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Shaozhe Chen

dblp:231/7646 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Artificial intelligence and machine learning · 2Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 100%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration
image deraining
0.412019
Spatial Attentive Single-Image Deraining With a High Quality Real Rain Dataset · CVPR 2019
Image and video processing
image restoration
0.412019
Spatial Attentive Single-Image Deraining With a High Quality Real Rain Dataset · CVPR 2019
Image and video processing › image restoration › image deraining
single image deraining
0.412019
Spatial Attentive Single-Image Deraining With a High Quality Real Rain Dataset · CVPR 2019
Machine learning › Reinforcement learning › partially observable reinforcement learning › memory-based reinforcement learning
recurrent reinforcement learning
0.312018
Active Matting · NeurIPS 2018
Image and video processing
image matting
0.312018
Active Matting · NeurIPS 2018
Image and video processing › image matting
interactive image matting
0.312018
Active Matting · NeurIPS 2018
Human-AI interaction › human-in-the-loop
human-in-the-loop interaction
0.112018
Active Matting · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

recurrent reinforcement learning · 1.0active learning · 1.0spatial attentive network · 0.4semi-automatic dataset generation · 0.4local-to-global attention · 0.4
YearPublicationVenuePosition
2021 Smart Scribbles for Image Matting
abstract
Image matting is an ill-posed problem that usually requires additional user input, such as trimaps or scribbles. Drawing a fine trimap requires a large amount of user effort, while using scribbles can hardly obtain satisfactory alpha mattes for non-professional users. Some recent deep learning–based matting networks rely on large-scale composite datasets for training to improve performance, resulting in the occasional appearance of obvious artifacts when processing natural images. In this article, we explore the intrinsic relationship between user input and alpha mattes and strike a balance between user effort and the quality of alpha mattes. In particular, we propose an interactive framework, referred to as smart scribbles, to guide users to draw few scribbles on the input images to produce high-quality alpha mattes. It first infers the most informative regions of an image for drawing scribbles to indicate different categories (foreground, background, or unknown) and then spreads these scribbles (i.e., the category labels) to the rest of the image via our well-designed two-phase propagation. Both neighboring low-level affinities and high-level semantic features are considered during the propagation process. Our method can be optimized without large-scale matting datasets and exhibits more universality in real situations. Extensive experiments demonstrate that smart scribbles can produce more accurate alpha mattes with reduced additional input, compared to the state-of-the-art matting methods.
Xin Yang 0011, Yu Qiao 0001, Shaozhe Chen, Shengfeng He, Qiang Zhang 0008, Xiaopeng Wei, Rynson W. H. Lau
ACM Trans. Multim. Comput. Commun. Appl.3
2019 Spatial Attentive Single-Image Deraining With a High Quality Real Rain Dataset
abstract
Removing rain streaks from a single image has been drawing considerable attention as rain streaks can severely degrade the image quality and affect the performance of existing outdoor vision tasks. While recent CNN-based derainers have reported promising performances, deraining remains an open problem for two reasons. First, existing synthesized rain datasets have only limited realism, in terms of modeling real rain characteristics such as rain shape, direction and intensity. Second, there are no public benchmarks for quantitative comparisons on real rain images, which makes the current evaluation less objective. The core challenge is that real world rain/clean image pairs cannot be captured at the same time. In this paper, we address the single image rain removal problem in two ways. First, we propose a semi-automatic method that incorporates temporal priors and human supervision to generate a high-quality clean image from each input sequence of real rain images. Using this method, we construct a large-scale dataset of ∼29.5K rain/rain-free image pairs that covers a wide range of natural rain scenes. Second, to better cover the stochastic distribution of real rain streaks, we propose a novel SPatial Attentive Network (SPANet) to remove rain streaks in a local-to-global manner. Extensive experiments demonstrate that our network performs favorably against the state-of-the-art deraining methods.
Tianyu Wang 0003, Xin Yang 0011, Ke Xu 0010, Shaozhe Chen, Qiang Zhang 0008, Rynson W. H. Lau
CVPR4
2019 Cascaded network with deep intensity manipulation for scene understanding
abstract
Abstract Scene understanding is essential to robotic navigation and autonomous driving as it provides semantic information to their controlling system. However, it will fail when processing low‐light images/videos captured under adverse weather or at night use state‐of‐the‐art scene understanding methods. A naive way to directly infer semantics from low‐light images is ill posed because the low‐light condition distorts pixel intensities and buries details. In order to address this problem, we propose the Deep Intensity Manipulation Network (DIMNet), which could relight the input images and recover the details, and combine the DIMNet with a scene understanding network to get a cascaded network to learn the semantics from low‐light images. Through learning pixel intensity manipulation, our method can generate images not only visually pleasing but also practical for scene understanding. Qualitative and quantitative experiments demonstrate that the proposed method is effective and robust for both synthetic and real‐world images.
Xin Yang 0011, Shaozhe Chen, Xinglin Piao, Qiang Zhang 0008, Xiaopeng Wei
Comput. Animat. Virtual Worlds3
2018 Active Matting
abstract
Image matting is an ill-posed problem. It requires a user input trimap or some strokes to obtain an alpha matte of the foreground object. A fine user input is essential to obtain a good result, which is either time consuming or suitable for experienced users who know where to place the strokes. In this paper, we explore the intrinsic relationship between the user input and the matting algorithm to address the problem of where and when the user should provide the input. Our aim is to discover the most informative sequence of regions for user input in order to produce a good alpha matte with minimum labeling efforts. To this end, we propose an active matting method with recurrent reinforcement learning. The proposed framework involves human in the loop by sequentially detecting informative regions for trivial human judgement. Comparing to traditional matting algorithms, the proposed framework requires much less efforts, and can produce satisfactory results with just 10 regions. Through extensive experiments, we show that the proposed model reduces user efforts significantly and achieves comparable performance to dense trimaps in a user-friendly manner. We further show that the learned informative knowledge can be generalized across different matting algorithms.
Xin Yang 0011, Ke Xu 0010, Shaozhe Chen, Shengfeng He, Rynson W. H. Lau
NeurIPS3