Demo Data from EDBT 2026 / reviewers in the wild / expert
Pablo Martínez-Nuevo
dblp:232/2195
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0003-0775-1977ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Theory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Audio and music processing · 78% Virtual and augmented reality · 22% | |
| Theoretical computer science
1 paper |
Information theory · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › auditory perception › psychoacoustics
auditory masking |
0.9 | 1 | 2025 | BNMusic: Blending Environmental Noises into Personalized Music · NeurIPS 2025 |
Audio and music processing
music generation |
0.9 | 1 | 2025 | BNMusic: Blending Environmental Noises into Personalized Music · NeurIPS 2025 |
Audio and music processing › spatial audio
loudspeaker array processing |
0.8 | 1 | 2024 | Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints · IEEE ACM Trans. Audio Speech Lang. Process. 2024 |
Audio and music processing › spatial audio › sound field control
sound zone control |
0.8 | 1 | 2024 | Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints · IEEE ACM Trans. Audio Speech Lang. Process. 2024 |
Audio and music processing
spatial audio |
0.8 | 1 | 2024 | Block-Based Perceptually Adaptive Sound Zones With Reproduction Error Constraints · IEEE ACM Trans. Audio Speech Lang. Process. 2024 |
Information theory › signal processing
sampling theory |
0.1 | 1 | 2019 | Lattice Functions for the Analysis of Analog-to-Digital Conversion · IEEE Trans. Inf. Theory 2019 |
Methods — techniques the papers use, named apart from their topics
mel-spectrogram · 0.9cross-modal generation · 0.9perceptually weighted optimization · 0.8auditory perception model · 0.8spectral analysis · 0.4entire functions of exponential type · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BNMusic: Blending Environmental Noises into Personalized MusicabstractWhile being disturbed by environmental noises, the acoustic masking technique is a conventional way to reduce the annoyance in audio engineering that seeks to cover up the noises with other dominant yet less intrusive sounds. However, misalignment between the dominant sound and the noise—such as mismatched downbeats—often requires an excessive volume increase to achieve effective masking. Motivated by recent advances in cross-modal generation, in this work, we introduce an alternative method to acoustic masking, aiming to reduce the noticeability of environmental noises by blending them into personalized music generated based on user-provided text prompts. Following the paradigm of music generation using mel-spectrogram representations, we propose a Blending Noises into Personalized Music (BNMusic) framework with two key stages. The first stage synthesizes a complete piece of music in a mel-spectrogram representation that encapsulates the musical essence of the noise. In the second stage, we adaptively amplifying the generated music segment to further reduce noise perception and enhance the blending effectiveness, while preserving auditory quality. Our experiments with comprehensive evaluations on MusicBench, EPIC-SOUNDS, and ESC-50 demonstrate the effectiveness of our framework, highlighting the ability to blend environmental noise with rhythmically aligned, adaptively amplified, and enjoyable music segments, minimizing the noticeability of the noise, thereby improving overall acoustic experiences. Project page: https://d-fas.github.io/BNMusic_page/. Chi Zuo, Martin Bo Møller, Pablo Martínez-Nuevo, Huayang Huang, Yu Wu 0011 |
NeurIPS | 3 |
| 2024 | Block-Based Perceptually Adaptive Sound Zones With Reproduction Error ConstraintsabstractSound zone algorithms control the inputs to a loudspeaker array such that spatially distinct zones, each with separate audio content, are created. This work proposes a sound zone approach which includes a model of human auditory perception in the optimization problem designing the loudspeaker control filters. The control filters are therefore optimized directly for human experience, rather than by proxy through sound pressure, as is done in typical approaches. The proposed optimization problem features a perceptually weighted constraint on the bright zone reproduction error, which allows the user of the algorithm to specify the desired bright zone quality. The proposed method achieves 2 to 4 dB of additional acoustic contrast and is expected to yield less distracting dark-zone interference for the same perceived quality when compared to a traditional approach. Niels de Koeijer, Martin Bo Møller, Jorge Martínez 0002, Pablo Martínez-Nuevo, Richard C. Hendriks |
IEEE ACM Trans. Audio Speech Lang. Process. | 4 |
| 2022 | Increasing Loudness in Audio Signals: A Perceptually Motivated Approach to Preserve Audio QualityabstractWe present a method to maintain the subjective perception of volume of audio signals and, at the same time, reduce their absolute peak value. We focus on achieving this without compromising the perceived audio quality. This is specially useful, for example, to maximize the perceived reproduction level of loudspeakers where simply amplifying the signal amplitude, and hence their peak value, is limited due to already constrained physical designs. In particular, we minimize the absolute peak value subject to a constraint based on auditory masking. This limits the perceptual difference between the original and the modified signals. Moreover, this constraint can be tuned and allows to control the resulting audio quality. We show results comparing loudness and audio quality as a function of peak reduction. These results suggest that our method presents the best trade-off between loudness and audio quality when compared against classical methods based on compression and clipping. Alix Jeannerot, Niels de Koeijer, Pablo Martínez-Nuevo, Martin Bo Møller, Jakob Dyreby, Paolo Prandoni |
ICASSP | 3 |
| 2019 | Lattice Functions for the Analysis of Analog-to-Digital ConversionabstractAnalog-to-digital (A/D) converters are the common interface between analog signals and the domain of digital discrete-time signal processing. In essence, this domain simultaneously incorporates quantization both in amplitude and time, i.e. amplitude quantization and uniform time sampling. Thus, we view A/D conversion as a sampling process in both the time and amplitude domains based on the observation that the underlying continuous-time signals representing digital sequences can be sampled in a lattice-i.e. at points restricted to lie on a uniform grid both in time and amplitude. We refer to them as lattice functions. This is in contrast with the traditional approach based on the classical sampling theorem and quantization error analysis. The latter has been mainly addressed with the help of probabilistic models, or deterministic ones either confined to very particular scenarios or considering worst-case assumptions. In this paper, we provide a deterministic theoretical analysis and framework for the functions involved in digital discrete-time processing. We show that lattice functions possess a rich analytic structure in the context of integral-valued entire functions of exponential type. We derive set and spectral properties of this class of functions. This allows us to prove in a deterministic way and for general bandlimited functions a fundamental lower bound on the maximum frequency component introduced by quantization that is independent of the resolution of the quantizer. Pablo Martínez-Nuevo, Alan V. Oppenheim |
IEEE Trans. Inf. Theory | 1 |
| 2017 | An iterative reconstruction algorithm for amplitude samplingabstractTraditional data acquisition systems rely on sampling of bandlimited signals at uniformly spaced time instants with high-precision amplitude representation. Amplitude sampling, as previously introduced by the authors, is based on uniform amplitude sampling with high precision timing information. This paper presents an iterative algorithm for signal recovery from amplitude samples and compares the results with the use of iterative recovery from the nonuniform time samples implied by the amplitude sampling process. The iterative amplitude sampling reconstruction algorithm (IASR) proposed and evaluated in this paper is based on the interpretation of amplitude sampling as uniform sampling of an associated function obtained from a reversible transformation of the bandlimited input signal. The IASR algorithm exploits uniform sampling and the frequency- and time-domain properties of the amplitude-time function. The IASR algorithm is compared with the use of iterative nonuniform sampling reconstruction as proposed by Voroni. While in numerical simulations the Voronoi algorithm converges to marginally better reconstruction than IASR, the convergence rate of IASR is significantly better. Hsin-Yu Lai, Pablo Martínez-Nuevo, Alan V. Oppenheim |
ICASSP | 2 |