EDBT 2026 Demo / reviewers in the wild / expert
Michael Oechsle
dblp:232/2468
· DBLP profile ↗
10ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0001-1555-6162ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 84% Generative modeling · 14% Learning theory · 1% | |
| Computer graphics and multimedia
5 papers |
Computational photography and imaging · 55% Rendering · 21% Image and video processing · 18% |
Topics — the 17 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.4 | 2 | 2025 | Learning Neural Exposure Fields for View Synthesis · NeurIPS 2025 UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction · ICCV 2021 |
Computer vision › 3D vision
3d reconstruction |
1.1 | 3 | 2025 | Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision · CVPR 2020 Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019 Learning Neural Exposure Fields for View Synthesis · NeurIPS 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation · ICLR 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.9 | 1 | 2025 | Learning Neural Exposure Fields for View Synthesis · NeurIPS 2025 |
Computational photography and imaging
high dynamic range imaging |
0.9 | 1 | 2025 | Learning Neural Exposure Fields for View Synthesis · NeurIPS 2025 |
Computer vision › 3D vision
neural radiance field |
0.8 | 2 | 2025 | UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction · ICCV 2021 Learning Neural Exposure Fields for View Synthesis · NeurIPS 2025 |
Computer vision › 3D vision
implicit neural representation |
0.8 | 2 | 2019 | Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics · ICCV 2019 Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.5 | 1 | 2021 | UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction · ICCV 2021 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.5 | 1 | 2021 | UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction · ICCV 2021 |
Rendering
differentiable rendering |
0.4 | 1 | 2020 | Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D Supervision · CVPR 2020 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.4 | 1 | 2019 | Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics · ICCV 2019 |
Computer vision › 3D vision › 3d reconstruction
learning-based 3d reconstruction |
0.4 | 1 | 2019 | Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019 |
Computer vision › 3D vision › 3d scene modeling › scene representation
occupancy field |
0.4 | 1 | 2019 | Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics · ICCV 2019 |
Computer vision › 3D vision › implicit neural representation
occupancy network |
0.4 | 1 | 2019 | Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019 |
Image and video processing › texture analysis
texture representation |
0.4 | 1 | 2019 | Texture Fields: Learning Texture Representations in Function Space · ICCV 2019 |
Computational photography and imaging › panoramic imaging
panorama generation |
0.3 | 1 | 2025 | CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation · ICLR 2025 |
Machine learning › Learning theory › classification
neural network classifier |
0.1 | 1 | 2019 | Occupancy Networks: Learning 3D Reconstruction in Function Space · CVPR 2019 |
Methods — techniques the papers use, named apart from their topics
neural field · 1.7neural conditioning · 1.7multi-view diffusion · 1.7joint optimization · 1.7cubemap representation · 1.7implicit differentiation · 0.9deep learning · 0.8volume rendering · 0.5surface rendering · 0.5neural ordinary differential equation · 0.4neural network · 0.4implicit surface representation · 0.4implicit function · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPSabstractRecent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive ren-dering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suf-fer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle opti-mization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radi-ance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS. Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari |
3DV | 4 |
| 2025 | Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting ScenesabstractState-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack “liveliness,“ a key component for creating engaging 3D experiences. Recently, novel video diffusion models generate realistic videos with complex motion and enable animations of 2D images, however they cannot naively be used to animate 3D scenes as they lack multi-view consistency. To breathe life into the static world, we propose Gaussians2Life, a method for animating parts of high-quality 3D scenes in a Gaussian Splatting representation. Our key idea is to leverage powerful video diffusion models as the generative component of our model and to combine these with a robust technique to lift 2D videos into meaningful 3D motion. We find that, in contrast to prior work, this enables realistic animations of complex, pre-existing 3D scenes and further enables the animation of a large variety of object classes, while related work is mostly focused on prior-based character animation, or single 3D objects. Our model enables the creation of consistent, immersive 3D experiences for arbitrary scenes. Thomas Wimmer 0001, Michael Oechsle, Michael Niemeyer, Federico Tombari |
3DV | 2 |
| 2025 | CubeDiff: Repurposing Diffusion-Based Image Models for Panorama GenerationabstractWe introduce a novel method for generating 360° panoramas from text prompts or images. Our approach leverages recent advances in 3D generation by employing multi-view diffusion models to jointly synthesize the six faces of a cubemap. Unlike previous methods that rely on processing equirectangular projections or autoregressive generation, our method treats each face as a standard perspective image, simplifying the generation process and enabling the use of existing multi-view diffusion models. We demonstrate that these models can be adapted to produce high-quality cubemaps without requiring correspondence-aware attention layers. Our model allows for fine-grained text control, generates high resolution panorama images and generalizes well beyond its training set, whilst achieving state-of-the-art results, both qualitatively and quantitatively. Nikolai Kalischek, Michael Oechsle, Fabian Manhardt, Philipp Henzler, Konrad Schindler, Federico Tombari |
ICLR | 2 |
| 2025 | Learning Neural Exposure Fields for View SynthesisabstractRecent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchmarks with curated data, outputs often degrade for data that contain per image variations such as strong exposure changes, present, e.g., in most scenes with indoor and outdoor areas or rooms with windows. In this paper, we introduce Neural Exposure Fields (NExF), a novel technique for robustly reconstructing 3D scenes with high quality and 3D-consistent appearance from challenging real-world captures. In the core, we propose to learn a neural field predicting an optimal exposure value per 3D point, enabling us to optimize exposure along with the neural scene representation. While capture devices such as cameras select optimal exposure per image/pixel, we generalize this concept and perform optimization in 3D instead. This enables accurate view synthesis in high dynamic range scenarios, bypassing the need of post-processing steps or multi-exposure captures. Our contributions include a novel neural representation for exposure prediction, a system for joint optimization of the scene representation and the exposure field via a novel neural conditioning mechanism, and demonstrated superior performance on challenging real-world data. We find that our approach trains faster than prior works and produces state-of-the-art results on several benchmarks improving by over 55% over best-performing baselines. Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Christina Tsalicoglou, Keisuke Tateno, Jonathan T. Barron, Federico Tombari |
NeurIPS | 4 |
| 2021 | UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View ReconstructionabstractNeural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object masks as supervision. At the same time, neural radiance fields have revolutionized novel view synthesis. However, NeRF’s estimated volume density does not admit accurate surface reconstruction. Our key insight is that implicit surface models and radiance fields can be formulated in a unified way, enabling both surface and volume rendering using the same model. This unified perspective enables novel, more efficient sampling procedures and the ability to reconstruct accurate surfaces without input masks. We compare our method on the DTU, BlendedMVS, and a synthetic indoor dataset. Our experiments demonstrate that we outperform NeRF in terms of reconstruction quality while performing on par with IDR without requiring masks. Michael Oechsle, Songyou Peng, Andreas Geiger 0001 |
ICCV | 1 |
| 2020 | Learning Implicit Surface Light FieldsabstractImplicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis requires reasoning about the complex interplay of light, geometry and surface properties. In this work, we propose a novel implicit representation for capturing the visual appearance of an object in terms of its surface light field. In contrast to existing representations, our implicit model represents surface light fields in a continuous fashion and independent of the geometry. Moreover, we condition the surface light field with respect to the location and color of a small light source. Compared to traditional surface light field models, this allows us to manipulate the light source and relight the object using environment maps. We further demonstrate the capabilities of our model to predict the visual appearance of an unseen object from a single real RGB image and corresponding 3D shape information. As evidenced by our experiments, our model is able to infer rich visual appearance including shadows and specular reflections. Finally, we show that the proposed representation can be embedded into a variational auto-encoder for generating novel appearances that conform to the specified illumination conditions. Michael Oechsle, Michael Niemeyer, Christian Reiser, Lars M. Mescheder, Thilo Strauss, Andreas Geiger 0001 |
3DV | 1 |
| 2020 | Differentiable Volumetric Rendering: Learning Implicit 3D Representations Without 3D SupervisionabstractLearning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes. Michael Niemeyer, Lars M. Mescheder, Michael Oechsle, Andreas Geiger 0001 |
CVPR | 3 |
| 2019 | Occupancy Networks: Learning 3D Reconstruction in Function SpaceabstractWith the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose Occupancy Networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks. Lars M. Mescheder, Michael Oechsle, Michael Niemeyer, Sebastian Nowozin, Andreas Geiger 0001 |
CVPR | 2 |
| 2019 | Occupancy Flow: 4D Reconstruction by Learning Particle DynamicsabstractDeep learning based 3D reconstruction techniques have recently achieved impressive results. However, while state-of-the-art methods are able to output complex 3D geometry, it is not clear how to extend these results to time-varying topologies. Approaches treating each time step individually lack continuity and exhibit slow inference, while traditional 4D reconstruction methods often utilize a template model or discretize the 4D space at fixed resolution. In this work, we present Occupancy Flow, a novel spatio-temporal representation of time-varying 3D geometry with implicit correspondences. Towards this goal, we learn a temporally and spatially continuous vector field which assigns a motion vector to every point in space and time. In order to perform dense 4D reconstruction from images or sparse point clouds, we combine our method with a continuous 3D representation. Implicitly, our model yields correspondences over time, thus enabling fast inference while providing a sound physical description of the temporal dynamics. We show that our method can be used for interpolation and reconstruction tasks, and demonstrate the accuracy of the learned correspondences. We believe that Occupancy Flow is a promising new 4D representation which will be useful for a variety of spatio-temporal reconstruction tasks. Michael Niemeyer, Lars M. Mescheder, Michael Oechsle, Andreas Geiger 0001 |
ICCV | 3 |
| 2019 | Texture Fields: Learning Texture Representations in Function SpaceabstractIn recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has received little attention from the research community and state-of-the-art methods are either limited to comparably low resolution or constrained experimental setups. A major reason for these limitations is that common representations of texture are inefficient or hard to interface for modern deep learning techniques. In this paper, we propose Texture Fields, a novel texture representation which is based on regressing a continuous 3D function parameterized with a neural network. Our approach circumvents limiting factors like shape discretization and parameterization, as the proposed texture representation is independent of the shape representation of the 3D object. We show that Texture Fields are able to represent high frequency texture and naturally blend with modern deep learning techniques. Experimentally, we find that Texture Fields compare favorably to state-of-the-art methods for conditional texture reconstruction of 3D objects and enable learning of probabilistic generative models for texturing unseen 3D models. We believe that Texture Fields will become an important building block for the next generation of generative 3D models. Michael Oechsle, Lars M. Mescheder, Michael Niemeyer, Thilo Strauss, Andreas Geiger 0001 |
ICCV | 1 |