the diameter, $T_\star$ is the expected hitting time of the optimal policy, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Our work strictly improves (Rosenberg and Mansour, 2020) in the full information setting, extends (Chen et al., 2020) from known transition to unknown transition, and is also the first to consider the most challenging combination: bandit feedback with adversarial costs and unknown transition. To remedy the gap between our upper bounds and the current best lower bounds constructed via a stochastically oblivious adversary, we also propose algorithms with near-optimal regret for this special case. Liyu Chen |
ICML | 1 |
| 2021 | Learning Hierarchical Visual-Semantic Representation with Phrase AlignmentabstractEffective visual-semantic representation is critical to the image-text matching task. Various methods are proposed to develop image representation with more semantic concepts and a lot of progress has been achieved. However, the internal hierarchical structure in both image and text, which could effectively enhance the semantic representation, is rarely explored in the image-text matching task. In this work, we propose a Hierarchical Visual-Semantic Network (HVSN) with fine-grained semantic alignment to exploit the hierarchical structure. Specifically, we first model the spatial or semantic relationship between objects and aggregate them into visual semantic concepts by the Local Relational Attention (LRA) module. Then we employ Gated Recurrent Unit (GRU) to learn relationships between visual semantic concepts and generate the global image representation. For the text part, we develop phrase features from related words, then generate text representation by learning relationships between these phrases. Besides, the model is trained with joint optimization of image-text retrieval and phrase alignment task to capture the fine-grained interplay between vision and language. Our approach achieves state-of-the-art performance on Flickr30K and MS-COCO datasets. On Flickr30K, our approach outperforms the current state-of-the-art method by 3.9% relatively in text retrieval with image query and 1.3% relatively for image retrieval with text query (based on [email protected]). On MS-COCO, our HVSN improves image retrieval by 2.3% relatively and text retrieval by 1.2% relatively. Both quantitative and visual ablation studies are provided to verify the effectiveness of the proposed modules. Baoming Yan, Qingheng Zhang, Liyu Chen, Leihao Pei, Enyun Yu, Binqiang Zhao |
ICMR | 3 |
| 2021 | Implicit Finite-Horizon Approximation and Efficient Optimal Algorithms for Stochastic Shortest PathabstractWe introduce a generic template for developing regret minimization algorithms in the Stochastic Shortest Path (SSP) model, which achieves minimax optimal regret as long as certain properties are ensured. The key of our analysis is a new technique called implicit finite-horizon approximation, which approximates the SSP model by a finite-horizon counterpart only in the analysis without explicit implementation. Using this template, we develop two new algorithms: the first one is model-free (the first in the literature to our knowledge) and minimax optimal under strictly positive costs; the second one is model-based and minimax optimal even with zero-cost state-action pairs, matching the best existing result from [Tarbouriech et al., 2021b]. Importantly, both algorithms admit highly sparse updates, making them computationally more efficient than all existing algorithms. Moreover, both can be made completely parameter-free. Liyu Chen, Mehdi Jafarnia-Jahromi, Rahul Jain 0002 |
NeurIPS | 1 |
| 2019 | Hyper-parameter Tuning under a Budget ConstraintabstractHyper-parameter tuning is of crucial importance for real-world machine learning applications. While existing works mainly focus on speeding up the tuning process, we propose to study the problem of hyper-parameter tuning under a budget constraint, which is a more realistic scenario in developing large-scale systems. We formulate the task into a sequential decision making problem and propose a solution, which uses a Bayesian belief model to predict future performances, and an action-value function to plan and select the next configuration to run. With long term prediction and planning capability, our method is able to early stop unpromising configurations, and adapt the tuning behaviors to different constraints. Experiment results show that our method outperforms existing algorithms, including the-state-of-the-art one, on real-world tuning tasks across a range of different budgets. Zhiyun Lu, Liyu Chen, Chao-Kai Chiang, Fei Sha |
IJCAI | 2 |
| 2018 | Synthesize Policies for Transfer and Adaptation across Tasks and Environments
Hexiang Hu, Liyu Chen, Boqing Gong, Fei Sha |
NeurIPS | 2 |