Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiageng Liu
dblp:232/5893
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 30% Knowledge representation and reasoning · 17% Vision and language · 17% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.9 | 1 | 2025 | MindJourney: Test-Time Scaling with World Models for Spatial Reasoning · NeurIPS 2025 |
Computer vision › Vision and language
vision-language model |
0.9 | 1 | 2025 | MindJourney: Test-Time Scaling with World Models for Spatial Reasoning · NeurIPS 2025 |
Computer vision › 3D vision › 3d human pose estimation
2d-to-3d pose lifting |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Computer vision › 3D vision
3d scene reconstruction |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Visual content generation and editing
3d scene generation |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Visual content generation and editing › 3d scene generation
diffusion-based scene generation |
0.8 | 1 | 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting · NeurIPS 2024 |
Machine learning › Transfer learning and domain adaptation
cross-modal transfer |
0.7 | 1 | 2023 | Connecting Multi-modal Contrastive Representations · NeurIPS 2023 |
Machine learning › Representation and self-supervised learning › contrastive learning
multimodal contrastive learning |
0.7 | 1 | 2023 | Connecting Multi-modal Contrastive Representations · NeurIPS 2023 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | MindJourney: Test-Time Scaling with World Models for Spatial Reasoning · NeurIPS 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.3 | 1 | 2025 | MindJourney: Test-Time Scaling with World Models for Spatial Reasoning · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
hierarchical generation · 1.5diffusion inpainting · 1.5depth estimation · 1.5world model · 0.9video diffusion · 0.9test-time scaling · 0.9contrastive learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MindJourney: Test-Time Scaling with World Models for Spatial ReasoningabstractSpatial reasoning in 3D space is central to human cognition and indispensable for embodied tasks such as navigation and manipulation. However, state-of-the-art vision–language models (VLMs) struggle frequently with tasks as simple as anticipating how a scene will look after an egocentric motion: they perceive 2D images but lack an internal model of 3D dynamics. We therefore propose SpatialNavigator, a test-time scaling framework that grants a VLM with this missing capability by coupling it to a controllable world model based on video diffusion. The VLM iteratively sketches a concise camera trajectory, while the world model synthesizes the corresponding view at each step. The VLM then reasons over this multi-view evidence gathered during the interactive exploration. Without any fine-tuning, our SpatialNavigator achieves an average 7.7\% performance boost on the representative spatial reasoning benchmark SAT, showing that pairing VLMs with world models for test-time scaling offers a simple, plug-and-play route to robust 3D reasoning. Meanwhile, our method also improves upon the test-time inference VLMs trained through reinforcement learning, which demonstrates the potential of our method that utilizes world models for test-time scaling. Yuncong Yang, Jiageng Liu, Reuben Tan, Yilun Du, Chuang Gan 0001 |
NeurIPS | 2 |
| 2024 | Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D InpaintingabstractCreating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. However, generating diverse embodied environments with realistic detail and considerable complexity remains a significant challenge. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language model (LLM) guided scene design, are hindered by limitations such as excessive human effort, reliance on predefined rules or training datasets, and limited 3D spatial reasoning ability. Since pre-trained 2D image generative models better capture scene and object configuration than LLMs, we address these challenges by introducing $\textit{Architect}$, a generative framework that creates complex and realistic 3D embodied environments leveraging diffusion-based 2D image inpainting. In detail, we utilize foundation visual perception models to obtain each generated object from the image and leverage pre-trained depth estimation models to lift the generated 2D image to 3D space. While there are still challenges that the camera parameters and scale of depth are still absent in the generated image, we address those problems by ''controlling'' the diffusion model by $\textit{hierarchical inpainting}$. Specifically, having access to ground-truth depth and camera parameters in simulation, we first render a photo-realistic image of only the background. Then, we inpaint the foreground in this image, passing the geometric cues to the inpainting model in the background, which informs the camera parameters.
This process effectively controls the camera parameters and depth scale for the generated image, facilitating the back-projection from 2D image to 3D point clouds. Our pipeline is further extended to a hierarchical and iterative inpainting process to continuously generate the placement of large furniture and small objects to enrich the scene. This iterative structure brings the flexibility for our method to generate or refine scenes from various starting points, such as text, floor plans, or pre-arranged environments. Experimental results demonstrate that $\textit{Architect}$ outperforms existing methods in producing realistic and complex environments, making it highly suitable for Embodied AI and robotics applications. Yian Wang 0001, Xiaowen Qiu, Jiageng Liu, Zhehuan Chen, Jiting Cai, Yufei Wang 0007, Tsun-Hsuan Wang, Zhou Xian, Chuang Gan 0001 |
NeurIPS | 3 |
| 2023 | Connecting Multi-modal Contrastive RepresentationsabstractMulti-modal Contrastive Representation (MCR) learning aims to encode different modalities into a semantically aligned shared space. This paradigm shows remarkable generalization ability on numerous downstream tasks across various modalities. However, the reliance on massive high-quality data pairs limits its further development on more modalities. This paper proposes a novel training-efficient method for learning MCR without paired data called Connecting Multi-modal Contrastive Representations (C-MCR). Specifically, given two existing MCRs pre-trained on $(\mathcal{A}$, $\mathcal{B})$ and $(\mathcal{B}$, $\mathcal{C})$ modality pairs, we project them to a new space and use the data from the overlapping modality $\mathcal{B}$ to aligning the two MCRs in the new space. Meanwhile, since the modality pairs $(\mathcal{A}$, $\mathcal{B})$ and $(\mathcal{B}$, $\mathcal{C})$ are already aligned within each MCR, the connection learned by overlapping modality can also be transferred to non-overlapping modality pair $(\mathcal{A}$, $\mathcal{C})$. To unleash the potential of C-MCR, we further introduce a semantic-enhanced inter- and intra-MCR connection method. We first enhance the semantic consistency and completion of embeddings across different modalities for more robust alignment. Then we utilize the inter-MCR alignment to establish the connection, and employ the intra-MCR alignment to better maintain the connection for inputs from non-overlapping modalities. To demonstrate the effectiveness of C-MCR, we take the field of audio-visual and 3D-language learning as examples. Specifically, we connect CLIP and CLAP via texts to derive audio-visual representations, and integrate CLIP and ULIP via images for 3D-language representations. Remarkably, without using any paired data, C-MCR for audio-visual achieves state-of-the-art performance on audio-image retrieval, audio-visual source localization, and counterfactual audio-image recognition tasks. Furthermore, C-MCR for 3D-language also attains advanced zero-shot 3D point cloud classification accuracy on ModelNet40. Our project page is available at \url{https://c-mcr.github.io/C-MCR/} Zehan Wang 0001, Yang Zhao 0022, Xize Cheng, Haifeng Huang 0001, Jiageng Liu, Aoxiong Yin, Linjun Li, Zhou Zhao 0001 |
NeurIPS | 5 |