EDBT 2026 Demo / reviewers in the wild / expert
Jiemin Fang
dblp:233/1239
· DBLP profile ↗
30ranked-venue papers
6as first author
27since 2021 · last 2026
0000-0002-0322-4582ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 4 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 3 first-author · 17 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dereflection Any Image with Diffusion Priors and Diversified DataabstractReflection removal of a single image remains a highly challenging task due to the complex entanglement between target scenes and unwanted reflections. Despite significant progress, existing methods are hindered by the scarcity of high-quality, diverse data and insufficient restoration priors, resulting in limited generalization across various real-world scenarios. In this paper, we propose Dereflection Any Image, a comprehensive solution with an efficient data preparation pipeline and a generalizable model for robust reflection removal. First, we introduce a dataset named Diverse Reflection Removal (DRR) created by randomly rotating reflective mediums in target scenes, enabling variation of reflection angles and intensities, and setting a new benchmark in scale, quality, and diversity. Second, we propose a diffusion-based framework with one-step diffusion for deterministic outputs and fast inference. To ensure stable learning, we design a three-stage progressive training strategy, including reflection-invariant finetuning to encourage consistent outputs across varying reflection patterns that characterize our dataset. Extensive experiments show that our method achieves SOTA performance on both common benchmarks and challenging in-the-wild images, showing superior generalization across diverse real-world scenes. Jichen Hu, Chen Yang 0023, Zanwei Zhou, Jiemin Fang, Qi Tian 0001, Wei Shen 0002 |
AAAI | 4 |
| 2026 | WorldGrow: Generating Infinite 3D WorldabstractWe tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models. Sikuang Li, Chen Yang 0023, Jiemin Fang, Taoran Yi, Jiazhong Cen, Lingxi Xie, Wei Shen 0002, Qi Tian 0001 |
AAAI | 3 |
| 2026 | Few-step Flow for 3D Generation via Marginal-Data Transport DistillationabstractFlow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achieved substantial advancements in accelerating 2D diffusion models, they remain under-explored for more complex 3D generation tasks. In this study, we propose a novel framework, MDT-dist, for few-step 3D flow distillation. Our approach is built upon a primary objective: distilling the pretrained model to learn the Marginal-Data Transport. Directly learning this objective needs to integrate the velocity fields, while this integral is intractable to be implemented. Therefore, we propose two optimizable objectives, Velocity Matching (VM) and Velocity Distillation (VD), to equivalently convert the optimization target from the transport level to the velocity and the distribution level respectively. Velocity Matching (VM) learns to stably match the velocity fields between the student and the teacher, but inevitably provides biased gradient estimates. Velocity Distillation (VD) further enhances the optimization process by leveraging the learned velocity fields to perform probability density distillation. When evaluated on the pioneer 3D generation framework TRELLIS, our method reduces sampling steps of each flow transformer from 25 to 1–2, achieving 0.68s (1 step x2) and 0.94s (2 steps x2) latency with 9.0x and 6.5x speedup on A800, while preserving high visual and geometric fidelity. Experiments demonstrate that our method significantly outperforms existing CM distillation methods, and enables TRELLIS to achieve superior performance in few-step 3D generation. Zanwei Zhou, Taoran Yi, Jiemin Fang, Chen Yang 0023, Lingxi Xie, Xinggang Wang, Wei Shen 0002, Qi Tian 0001 |
AAAI | 3 |
| 2026 | WeakTr: Exploring Plain Vision Transformer for Weakly-Supervised Semantic SegmentationabstractTransformer has been very successful in various computer vision tasks and understanding the working mechanism of transformer is important. As touchstones, weakly-supervised semantic segmentation (WSSS) and class activation map (CAM) are useful tasks for analyzing vision transformers (ViT). Based on the plain ViT pre-trained with ImageNet classification, we find that multi-layer, multi-head self-attention maps can provide rich and diverse information for weakly-supervised semantic segmentation and CAM generation, e.g., different attention heads of ViT focus on different image areas and object categories. Thus we propose a novel method to end-to-end estimate the importance of attention heads, where the self-attention maps are adaptively fused for high-quality CAM results that tend to have more complete objects. Besides, we propose a ViT-based gradient clipping decoder for online retraining with the CAM results efficiently and effectively. Furthermore, the gradient clipping decoder can make good use of the knowledge in large-scale pre-trained ViT and has a scalable ability. The proposed plain Transformer-based Weakly-supervised learning method (WeakTr) obtains the superior WSSS performance on standard benchmarks, i.e., 78.5% mIoU on the $val$ set of PASCAL VOC 2012 and 51.1% mIoU on the $val$ set of COCO 2014. Source code and checkpoints are available at https://github.com/hustvl/WeakTr. Lianghui Zhu, Yingyue Li, Jiemin Fang, Yan Liu 0069, Xin Hao, Wenyu Liu 0001, Xinggang Wang |
IEEE Trans. Image Process. | 3 |
| 2025 | Segment Any 3D GaussiansabstractThis paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching a scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field. Jiazhong Cen, Jiemin Fang, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
AAAI | 2 |
| 2025 | Tackling View-Dependent Semantics in 3D Language Gaussian SplattingabstractRecent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints—a phenomenon we term **view-dependent semantics**. To address this challenge, we propose **LaGa** (**La**nguage **Ga**ussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of **+18.7\% mIoU** over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/https://github.com/SJTU-DeepVisionLab/LaGa. Jiazhong Cen, Jiemin Fang, Changsong Wen, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
ICML | 3 |
| 2025 | Segment Anything in 3D with Radiance Fields
Jiazhong Cen, Jiemin Fang, Zanwei Zhou, Chen Yang 0023, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
Int. J. Comput. Vis. | 2 |
| 2025 | Beyond masking: Demystifying token-based pre-training for vision transformers
Yunjie Tian, Lingxi Xie, Jiemin Fang, Jianbin Jiao, Qi Tian 0001 |
Pattern Recognit. | 3 |
| 2025 | Exploring Complicated Search Spaces With Interleaving-Free SamplingabstractConventional neural architecture search (NAS) algorithms typically work on search spaces with short-distance node connections. We argue that such designs, though safe and stable, are obstacles to exploring more effective network architectures. In this brief, we explore the search algorithm upon a complicated search space with long-distance connections and show that existing weight-sharing search algorithms fail due to the existence of interleaved connections (ICs). Based on the observation, we present a simple-yet-effective algorithm, termed interleaving-free neural architecture search (IF-NAS). We further design a periodic sampling strategy to construct subnetworks during the search procedure, avoiding the ICs to emerge in any of them. In the proposed search space, IF-NAS outperforms both random sampling and previous weight-sharing search algorithms by significant margins. It can also be well-generalized to the microcell-based spaces. This study emphasizes the importance of macrostructure and we look forward to further efforts in this direction. The code is available at github.com/sunsmarterjie/IFNAS. Yunjie Tian, Lingxi Xie, Jiemin Fang, Jianbin Jiao, Qixiang Ye, Qi Tian 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2024 | Fast High Dynamic Range Radiance Fields for Dynamic ScenesabstractNeural Radiances Fields (NeRF) and their extensions have shown great success in representing 3D scenes and synthesizing novel-view images. However, most NeRF methods take in low-dynamic-range (LDR) images, which may lose details, especially with nonuniform illumination. Some previous NeRF methods attempt to introduce high-dynamic-range (HDR) techniques but mainly target static scenes. To extend HDR NeRF methods to wider applications, we propose a dynamic HDR NeRF framework, named HDR-HexPlane, which can learn 3D scenes from dynamic 2D images captured with various exposures. A learnable exposure mapping function is constructed to obtain adaptive exposure values for each image. Based on the monotonically increasing prior, a camera response function is designed for stable learning. With the proposed model, high- quality novel-view images at any time point can be rendered with any desired exposure. We further construct a dataset containing multiple dynamic scenes captured with diverse exposures for evaluation. All the datasets and code are available at https://guanjunwu.github.io/HDR-HexPlane/. Guanjun Wu, Taoran Yi, Jiemin Fang, Wenyu Liu 0001, Xinggang Wang |
3DV | 3 |
| 2024 | GaussianEditor: Editing 3D Gaussians Delicately with Text InstructionsabstractRecently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named Gaus-sianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes - 2 hours)11The editing time varies in different scenes according to the scene structure complexity.. The project page is at GaussianEditor. github.io. Junjie Wang 0012, Jiemin Fang, Xiaopeng Zhang 0008, Lingxi Xie, Qi Tian 0001 |
CVPR | 2 |
| 2024 | 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingabstractRepresenting and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800x800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state- of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/. Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang 0008, Wei Wei 0002, Wenyu Liu 0001, Qi Tian 0001, Xinggang Wang |
CVPR | 3 |
| 2024 | GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion ModelsabstractIn recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3D diffusion models have good 3D consistency, but their quality and generalization are limited as trainable 3D data is expensive and hard to obtain. 2D diffusion models enjoy strong abilities of generalization and fine generation, but 3D consistency is hard to guarantee. This paper attempts to bridge the power from the two types of diffusion models via the recent explicit and efficient 3D Gaussian splatting representation. A fast 3D object gener-ation framework, named as GaussianDreamer, is proposed, where the 3D diffusion model provides priors for initial-ization and the 2D diffusion model enriches the geometry and appearance. Operations of noisy point growing and color perturbation are introduced to enhance the initialized Gaussians. Our GaussianDreamer can generate a high-quality 3D instance or 3D avatar within 15 minutes on one GPU, much faster than previous methods, while the generated instances can be directly rendered in real time. Demos and code are available at https://taoranyi.com/gaussiandreamer/. Taoran Yi, Jiemin Fang, Junjie Wang 0012, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang 0008, Wenyu Liu 0001, Qi Tian 0001, Xinggang Wang |
CVPR | 2 |
| 2024 | Cascade-Zero123: One Image to Highly Consistent 3D with Self-prompted Nearby Views
Yabo Chen, Jiemin Fang, Taoran Yi, Xiaopeng Zhang 0008, Lingxi Xie, Xinggang Wang, Wenrui Dai, Hongkai Xiong, Qi Tian 0001 |
ECCV (41) | 2 |
| 2024 | Efficient Task-Specific Feature Re-Fusion for More Accurate Object Detection and Instance SegmentationabstractFeature pyramid representations have been widely adopted in the object detection literature for better handling of variations in scale, which provide abundant information from various spatial levels for classification and localization sub-tasks. We find that inter sub-task feature disentanglement and intra sub-task feature re-fusion are crucial for final prediction performance, but are hard to be achieved simultaneously considering the computational efficiency. We find this issue can be addressed by delicate module design. In this paper, we propose an Efficient Task-specific Feature Re-fusion (ETFR) module to mitigate the dilemma. ETFR disentangles inter sub-task features, reduces the output channels of multi-scale features based on their importance and re-fuses intra sub-task features via concatenation operation. As a plug-and-play module, ETFR can remarkably and consistently improve the well-established and highly-optimized object detection and instance segmentation methods, such as RetinaNet, FCOS, BlendMask and CondInst, with neglectable extra computation cost. Extensive experiments demonstrate that ETFR has good generalization ability on various changeling datasets, including COCO, LVIS and Cityscapes. Cheng Wang 0048, Jiemin Fang, Peng Guo 0001, Rui Wu 0018, Xinggang Wang, Chang Huang, Wenyu Liu 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 3 |
| 2024 | GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian SplattingabstractReconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods. Chen Yang 0023, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001 |
ACM Trans. Graph. | 3 |
| 2023 | Segment Anything in 3D with NeRFsabstractRecently, the Segment Anything Model (SAM) emerged as a powerful vision foundation model which is capable to segment anything in 2D images. This paper aims to generalize SAM to segment 3D objects. Rather than replicating the data acquisition and annotation procedure which is costly in 3D, we design an efficient solution, leveraging the Neural Radiance Field (NeRF) as a cheap and off-the-shelf prior that connects multi-view 2D images to the 3D space. We refer to the proposed solution as SA3D, for Segment Anything in 3D. It is only required to provide a manual segmentation prompt (e.g., rough points) for the target object in a single view, which is used to generate its 2D mask in this view with SAM. Next, SA3D alternately performs mask inverse rendering and cross-view self-prompting across various views to iteratively complete the 3D mask of the target object constructed with voxel grids. The former projects the 2D mask obtained by SAM in the current view onto 3D mask with guidance of the density distribution learned by the NeRF; The latter extracts reliable prompts automatically as the input to SAM from the NeRF-rendered 2D mask in another view. We show in experiments that SA3D adapts to various scenes and achieves 3D segmentation within minutes. Our research offers a generic and efficient methodology to lift a 2D vision foundation model to 3D, as long as the 2D model can steadily address promptable segmentation across multiple views. Jiazhong Cen, Zanwei Zhou, Jiemin Fang, Chen Yang 0023, Wei Shen 0002, Lingxi Xie, Dongsheng Jiang, Xiaopeng Zhang 0008, Qi Tian 0001 |
NeurIPS | 3 |
| 2023 | TinyDet: accurately detecting small objects within 1 GFLOPs
Shaoyu Chen, Tianheng Cheng, Jiemin Fang, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang |
Sci. China Inf. Sci. | 3 |
| 2022 | MSG-Transformer: Exchanging Local Spatial Information by Manipulating Messenger TokensabstractTransformers have offered a new methodology of designing neural networks for visual recognition. Compared to convolutional networks, Transformers enjoy the ability of referring to global features at each stage, yet the attention module brings higher computational overhead that obstructs the application of Transformers to process highresolution visual data. This paper aims to alleviate the conflict between efficiency and flexibility, for which we propose a specialized token for each region that serves as a messenger (MSG). Hence, by manipulating these MSG tokens, one can flexibly exchange visual information across regions and the computational complexity is reduced. We then integrate the MSG token into a multi-scale architecture named MSG-Transformer. In standard image classification and object detection, MSG-Transformer achieves competitive performance and the inference on both GPU and CPU is accelerated. Code is available at https://github.com/hustvl/MSG-Transformer. Jiemin Fang, Lingxi Xie, Xinggang Wang, Xiaopeng Zhang 0008, Wenyu Liu 0001, Qi Tian 0001 |
CVPR | 1 |
| 2022 | Temporally Efficient Vision Transformer for Video Instance SegmentationabstractRecently vision transformer has achieved tremendous success on image-level visual recognition tasks. To effectively and efficiently model the crucial temporal information within a video clip, we propose a Temporally Efficient Vision Transformer (TeViT) for video instance segmentation (VIS). Different from previous transformer-based VIS methods, TeViT is nearly convolution-free, which contains a transformer backbone and a query-based video instance segmentation head. In the backbone stage, we propose a nearly parameter-free messenger shift mechanism for early temporal context fusion. In the head stages, we propose a parameter-shared spatiotemporal query interaction mechanism to build the one-to-one correspondence between video instances and queries. Thus, TeViT fully utilizes both frame-level and instance-level temporal context information and obtains strong temporal modeling capacity with negligible extra computational cost. On three widely adopted VIS benchmarks, i.e., YouTube-VIS-2019, YouTube-VIS-2021, and OVIS, TeViT obtains state-of-the-art results and maintains high inference speed, e.g., 46.6 AP with 68.9 FPS on YouTube-VIS-2019. Code is available at https://github.com/hustvl/TeViT. Shusheng Yang, Xinggang Wang, Yu Li 0003, Jiemin Fang, Wenyu Liu 0001, Ying Shan |
CVPR | 5 |
| 2022 | Bag of Instances Aggregation Boosts Self-supervised Distillation
Haohang Xu, Jiemin Fang, Xiaopeng Zhang 0008, Lingxi Xie, Xinggang Wang, Wenrui Dai, Hongkai Xiong, Qi Tian 0001 |
ICLR | 2 |
| 2022 | Fast Dynamic Radiance Fields with Time-Aware Neural VoxelsabstractNeural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one single scene. Explicit data structures, e.g. voxel features, show great potential to accelerate the training process. However, voxel features face two big challenges to be applied to dynamic scenes, i.e. modeling temporal information and capturing different scales of point motions. We propose a radiance field framework by representing scenes with time-aware voxel features, named as TiNeuVox. A tiny coordinate deformation network is introduced to model coarse motion trajectories and temporal information is further enhanced in the radiance network. A multi-distance interpolation method is proposed and applied on voxel features to model both small and large motions. Our framework significantly accelerates the optimization of dynamic radiance fields while maintaining high rendering quality. Empirical evaluation is performed on both synthetic and real scenes. Our TiNeuVox completes training with only 8 minutes and 8-MB storage cost while showing similar or even better rendering performance than previous dynamic NeRF methods. Code is available at https://github.com/hustvl/TiNeuVox. Jiemin Fang, Taoran Yi, Xinggang Wang, Lingxi Xie, Xiaopeng Zhang 0008, Wenyu Liu 0001, Matthias Nießner, Qi Tian 0001 |
SIGGRAPH Asia | 1 |
| 2021 | Hierarchical Aggregation for 3D Instance SegmentationabstractInstance segmentation on point clouds is a fundamental task in 3D scene perception. In this work, we propose a concise clustering-based framework named HAIS, which makes full use of spatial relation of points and point sets. Considering clustering-based methods may result in over-segmentation or under-segmentation, we introduce the hierarchical aggregation to progressively generate instance proposals, i.e., point aggregation for preliminarily clustering points to sets and set aggregation for generating complete instances from sets. Once the complete 3D instances are obtained, a sub-network of intra-instance prediction is adopted for noisy points filtering and mask quality scoring. HAIS is fast (only 410ms per frame on Titan X)) and does not require non-maximum suppression. It ranks 1st on the ScanNet v2 benchmark1, achieving the highest 69.9% AP50and surpassing previous state-of-the-art (SOTA) methods by a large margin. Besides, the SOTA results on the S3DIS dataset validate the good generalization ability. Code is available at https://github.com/hustvl/HAIS. Shaoyu Chen, Jiemin Fang, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang |
ICCV | 2 |
| 2021 | You Only Look at One Sequence: Rethinking Transformer in Vision through Object DetectionabstractCan Transformer perform $2\mathrm{D}$ object- and region-level recognition from a pure sequence-to-sequence perspective with minimal knowledge about the $2\mathrm{D}$ spatial structure? To answer this question, we present You Only Look at One Sequence (YOLOS), a series of object detection models based on the vanilla Vision Transformer with the fewest possible modifications, region priors, as well as inductive biases of the target task. We find that YOLOS pre-trained on the mid-sized ImageNet-$1k$ dataset only can already achieve quite competitive performance on the challenging COCO object detection benchmark, e.g., YOLOS-Base directly adopted from BERT-Base architecture can obtain $42.0$ box AP on COCO val. We also discuss the impacts as well as limitations of current pre-train schemes and model scaling strategies for Transformer in vision through YOLOS. Code and pre-trained models are available at https://github.com/hustvl/YOLOS. Bencheng Liao, Xinggang Wang, Jiemin Fang, Jiyang Qi, Rui Wu 0018, Jianwei Niu 0004, Wenyu Liu 0001 |
NeurIPS | 4 |
| 2021 | EAT-NAS: elastic architecture transfer for accelerating large-scale neural architecture search
Jiemin Fang, Yukang Chen, Xinbang Zhang, Qian Zhang 0009, Chang Huang, Gaofeng Meng, Wenyu Liu 0001, Xinggang Wang |
Sci. China Inf. Sci. | 1 |
| 2021 | EfficientPose: Efficient human pose estimation with neural architecture searchabstractHuman pose estimation from image and video is a key task in many multimedia applications. Previous methods achieve great performance but rarely take efficiency into consideration, which makes it difficult to implement the networks on lightweight devices. Nowadays, real-time multimedia applications call for more efficient models for better interaction. Moreover, most deep neural networks for pose estimation directly reuse networks designed for image classification as the backbone, which are not optimized for the pose estimation task. In this paper, we propose an efficient framework for human pose estimation with two parts, an efficient backbone and an efficient head. By implementing a differentiable neural architecture search method, we customize the backbone network design for pose estimation, and reduce computational cost with negligible accuracy degradation. For the efficient head, we slim the transposed convolutions and propose a spatial information correction module to promote the performance of the final prediction. In experiments, we evaluate our networks on the MPII and COCO datasets. Our smallest model requires only 0.65 GFLOPs with 88.1% [email protected] on MPII and our large model needs only 2 GFLOPs while its accuracy is competitive with the state-of-the-art large model, HRNet, which takes 9.5 GFLOPs. Jiemin Fang, Xinggang Wang, Wenyu Liu 0001 |
Comput. Vis. Media | 2 |
| 2021 | FNA++: Fast Network Adaptation via Parameter Remapping and Architecture SearchabstractDeep neural networks achieve remarkable performance in many computer vision tasks. Most state-of-the-art (SOTA) semantic segmentation and object detection approaches reuse neural network architectures designed for image classification as the backbone, commonly pre-trained on ImageNet. However, performance gains can be achieved by designing network architectures specifically for detection and segmentation, as shown by recent neural architecture search (NAS) research for detection and segmentation. One major challenge though is that ImageNet pre-training of the search space representation (a.k.a. super network) or the searched networks incurs huge computational cost. In this paper, we propose a Fast Network Adaptation (FNA++) method, which can adapt both the architecture and parameters of a seed network (e.g., an ImageNet pre-trained network) to become a network with different depths, widths, or kernel sizes via a parameter remapping technique, making it possible to use NAS for segmentation and detection tasks a lot more efficiently. In our experiments, we apply FNA++ on MobileNetV2 to obtain new networks for semantic segmentation, object detection, and human pose estimation that clearly outperform existing networks designed both manually and by NAS. We also implement FNA++ on ResNets and NAS networks, which demonstrates a great generalization ability. The total computation cost of FNA++ is significantly less than SOTA segmentation and detection NAS approaches: 1737× less than DPC, 6.8× less than Auto-DeepLab, and 8.0× less than DetNAS. A series of ablation studies are performed to demonstrate the effectiveness, and detailed analysis is provided for more insights into the working mechanism. Codes are available at https://github.com/JaminFong/FNA. Jiemin Fang, Yuzhu Sun, Qian Zhang 0009, Kangjian Peng, Wenyu Liu 0001, Xinggang Wang |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2020 | Densely Connected Search Space for More Flexible Neural Architecture SearchabstractNeural architecture search (NAS) has dramatically advanced the development of neural network design. We revisit the search space design in most previous NAS methods and find the number and widths of blocks are set manually. However, block counts and block widths determine the network scale (depth and width) and make a great influence on both the accuracy and the model cost (FLOPs/latency). In this paper, we propose to search block counts and block widths by designing a densely connected search space, i.e., DenseNAS. The new search space is represented as a dense super network, which is built upon our designed routing blocks. In the super network, routing blocks are densely connected and we search for the best path between them to derive the final architecture. We further propose a chained cost estimation algorithm to approximate the model cost during the search. Both the accuracy and model cost are optimized in DenseNAS. For experiments on the MobileNetV2-based search space, DenseNAS achieves 75.3% top-1 accuracy on ImageNet with only 361MB FLOPs and 17.9ms latency on a single TITAN-XP. The larger model searched by DenseNAS achieves 76.1% accuracy with only 479M FLOPs. DenseNAS further promotes the ImageNet classification accuracies of ResNet-18, -34 and -50-B by 1.5%, 0.5% and 0.3% with 200M, 600M and 680M FLOPs reduction respectively. The related code is available at https://github.com/JaminFong/DenseNAS. Jiemin Fang, Yuzhu Sun, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang |
CVPR | 1 |
| 2020 | Fast Neural Network Adaptation via Parameter Remapping and Architecture Search
Jiemin Fang, Yuzhu Sun, Kangjian Peng, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang |
ICLR | 1 |
| 2018 | Deep Multi-instance Learning with Dynamic PoolingabstractEnd-to-end optimization of multi-instance learning (MIL) using neural networks is an important problem with many applications, in which a core issue is how to design a permutation-invariant pooling function without losing much instance-level information. Inspired by the dynamic routing in recent capsule networks, we propose a novel dynamic pooling function for MIL. It is an adaptive scheme for both key instance selection and modeling the contextual information among instances in a bag. The dynamic pooling iteratively updates the instance contribution to its bag. It is permutation-invariant and can interpret instance-to-bag relationship. The proposed dynamic pooling based multi-instance neural network has been validated on many MIL tasks and outperforms other MIL methods. Yongluan Yan, Xinggang Wang, Xiaojie Guo 0001, Jiemin Fang, Wenyu Liu 0001, Junzhou Huang |
ACML | 4 |