Jinhao He

dblp:233/0022 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0002-8325-6073ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2025 LiteVLoc: Map-Lite Visual Localization for Image Goal Navigation
abstract
This paper presents Lite VLoc, a hierarchical vi-sual localization framework that uses a lightweight topo-metric map to represent the environment. The method consists of three sequential modules that estimate camera poses in a coarse-to-fine manner. Unlike dense 3D mapping methods, LiteVLoc reduces storage by avoiding geometric reconstruction. It uses a learning-based feature matcher to establish dense correspondences between sparse keyframes and observations, and then refines poses with a geometric solver, enabling robustness to viewpoint changes. The system assumes depth sensors or stereo camera for deployment. A novel dataset for the map-free relocalization task is also introduced. Extensive experiments including localization and navigation in both simulated and real-world scenarios have validate the system's performance and demonstrated its precision and efficiency for large-scale deployment. Code and data will be made publicly available at the webpage:https://rpl-cs-ucl.github.io/LiteVLoc.
Jianhao Jiao, Jinhao He, Changkun Liu 0001, Sebastian Aegidius, Xiangcheng Hu, Tristan Braud, Dimitrios Kanoulas
ICRA2
2024 Accurate Prior-centric Monocular Positioning with Offline LiDAR Fusion
abstract
Unmanned vehicles usually rely on Global Positioning System (GPS) and Light Detection and Ranging (LiDAR) sensors to achieve high-precision localization results for navigation purpose. However, this combination with their associated costs and infrastructure demands, poses challenges for widespread adoption in mass-market applications. In this paper, we aim to use only a monocular camera to achieve comparable onboard localization performance by tracking deep-learning visual features on a LiDAR-enhanced visual prior map. Experiments show that the proposed algorithm can provide centimeter-level global positioning results with scale, which is effortlessly integrated and favorable for low-cost robot system deployment in real-world applications.
Jinhao He, Huaiyang Huang, Jianhao Jiao, Ming Liu 0001
ICRA1
2024 An Image Acquisition Scheme for Visual Odometry based on Image Bracketing and Online Attribute Control
abstract
Visual odometry (VO) system is challenged by complex illumination environments. Image quality and its consistency in the time domain directly determine feature detection and tracking performance, which further affect the robustness and accuracy of the entire system. In this paper, an image acquisition scheme with image bracketing patterns is proposed. Images with different exposure levels are continuously captured to sufficiently explore the scene under varying illumination. An attribute control method is designed to adjust image exposures within the brackets online. Gaussian process regression fits the relationship between image quality metric and exposure via image synthesis technique. The optimal exposures for the next bracket are obtained directly without attempts to ensure a quick response. Experiments show our acquisition system’s effectiveness and performance improvement for VO tasks in complex illumination scenes.
Jinhao He, Bohuan Xue, Jin Wu 0002, Pengyu Yin, Jianhao Jiao, Ming Liu 0001
ICRA2
2024 EgoHDM: A Real-time Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
abstract
We present EgoHDM, an online egocentric-inertial human motion capture (mocap), localization, and dense mapping system. Our system uses 6 inertial measurement units (IMUs) and a commodity head-mounted RGB camera. EgoHDM is the first human mocap system that offers dense scene mapping in near real-time. Further, it is fast and robust to initialize and fully closes the loop between physically plausible map-aware global human motion estimation and mocap-aware 3D scene reconstruction. To achieve this, we design a tightly coupled mocap-aware dense bundle adjustment and physics-based body pose correction module leveraging a local body-centric elevation map. The latter introduces a novel terrain-aware contact PD controller, which enables characters to physically contact the given local elevation map thereby reducing human floating or penetration. We demonstrate the performance of our system on established synthetic and real-world benchmarks. The results show that our method reduces human localization, camera pose, and mapping accuracy error by 41%, 71%, 46%, respectively, compared to the state of the art. Our qualitative evaluations on newly captured data further demonstrate that EgoHDM can cover challenging scenarios in non-flat terrain including stepping over stairs and outdoor scenes in the wild. Our project page: https://handiyin.github.io/EgoHDM/
Handi Yin, Bonan Liu, Manuel Kaufmann, Jinhao He, Sammy Joe Christen, Jie Song 0006, Pan Hui 0001
ACM Trans. Graph.4
2018 Embedding Temporally Consistent Depth Recovery for Real-time Dense Mapping in Visual-inertial Odometry
abstract
Dense mapping is always the desire of simultaneous localization and mapping (SLAM), especially for the applications that require fast and dense scene information. Visual-inertial odometry (VIO) is a light-weight and effective solution to fast self-localization. However, VIO-based SLAM systems have difficulty in providing dense mapping results due to the spatial sparsity and temporal instability of the VIO depth estimations. Although there have been great efforts on real-time mapping and depth recovery from sparse measurements, the existing solutions for VIO-based SLAM still fail to preserve sufficient geometry details in their results. In this paper, we propose to embed depth recovery into VIO-based SLAM for real-time dense mapping. In the proposed method, we present a subspace-based stabilization scheme to maintain the temporal consistency and design a hierarchical pipeline for edge-preserving depth interpolation to reduce the computational burden. Numerous experiments demonstrate that our method can achieve an accuracy improvement of up to 49.1 cm compared to state-of-the-art learning-based methods for depth recovery and reconstruct sufficient geometric details in dense mapping when only 0.07% depth samples are available. Since a simple CPU implementation of our method already runs at 10-20 fps, we believe our method is very favorable for practical SLAM systems with critical computational requirements.
Zhuoqi Zheng, Jinhao He, Chongyu Chen, Keze Wang, Liang Lin 0004
IROS3