EDBT 2026 Demo / reviewers in the wild / expert
Jiaxiong Qiu
dblp:232/2291
· DBLP profile ↗
14ranked-venue papers
7as first author
13since 2021 · last 2026
0000-0002-6065-7296ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 7 first-author · 10 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DreamLifting: A Plug-in Module Lifting MV Diffusion Models for 3D Asset GenerationabstractThe labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3D generation methods focus on geometry modeling, either baking textures into simple vertex colors or leaving texture synthesis to post-processing with image diffusion models. To achieve end-to-end PBR-ready 3D asset generation, we present Lightweight Gaussian Asset Adapter (LGAA), a novel framework that unifies the modeling of geometry and PBR materials by exploiting multi-view (MV) diffusion priors from a novel perspective. The LGAA features a modular design with three components. Specifically, the LGAA Wrapper reuses and adapts network layers from MV diffusion models, which encapsulate knowledge acquired from billions of images, enabling better convergence in a data-efficient manner. To incorporate multiple diffusion priors for geometry and PBR synthesis, the LGAA Switcher aligns multiple LGAA Wrapper layers encapsulating different knowledge. Then, a tamed variational autoencoder (VAE), termed LGAA Decoder, is designed to predict 2D Gaussian Splatting (2DGS) with PBR channels. Finally, we introduce a dedicated post-processing procedure to effectively extract high-quality, relightable mesh assets from the resulting 2DGS. Extensive quantitative and qualitative experiments demonstrate the superior performance of LGAA with both text- and image-conditioned MV diffusion models. Additionally, the modular design enables flexible incorporation of multiple diffusion priors, and the knowledge-preserving scheme effectively preseves the 2D priors learned on massive image dataset, which leads to data efficient finetuning to lift the MV diffuison models for 3D generation with merely 69k multi-view instances. Our code, pre-trained weights, and the dataset used will be publicly available via our project page: https://zx-yin.github.io/dreamlifting/. Ze-Xin Yin, Jiaxiong Qiu, Wei Sui, Zhizhong Su, Jian Yang 0003, Jin Xie 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | GeoFlow-SLAM: A Robust Tightly-Coupled RGBD-Inertial and Legged Odometry Fusion SLAM for Dynamic Legged RoboticsabstractThis paper presents GeoFlow-SLAM, a robust and effective Tightly-Coupled RGBD-Inertial and Legged Odometry Fusion SLAM for legged robotics undergoing aggressive and high-frequency motions. By integrating geometric consistency, legged odometry constraints, and dual-stream optical flow (GeoFlow), our method addresses three critical challenges: feature matching and pose initialization failures during fast locomotion and visual feature scarcity in texture-less scenes. Specifically, in rapid motion scenarios, feature matching is notably enhanced by leveraging dual-stream optical flow, which combines prior map points and poses. Additionally, we propose a robust pose initialization method for fast locomotion and IMU error in legged robots, integrating IMU/Legged odometry, inter-frame Perspective-n-Point (PnP), and Generalized Iterative Closest Point (GICP). Furthermore, a novel optimization framework that tightly couples depth-to-map and GICP geometric constraints is first introduced to improve the robustness and accuracy in long-duration, visually texture-less environments. The proposed algorithms achieve state-of-the-art (SOTA) on collected legged robots and open-source datasets. To further promote research and development, the open-source datasets and code will be made publicly available at https://github.com/HorizonRobotics/GeoFlowSlam. Tingyang Xiao, Wei Sui, Jiaxiong Qiu, Zhizhong Su |
IROS | 6 |
| 2025 | DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse DataabstractWe present **DIPO**, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an articulated state.
Compared to the single-image approach, our dual-image input imposes only a modest overhead for data collection, but at the same time provides important motion information, which is a reliable guide for predicting kinematic relationships between parts.
Specifically, we propose a dual-image diffusion model that captures relationships between the image pair to generate part layouts and joint parameters. In addition, we introduce a Chain-of-Thought (CoT) based **graph reasoner** that explicitly infers part connectivity relationships.
To further improve robustness and generalization on complex articulated objects, we develop a fully automated dataset expansion pipeline, name **LEGO-Art**, that enriches the diversity and complexity of PartNet-Mobility dataset. We propose **PM-X**, a large-scale dataset of complex articulated 3D objects, accompanied by rendered images, URDF annotations, and textual descriptions.
Extensive experiments demonstrate that DIPO significantly outperforms existing baselines in both the resting state and the articulated state, while the proposed PM-X dataset further enhances generalization to diverse and structurally complex articulated objects.
Our code and dataset are available at https://github.com/RQ-Wu/DIPO. Chunle Guo, Jiaxiong Qiu, Chongyi Li, Lichao Huang, Zhizhong Su, Ming-Ming Cheng |
NeurIPS | 5 |
| 2025 | MS-NeRF: Multi-Space Neural Radiance FieldsabstractExisting Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We design different multi-space modules for representative MLP-based and grid-based NeRF methods, which improve Mip-NeRF 360 by 4.15 dB in PSNR with 0.5% extra parameters and further improve TensoRF by 2.71 dB with 0.046% extra parameters on reflective regions without degrading the rendering quality on other regions. We further construct a novel dataset consisting of 33 synthetic scenes and 7 real captured scenes with complex reflection and refraction, where we design complex camera paths to fully benchmark the robustness of NeRF-based methods. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects. Ze-Xin Yin, Pengyi Jiao, Jiaxiong Qiu, Ming-Ming Cheng, Bo Ren 0003 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2024 | NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields
Jiaxiong Qiu, Ruihong Cen, Zhong Li 0007, Han Yan 0012, Ming-Ming Cheng, Bo Ren 0003 |
SIGGRAPH Asia | 1 |
| 2024 | NeuralTO: Neural Reconstruction and View Synthesis of Translucent ObjectsabstractLearning from multi-view images using neural implicit signed distance functions shows impressive performance on 3D Reconstruction of opaque objects. However, existing methods struggle to reconstruct accurate geometry when applied to translucent objects due to the non-negligible bias in their rendering function. To address the inaccuracies in the existing model, we have reparameterized the density function of the neural radiance field by incorporating an estimated constant extinction coefficient. This modification forms the basis of our innovative framework, which is geared towards highfidelity surface reconstruction and the novel-view synthesis of translucent objects. Our framework contains two stages. In the reconstruction stage, we introduce a novel weight function to achieve accurate surface geometry reconstruction. Following the recovery of geometry, the second phase involves learning the distinct scattering properties of the participating media to enhance rendering. A comprehensive dataset, comprising both synthetic and real translucent objects, has been built for conducting extensive experiments. Experiments reveal that our method outperforms existing approaches in terms of reconstruction and novel-view synthesis. Jiaxiong Qiu, Zhong Li 0007, Bo Ren 0003 |
ACM Trans. Graph. | 2 |
| 2024 | NeRC: Rendering Planar Caustics by Learning Implicit Neural RepresentationsabstractCaustics are challenging light transport effects for photo-realistic rendering. Photon mapping techniques play a fundamental role in rendering caustics. However, photon mapping methods render single caustics under the stationary light source in a fixed scene view. They require significant storage and computing resources to produce high-quality results. In this paper, we propose efficiently rendering more diverse caustics of a scene with the camera and the light source moving. We present a novel learning-based volume rendering approach with implicit representations for our proposed task. Considering the variety of materials and textures of planar caustic receivers, we decompose the output appearance into two components: the diffuse and specular parts with a probabilistic module. Unlike NeRF, we construct weights for rendering each component from the implicit signed distance function (SDF). Moreover, we introduce the centering calibration and the sine activation function to improve the performance of the color prediction network. Extensive experiments on the synthetic and real-world datasets illustrate that our method achieves much better performance than baselines in the quantitative and qualitative comparison, for rendering caustics in novel views with the dynamic light source. Especially, our method outperforms the baseline on the temporal consistency across frames. Jiaxiong Qiu, Ze-Xin Yin, Ming-Ming Cheng, Bo Ren 0003 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Rendering real-world unbounded scenes with cars by learning positional bias
Jiaxiong Qiu, Ze-Xin Yin, Ming-Ming Cheng, Bo Ren 0003 |
Vis. Comput. | 1 |
| 2024 | RDNeRF: relative depth guided NeRF for dense free view synthesis
Jiaxiong Qiu, Peng-Tao Jiang, Ming-Ming Cheng, Bo Ren 0003 |
Vis. Comput. | 1 |
| 2023 | Looking Through the Glass: Neural Surface Reconstruction Against High Specular ReflectionsabstractNeural implicit methods have achieved high-quality 3D object surfaces under slight specular highlights. However, high specular reflections (HSR) often appear in front of target objects when we capture them through glasses. The complex ambiguity in these scenes violates the multi-view consistency, then makes it challenging for recent methods to reconstruct target objects correctly. To remedy this issue, we present a novel surface reconstruction framework, NeuS-HSR, based on implicit neural rendering. In NeuSHSR, the object surface is parameterized as an implicit signed distance function (SDF). To reduce the interference of HSR, we propose decomposing the rendered image into two appearances: the target object and the auxiliary plane. We design a novel auxiliary plane module by combining physical assumptions and neural networks to generate the auxiliary plane appearance. Extensive experiments on synthetic and real-world datasets demonstrate that NeuS-HSR outperforms state-of-the-art approaches for accurate and robust target surface reconstruction against HSR. Code is available at https://github.com/JiaxiongQ/NeuS-HSR. Jiaxiong Qiu, Peng-Tao Jiang, Ze-Xin Yin, Ming-Ming Cheng, Bo Ren 0003 |
CVPR | 1 |
| 2023 | Multi-Space Neural Radiance FieldsabstractExisting Neural Radiance Fields (NeRF) methods suffer from the existence of reflective objects, often resulting in blurry or distorted rendering. Instead of calculating a single radiance field, we propose a multi-space neural radiance field (MS-NeRF) that represents the scene using a group of feature fields in parallel sub-spaces, which leads to a better understanding of the neural network toward the existence of reflective and refractive objects. Our multi-space scheme works as an enhancement to existing NeRF methods, with only small computational overheads needed for training and inferring the extra-space outputs. We demonstrate the superiority and compatibility of our approach using three representative NeRF-based models, i.e., NeRF, Mip-NeRF, and Mip-NeRF 360. Comparisons are performed on a novelly constructed dataset consisting of 25 synthetic scenes and 7 real captured scenes with complex reflection and refraction, all having 360-degree viewpoints. Extensive experiments show that our approach significantly outperforms the existing single-space NeRF methods for rendering high-quality scenes concerned with complex light paths through mirror-like objects. Our code and dataset will be publicly available at https://zx-yin.github.io/msnerf. Ze-Xin Yin, Jiaxiong Qiu, Ming-Ming Cheng, Bo Ren 0003 |
CVPR | 2 |
| 2021 | Transfusion: A Novel SLAM Method Focused on Transparent ObjectsabstractRecently RGB-D sensors have become very popular in the area of Simultaneous Localisation and Mapping (SLAM). The RGB-D SLAM approach relies heavily on the accuracy of the input depth map. However, refraction and reflection of transparent objects will result in false depth input of RGB-D cameras, which makes the traditional RGB-D SLAM algorithm unable to work correctly in the presence of transparent objects. In this paper, we propose a novel SLAM approach called transfusion that allows transparent object existence and recovery in the video input. Our method is composed of two parts. Transparent Objects Cut Iterative Closest Points (TC-ICP)is first used to recover camera pose, detecting and removing transparent objects from input to reduce the trajectory errors. Then Transparent Objects Reconstruction (TO-Reconstruction) is used to reconstruct the transparent objects and opaque objects separately. The opaque objects are reconstructed with the traditional method, and the transparent objects are reconstructed with the visual hull-based method. To evaluate our algorithm, we construct a new RGB-D SLAM database containing 25 video sequences. Each sequence has at least one transparent object. Experiments show that our approach can work adequately in scenes contain transparent objects while the existing approach can not handle them. Our approach significantly improves the accuracy of the camera trajectory and the quality of environment reconstruction. Jiaxiong Qiu, Bo Ren 0003 |
ICCV | 2 |
| 2021 | SlimConv: Reducing Channel Redundancy in Convolutional Neural Networks by Features RecombiningabstractThe channel redundancy of convolutional neural networks (CNNs) results in the large consumption of memories and computational resources. In this work, we design a novel Slim Convolution (SlimConv) module to boost the performance of CNNs by reducing channel redundancies. Our SlimConv consists of three main steps: Reconstruct, Transform, and Fuse. It aims to reorganize and fuse the learned features more efficiently, such that the method can compress the model effectively. Our SlimConv is a plug-and-play architectural unit that can be used to replace convolutional layers in CNNs directly. We validate the effectiveness of SlimConv by conducting comprehensive experiments on various leading benchmarks, such as ImageNet, MS COCO2014, Pascal VOC2012 segmentation, and Pascal VOC2007 detection datasets. The experiments show that SlimConv-equipped models can achieve better performances consistently, less consumption of memory and computation resources than non-equipped counterparts. For example, the ResNet-101 fitted with SlimConv achieves 77.84% top-1 classification accuracy with 4.87 GFLOPs and 27.96M parameters on ImageNet, which shows almost 0.5% better performance with about 3 GFLOPs and 38% parameters reduced. Jiaxiong Qiu, Cai Chen 0002, Shuaicheng Liu, Heng-Yu Zhang, Bing Zeng 0001 |
IEEE Trans. Image Process. | 1 |
| 2019 | DeepLiDAR: Deep Surface Normal Guided Depth Prediction for Outdoor Scene From Sparse LiDAR Data and Single Color ImageabstractIn this paper, we propose a deep learning architecture that produces accurate dense depth for the outdoor scene from a single color image and a sparse depth. Inspired by the indoor depth completion, our network estimates surface normals as the intermediate representation to produce dense depth, and can be trained end-to-end. With a modified encoder-decoder structure, our network effectively fuses the dense color image and the sparse LiDAR depth. To address outdoor specific challenges, our network predicts a confidence mask to handle mixed LiDAR signals near foreground boundaries due to occlusion, and combines estimates from the color image and surface normals with learned attention maps to improve the depth accuracy especially for distant areas. Extensive experiments demonstrate that our model improves upon the state-of-the-art performance on KITTI depth completion benchmark. Ablation study shows the positive impact of each model components to the final performance, and comprehensive analysis shows that our model generalizes well to the input with higher sparsity or from indoor scenes. Jiaxiong Qiu, Zhaopeng Cui, Yinda Zhang 0001, Xingdi Zhang, Shuaicheng Liu, Bing Zeng 0001, Marc Pollefeys |
CVPR | 1 |