Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Minxiong Zhang

dblp:233/3531 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
haptic rendering
0.412019
Haptic Rendering for Chinese Characters Recognition · VR 2019
Haptics and multimodal interaction
tactile perception
0.112019
Haptic Rendering for Chinese Characters Recognition · VR 2019

Methods — techniques the papers use, named apart from their topics

tactile generation algorithm · 0.4flow-based gauss difference · 0.4edge tangential flow · 0.4
YearPublicationVenuePosition
2019 Haptic Rendering for Chinese Characters Recognition
abstract
This paper explores new approaches to recognize Chinese characters in images through touch sense. We extract the gradient image fused with brightness and chrominance information by the flow-based Gauss difference algorithm, and use the edge tangential flow method to smooth image contour, to obtain smooth character contours with significant edge features. Then, we use a tactile generation algorithm with five mechanical elements to generate stable and continuous tactile information based on the normal vector of triangular patches of the surface. To verify the feasibility and effectiveness of the proposed methods, we developed a Chinese character tactile sensing system. Experiments show that Chinese characters in images can be recognized by touch sense with higher recognition accuracy rate.
Xinli Wu, Jiali Luo, Minxiong Zhang, Wenzhen Yang
VR3
2018 Real-Time Haptic Rendering of Double-Points Interaction
abstract
Force generation will improve the immersion and authenticity of the virtual environment with human computer interaction. Considering the limitations of single-point interaction with force generation, this paper proposes real-time force generation methods based on double-points interaction. Analyzing the double-points interaction behaviors, we propose different equations to calculate the interactive force under four different interaction states. We establish an experimental environment to test the efficiency of double-points haptic interaction. The evaluation results show that the method can generate interactive force in time, enhance the immersion and authenticity of the virtual environment, and improve the naturalness of human computer interaction.
Xinli Wu, Wenzhen Yang, Minxiong Zhang, Xuxiao Wu
CW3