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Motonori Yamaguchi

dblp:231/8847 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-8405-9741ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 67% Usability and user experience research · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot perception
robot face perception
0.912025
Item-level implicit affective measures reveal the uncanny valley of robot faces · Int. J. Hum. Comput. Stud. 2025
Human-robot interaction › anthropomorphism
uncanny valley
0.912025
Item-level implicit affective measures reveal the uncanny valley of robot faces · Int. J. Hum. Comput. Stud. 2025

Methods — techniques the papers use, named apart from their topics

single-category implicit association test · 0.9affective priming · 0.9
YearPublicationVenuePosition
2025 Item-level implicit affective measures reveal the uncanny valley of robot faces
abstract
As the opportunity to interact with humanoid robots and virtual avatars increases, the emotional impact of the interaction with these artificial agents becomes an important consideration. The uncanny valley effect is a psychological phenomenon relevant to such a consideration. Although the uncanny valley remained untested for several decades, recent empirical studies confirmed the uncanny valley effect when human observers rated their liking of robots’ faces. To uncover the uncanny valley in behavioral measures of affective response, the present study used two implicit affective tasks, affective priming and single-category implicit association test (IAT). Positivity scores for each of the images of robot faces were derived and were plotted against the humanness rating of the robot faces. The results demonstrated the uncanny valley effect in these implicit behavioral measures. The finding indicates the effectiveness of using these implicit measures to assess affective responses to individual items rather than to groups of items, and it suggests the potential of these behavioral paradigms for wider application outside laboratory research.
Motonori Yamaguchi
Int. J. Hum. Comput. Stud.1
2022 A review of computer vision-based approaches for physical rehabilitation and assessment
abstract
Abstract The computer vision community has extensively researched the area of human motion analysis, which primarily focuses on pose estimation, activity recognition, pose or gesture recognition and so on. However for many applications, like monitoring of functional rehabilitation of patients with musculo skeletal or physical impairments, the requirement is to comparatively evaluate human motion. In this survey, we capture important literature on vision-based monitoring and physical rehabilitation that focuses on comparative evaluation of human motion during the past two decades and discuss the state of current research in this area. Unlike other reviews in this area, which are written from a clinical objective, this article presents research in this area from a computer vision application perspective. We propose our own taxonomy of computer vision-based rehabilitation and assessment research which are further divided into sub-categories to capture novelties of each research. The review discusses the challenges of this domain due to the wide ranging human motion abnormalities and difficulty in automatically assessing those abnormalities. Finally, suggestions on the future direction of research are offered.
Bappaditya Debnath, Mary O'Brien, Motonori Yamaguchi, Ardhendu Behera
Multim. Syst.3
2018 Adapting MobileNets for mobile based upper body pose estimation
abstract
Human pose estimation through deep learning has achieved very high accuracy over various difficult poses. However, these are computationally expensive and are often not suitable for mobile based systems. In this paper, we investigate the use of MobileNets, which is well-known to be a light-weight and efficient CNN architecture for mobile and embedded vision applications. We adapt MobileNets for pose estimation inspired by the hourglass network. We introduce a novel split stream architecture at the final two layers of the MobileNets. This approach reduces over-fitting, resulting in improvement in accuracy and reduction in parameter size. We also show that by maintaining part of the original network we are able to improve accuracy by transferring the learned features from ImageNet pre-trained MobileNets. The adapted model is evaluated on the FLIC dataset. Our network out-performed the default MobileNets for pose estimation, as well as achieved performance comparable to the state of the art results while reducing inference time significantly.
Bappaditya Debnath, Mary O'Brien, Motonori Yamaguchi, Ardhendu Behera
AVSS3