EDBT 2026 Demo / reviewers in the wild / expert
Genki Sasaki
dblp:233/2859
· DBLP profile ↗
4ranked-venue papers
4as first author
2since 2021 · last 2025
0000-0002-2598-9420ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 46% Collaborative and social computing · 30% Haptics and multimodal interaction · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › avatar
avatar representation |
0.9 | 1 | 2025 | Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025 |
Collaborative and social computing
collaborative virtual environments |
0.9 | 1 | 2025 | Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025 |
Haptics and multimodal interaction
haptic interaction |
0.9 | 1 | 2025 | Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction › virtual reality › presence
social presence in collaboration |
0.9 | 1 | 2025 | Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025 |
Collaborative and social computing
remote collaboration |
0.3 | 1 | 2025 | Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 0.9haptic device · 0.9avatar conditions · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual EnvironmentsabstractThis study is the first to explore the interplay between haptic interaction and avatar representation in Shared Virtual Environments (SVEs). Specifically, how these factors shape users' sense of social presence during dyadic collaborations, while assessing potential effects on task performance. In a series of experiments, participants performed the collaborative task with haptic interaction under four avatar representation conditions: avatars of both participant and partner were displayed, only the participant's avatar was displayed, only the partner's avatar was displayed, and no avatars were displayed. The study finds that avatar representation, especially of the partner, significantly enhances the perception of social presence, which haptic interaction alone does not fully achieve. However, neither the presence nor the type of avatar representation impacts the task performance or participants' force effort of the task, suggesting that haptic interaction provides sufficient interaction cues for the execution of the task. These results underscore the significance of integrating both visual and haptic modalities to optimize remote collaboration experiences in virtual environments, ensuring effective communication and a strong sense of social presence. Genki Sasaki, Hiroshi Igarashi |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | The Influence of Avatar Representation on Haptic Interaction in Virtual EnvironmentabstractCo-presence is the index that indicates the degree to which the observer believes he/she is not alone and secluded. The representation of avatars in virtual environments (VE) having an effect on co-presence was reported. However, these reports are only limited to visual interaction. This paper aims to clarify the influence of the avatar representation on cooperative haptic interaction. Haptic interaction in the VE is essential for teleoperation. A cooperative task with multilateral control was conducted, and the haptic interaction was analyzed by conducting a survey. In the experiment, the avatar representation was changed by three patterns of the avatar representation as follows; all of subjects’ avatars are displayed, only the subject’s avatar is displayed, and all of subjects’ avatar is not displayed. The experimental results showed that the avatar representation did not affect the haptic interaction. On the other hand, the subject’s impression was changed by the avatar representation. Therefore, it was concluded that the avatars are not always necessary in a cooperative task. Genki Sasaki, Hiroshi Igarashi |
IECON | 1 |
| 2019 | Teamwork Assistance based on Concern For OthersabstractThis paper proposes a real time objective Human-Human teamwork assist method with physical interaction. In this research, in order to evaluate and assist teamwork objectively in real time, we focused on changes in the input command that occur when cooperate with others and defined changes in the amount of input command as CFO. CFO can be estimated by input command in real time. CFO is estimated by learning the input command during the solo task using Neural Network and comparing with the input command during the cooperative task. This paper proposed an assist system with force feedback for teamwork assist using CFO. Then, in order to verify the proposed assist is effective, experiment performed to higher teamwork pairs and lower teamwork pairs on w/o assist and w/ assist. The experimental results suggested on higher teamwork pairs marginally significant difference to mean square error by the assist. The results suggest that real time teamwork assistance by CFO is possible. Genki Sasaki, Hiroshi Igarashi |
IECON | 1 |
| 2018 | Temporal Analysis of CFO in Cooperative Task for Teamwork Assistabstract“Concern for Others: CFO” which is an element of evaluating teamwork in real time. In most of the studies, the teamwork evaluation was analyzed by using questionnaire after an experiment. When teamwork skill requires assisting, those methods cannot apply in real time and objectively. Therefore, we had been suggested a method to real-time analyzing objective teamwork support by the CFO. In previous research, we revealed the sum and subtract of CFO were affected by force interaction when the cooperative task. Then, in this research, we analyzed temporal changes in an operator for the cooperative task using the sum and subtract of CFO, for considering a method for assisting the teamwork in real time by force feedback, visual assist, etc. As a result, a positive correlation was seen between the cooperative task time and the sum and subtract of CFO. And each section shows to tend of increase one of the operator's input change with time by an intervention of the others input. These tendencies suggests the teamwork can be assisted by increasing the sum of CFO referring to the subtract of CFO. Genki Sasaki, Hiroshi Igarashi |
IECON | 1 |