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Zheyuan Zhang 0003

dblp:232/7530-3 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0001-9100-1428ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 44% Health and well-being technologies · 44% Design research and methods · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › user wellbeing
workplace well-being
1.012026
Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology Design · CHI 2026
Design research and methods › design workshops
co-design workshop
0.312026
Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology Design · CHI 2026

Methods — techniques the papers use, named apart from their topics

semi-structured interviews · 1.0co-design workshops · 1.0
YearPublicationVenuePosition
2026 Understanding Workplace Relatedness Support among Healthcare Professionals: A Four-Layer Model and Implications for Technology Design
abstract
Healthcare professionals (HCPs) face increasing occupational stress and burnout. Supporting HCPs’ need for relatedness is fundamental to their psychological wellbeing and resilience. However, how technologies could support HCPs’ relatedness in the workplace remains less explored. This study incorporated semi-structured interviews (n = 15) and co-design workshops (n = 21) with HCPs working in the UK National Health Service (NHS), to explore their current practices and preferences for workplace relatedness support, and how technology could be utilized to benefit relatedness. Qualitative analysis yielded a four-layer model of HCPs’ relatedness need, which includes Informal Interactions, Camaraderie and Bond, Community and Organizational Care, and Shared Identity. Workshops generated eight design concepts (e.g., Playful Encounter, Collocated Action, and Memories and Stories) that operationalize the four relatedness need layers. We conclude by highlighting the theoretical relevance, practical design implications, and the necessity to strengthen relatedness support for HCPs in the era of digitalization and artificial intelligence.
Zheyuan Zhang 0003, Dorian Peters, Laura Moradbakhti, Andrew Hall, Rafael A. Calvo
CHI1
2025 Beyond Wellbeing Apps: Co-Designing Immersive, Embodied, and Collective Digital Wellbeing Interventions for Healthcare Professionals
abstract
Healthcare professionals (HCPs) face increasing levels of stress and burnout. Technological wellbeing interventions provide accessible and flexible support for HCPs. While most studies have focused on mobile- and web-based programs, alternative technologies like virtual reality (VR), augmented reality (AR), tangible interfaces, and embodied technologies are emerging as engaging and effective tools for wellbeing interventions. However, there is still a lack of research on how such technologies are perceived among HCPs. This study explored HCPs' perceptions and preferences for various types of wellbeing technologies, by conducting a 2-phase co-design study involving 26 HCPs in idea generation, concept evaluation, prototype testing, and design iteration. From our findings, HCPs highly valued the potential of technologies to support mental health with immersive, embodied, and collective experiences. Furthermore, we provided design recommendations for wellbeing technologies for HCPs that sustain user engagement by meeting their needs for autonomy, competence, and relatedness in the experiences.
Zheyuan Zhang 0003, Dorian Peters, Rafael A. Calvo
Conference on Designing Interactive Systems1