Shangqi Guo

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21ranked-venue papers
2as first author
15since 2021 · last 2026
0000-0003-3181-6881ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 2 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 HMEN: A hybrid modular network with dynamic expansion for continual learning
Ziye Fang, Bo Wan 0002, Shangqi Guo, Jian K. Liu
Knowl. Based Syst.3
2026 Chain-of-Detection: Enhancing Cross-Granularity Robotic Perception for Object Manipulation
abstract
In robotic perception, cross-granularity object detection is essential for identifying and localizing targets at varying levels of detail. Traditional detection methods often struggle to bridge the gap between coarse object detection and fine-grained component localization, limiting their ability to associate parts, such as a cup and its handle. Vision-language models (VLMs), while effective in spatial reasoning, face challenges in fine-grained detection due to the scarcity of annotated datasets. To address these issues, we first propose the chain-of-detection (CoD) framework, which focuses on guiding detection in a step-by-step manner from coarse recognition to fine-grained localization. During this process, we observe that existing detectors still lack sufficient capability in recognizing fine-grained components. To overcome this limitation, we further combine the CoD framework with Monte Carlo tree search (MCTS) to automatically generate fine-grained datasets, eliminating the need for manual labeling and significantly improving detector performance. Experiments show that our approach achieves an average improvement of 17.31% in robotic manipulation success rates for common objects, 51.39% for larger object operations, and about 50% in simulated environments. These results demonstrate the effectiveness of CoD in advancing cross-granularity detection and enhancing precise robotic manipulation. The implementation is publicly available at https://github.com/tinnel123666888/CoD and the CoD dataset is released at https://huggingface.co/datasets/tinnel123/CoD_dataset.
Tianrun Xu, Haichuan Gao, Changlin Chen, Shiyuan Xu, Shangqi Guo, Feng Chen 0007
IEEE Trans. Neural Networks Learn. Syst.6
2025 Complete-Tree Space Favors Data-Efficient Link Prediction
abstract
Link prediction is a fundamental problem for network-structured data. However, the prevalent research paradigm tends to assume abundant observed links, overlooking more challenging scenarios with a scarcity of observed links, which results in insufficient sample sizes. In real-world networks, hierarchical modularity, characterized by structured and nested connections, remains robust even with sparsely observed links. To address the challenge of limited link samples, we propose leveraging hierarchical modularity as a prior structure. We introduce complete-tree (CT) space, a discrete metric space with latent complete-tree structures, to formalize hierarchical modularity with an emphasis on its hierarchical permutation symmetry. Utilizing the group theory to quantize and compare permutation symmetries of different spaces, we prove that the CT space provides a significantly lower bound on sample complexity than the commonly used Euclidean space. We develop leaf matching, a data-efficient network embedding that maps nodes onto the CT space and conducts discrete optimization by reducing it to decentralized search. Experiments verify the data efficiency of CT space over other spaces. Moreover, leaf matching outperforms the state-of-the-art graph transformer in data-scarce scenarios while exhibiting excellent scalability. The code is available at: **https://github.com/KevinGao7/LeafMatching**.
Chi Gao, Lukai Li, Yancheng Zhou, Shangqi Guo
ICML4
2025 Causal dreamer for partially observable model-based reinforcement learning
Haichuan Gao, Tianrun Xu, Chujie Zhao, Jinsheng Ren, Yizhou Jiang, Shangqi Guo, Feng Chen 0007
Neurocomputing8
2025 Spiking Variational Policy Gradient for Brain Inspired Reinforcement Learning
abstract
Recent studies in reinforcement learning have explored brain-inspired function approximators and learning algorithms to simulate brain intelligence and adapt to neuromorphic hardware. Among these approaches, reward-modulated spike-timing-dependent plasticity (R-STDP) is biologically plausible and energy-efficient, but suffers from a gap between its local learning rules and the global learning objectives, which limits its performance and applicability. In this paper, we design a recurrent winner-take-all network and propose the spiking variational policy gradient (SVPG), a new R-STDP learning method derived theoretically from the global policy gradient. Specifically, the policy inference is derived from an energy-based policy function using mean-field inference, and the policy optimization is based on a last-step approximation of the global policy gradient. These fill the gap between the local learning rules and the global target. In experiments including a challenging ViZDoom vision-based navigation task and two realistic robot control tasks, SVPG successfully solves all the tasks. In addition, SVPG exhibits better inherent robustness to various kinds of input, network parameters, and environmental perturbations than compared methods.
Zhile Yang, Shangqi Guo, Zhaofei Yu, Jian K. Liu
IEEE Trans. Pattern Anal. Mach. Intell.2
2024 Hierarchical reinforcement learning from imperfect demonstrations through reachable coverage-based subgoal filtering
Yu Tang 0010, Shangqi Guo, Bo Wan 0002, Lingling An, Jian K. Liu
Knowl. Based Syst.2
2023 Fast Counterfactual Inference for History-Based Reinforcement Learning
abstract
Incorporating sequence-to-sequence models into history-based Reinforcement Learning (RL) provides a general way to extend RL to partially-observable tasks. This method compresses history spaces according to the correlations between historical observations and the rewards. However, they do not adjust for the confounding correlations caused by data sampling and assign high beliefs to uninformative historical observations, leading to limited compression of history spaces. Counterfactual Inference (CI), which estimates causal effects by single-variable intervention, is a promising way to adjust for confounding. However, it is computationally infeasible to directly apply the single-variable intervention to a huge number of historical observations. This paper proposes to perform CI on observation sub-spaces instead of single observations and develop a coarse-to-fine CI algorithm, called Tree-based History Counterfactual Inference (T-HCI), to reduce the number of interventions exponentially. We show that T-HCI is computationally feasible in practice and brings significant sample efficiency gains in various challenging partially-observable tasks, including Maze, BabyAI, and robot manipulation tasks.
Haichuan Gao, Zhile Yang, Jinsheng Ren, Shangqi Guo, Feng Chen 0007
AAAI6
2023 PAC-Bayesian offline Meta-reinforcement learning
Chenheng Jing, Shangqi Guo, Lingling An
Appl. Intell.3
2023 Adjacency Constraint for Efficient Hierarchical Reinforcement Learning
abstract
Goal-conditioned Hierarchical Reinforcement Learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is large. Searching in a large goal space poses difficulty for both high-level subgoal generation and low-level policy learning. In this article, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that in a deterministic Markov Decision Process (MDP), the proposed adjacency constraint preserves the optimal hierarchical policy, while in a stochastic MDP the adjacency constraint induces a bounded state-value suboptimality determined by the MDP's transition structure. We further show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks including challenging simulated robot locomotion and manipulation tasks show that incorporating the adjacency constraint significantly boosts the performance of state-of-the-art goal-conditioned HRL approaches.
Shangqi Guo, Tian Tan 0003, Xiaolin Hu 0001, Feng Chen 0007
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Partial Consistency for Stabilizing Undiscounted Reinforcement Learning
abstract
Undiscounted return is an important setup in reinforcement learning (RL) and characterizes many real-world problems. However, optimizing an undiscounted return often causes training instability. The causes of this instability problem have not been analyzed in-depth by existing studies. In this article, this problem is analyzed from the perspective of value estimation. The analysis result indicates that the instability originates from transient traps that are caused by inconsistently selected actions. However, selecting one consistent action in the same state limits exploration. For balancing exploration effectiveness and training stability, a novel sampling method called last-visit sampling (LVS) is proposed to ensure that a part of actions is selected consistently in the same state. The LVS method decomposes the state-action value into two parts, i.e., the last-visit (LV) value and the revisit value. The decomposition ensures that the LV value is determined by consistently selected actions. We prove that the LVS method can eliminate transient traps while preserving optimality. Also, we empirically show that the method can stabilize the training processes of five typical tasks, including vision-based navigation and manipulation tasks.
Haichuan Gao, Zhile Yang, Tian Tan 0003, Jinsheng Ren, Shangqi Guo, Feng Chen 0007
IEEE Trans. Neural Networks Learn. Syst.7
2022 Biologically Plausible Variational Policy Gradient with Spiking Recurrent Winner-Take-All Networks
Zhile Yang, Shangqi Guo, Jian K. Liu
BMVC2
2022 Primitive-contrastive network: data-efficient self-supervised learning from robot demonstration videos
Zhile Yang, Shangqi Guo, Feng Chen 0007
Appl. Intell.4
2022 State-Temporal Compression in Reinforcement Learning With the Reward-Restricted Geodesic Metric
abstract
It is difficult to solve complex tasks that involve large state spaces and long-term decision processes by reinforcement learning (RL) algorithms. A common and promising method to address this challenge is to compress a large RL problem into a small one. Towards this goal, the compression should be state-temporal and optimality-preserving (i.e., the optimal policy of the compressed problem should correspond to that of the uncompressed problem). In this paper, we propose a reward-restricted geodesic (RRG) metric, which can be learned by a neural network, to perform state-temporal compression in RL. We prove that compression based on the RRG metric is approximately optimality-preserving for the raw RL problem endowed with temporally abstract actions. With this compression, we design an RRG metric-based reinforcement learning (RRG-RL) algorithm to solve complex tasks. Experiments in both discrete (2D Minecraft) and continuous (Doom) environments demonstrated the superiority of our method over existing RL approaches.
Shangqi Guo, Qi Yan 0005, Xiaolin Hu 0001, Feng Chen 0007
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 Orientation-Preserving Rewards' Balancing in Reinforcement Learning
abstract
Auxiliary rewards are widely used in complex reinforcement learning tasks. However, previous work can hardly avoid the interference of auxiliary rewards on pursuing the main rewards, which leads to the destruction of the optimal policy. Thus, it is challenging but essential to balance the main and auxiliary rewards. In this article, we explicitly formulate the problem of rewards' balancing as searching for a Pareto optimal solution, with the overall objective of preserving the policy's optimization orientation for the main rewards (i.e., the policy driven by the balanced rewards is consistent with the policy driven by the main rewards). To this end, we propose a variant Pareto and show that it can effectively guide the policy search toward more main rewards. Furthermore, we establish an iterative learning framework for rewards' balancing and theoretically analyze its convergence and time complexity. Experiments in both discrete (grid word) and continuous (Doom) environments demonstrated that our algorithm can effectively balance rewards, and achieve remarkable performance compared with those RLs with heuristically designed rewards. In the ViZDoom platform, our algorithm can learn expert-level policies.
Jinsheng Ren, Shangqi Guo, Feng Chen 0007
IEEE Trans. Neural Networks Learn. Syst.2
2021 CRIL: Continual Robot Imitation Learning via Generative and Prediction Model
abstract
Imitation learning (IL) algorithms have shown promising results for robots to learn skills from expert demonstrations. However, they need multi-task demonstrations to be provided at once for acquiring diverse skills, which is difficult in real world. In this work we study how to realize continual imitation learning ability that empowers robots to continually learn new tasks one by one, thus reducing the burden of multitask IL and accelerating the process of new task learning at the same time. We propose a novel trajectory generation model that employs both a generative adversarial network and a dynamics-aware prediction model to generate pseudo trajectories from all learned tasks in the new task learning process. Our experiments on both simulation and real-world manipulation tasks demonstrate the effectiveness of our method.
Chongkai Gao, Haichuan Gao, Shangqi Guo, Feng Chen 0007
IROS3
2020 Task Understanding from Confusing Multi-task Data
abstract
Beyond machine learning’s success in the specific tasks, research for learning multiple tasks simultaneously is referred to as multi-task learning. However, existing multi-task learning needs manual definition of tasks and manual task annotation. A crucial problem for advanced intelligence is how to understand the human task concept using basic input-output pairs. Without task definition, samples from multiple tasks are mixed together and result in a confusing mapping challenge. We propose Confusing Supervised Learning (CSL) that takes these confusing samples and extracts task concepts by differentiating between these samples. We theoretically proved the feasibility of the CSL framework and designed an iterative algorithm to distinguish between tasks. The experiments demonstrate that our CSL methods could achieve a human-like task understanding without task labeling in multi-function regression problems and multi-task recognition problems.
Yizhou Jiang, Shangqi Guo, Feng Chen 0007
ICML3
2020 Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning
abstract
Goal-conditioned hierarchical reinforcement learning (HRL) is a promising approach for scaling up reinforcement learning (RL) techniques. However, it often suffers from training inefficiency as the action space of the high-level, i.e., the goal space, is often large. Searching in a large goal space poses difficulties for both high-level subgoal generation and low-level policy learning. In this paper, we show that this problem can be effectively alleviated by restricting the high-level action space from the whole goal space to a k-step adjacent region of the current state using an adjacency constraint. We theoretically prove that the proposed adjacency constraint preserves the optimal hierarchical policy in deterministic MDPs, and show that this constraint can be practically implemented by training an adjacency network that can discriminate between adjacent and non-adjacent subgoals. Experimental results on discrete and continuous control tasks show that incorporating the adjacency constraint improves the performance of state-of-the-art HRL approaches in both deterministic and stochastic environments.
Shangqi Guo, Tian Tan 0003, Xiaolin Hu 0001, Feng Chen 0007
NeurIPS2
2020 Cycle representation-disentangling network: learning to completely disentangle spatial-temporal features in video
Shangqi Guo, Feng Chen 0007
Appl. Intell.3
2020 Emergent Inference of Hidden Markov Models in Spiking Neural Networks Through Winner-Take-All
abstract
Hidden Markov models (HMMs) underpin the solution to many problems in computational neuroscience. However, it is still unclear how to implement inference of HMMs with a network of neurons in the brain. The existing methods suffer from the problem of being nonspiking and inaccurate. Here, we build a precise equivalence between the inference equation of HMMs with time-invariant hidden variables and the dynamics of spiking winner-take-all (WTA) neural networks. We show that the membrane potential of each spiking neuron in the WTA circuit encodes the logarithm of the posterior probability of the hidden variable in each state, and the firing rate of each neuron is proportional to the posterior probability of the HMMs. We prove that the time course of the neural firing rate can implement posterior inference of HMMs. Theoretical analysis and experimental results show that the proposed WTA circuit can get accurate inference results of HMMs.
Zhaofei Yu, Shangqi Guo, Fei Deng 0001, Qi Yan 0005, Keke Huang, Jian K. Liu, Feng Chen 0007
IEEE Trans. Cybern.2
2020 Generative Memory for Lifelong Learning
abstract
Lifelong learning is a crucial issue in advanced artificial intelligence. It requires the learning system to learn and accumulate knowledge from sequential tasks. The learning system needs to deal with increasingly more domains and tasks. We consider that the key to an effective and efficient lifelong learning system is the ability to memorize and recall the learned knowledge using neural networks. Following this idea, we propose Generative Memory (GM) as a novel memory module, and the resulting lifelong learning system is referred to as the GM Net (GMNet). To make the GMNet feasible, we propose a novel learning mechanism, referred to as P -invariant learning method. It replaces the memory of the real data by a memory of the data distribution, which makes it possible for the learning system to accurately and continuously accumulate the learned experiences. We demonstrate that GMNet achieves the state-of-the-art performance on lifelong learning tasks.
Shangqi Guo, Tian Tan 0003, Feng Chen 0007
IEEE Trans. Neural Networks Learn. Syst.2
2019 Hierarchical Bayesian Inference and Learning in Spiking Neural Networks
abstract
Numerous experimental data from neuroscience and psychological science suggest that human brain utilizes Bayesian principles to deal the complex environment. Furthermore, hierarchical Bayesian inference has been proposed as an appropriate theoretical framework for modeling cortical processing. However, it remains unknown how such a computation is organized in the network of biologically plausible spiking neurons. In this paper, we propose a hierarchical network of winner-take-all circuits which can carry out hierarchical Bayesian inference and learning through a spike-based variational expectation maximization (EM) algorithm. Particularly, we show how the firing activities of spiking neurons in response to the input stimuli and the spike-timing-dependent plasticity rule can be understood, respectively, as variational E-step and M-step of variational EM. Finally, we demonstrate the utility of this spiking neural network on the MNIST benchmark for unsupervised classification of handwritten digits.
Shangqi Guo, Zhaofei Yu, Fei Deng 0001, Xiaolin Hu 0001, Feng Chen 0007
IEEE Trans. Cybern.1