Demo Data from EDBT 2026 / reviewers in the wild / expert
Jaedong Kim
dblp:233/4706
· DBLP profile ↗
5ranked-venue papers
3as first author
4since 2021 · last 2023
0000-0002-2886-6151ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Visual content generation and editing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
0.5 | 1 | 2021 | Virtual Camera Layout Generation using a Reference Video · CHI 2021 |
Virtual and augmented reality › immersive interaction › 3d interaction
virtual camera control |
0.5 | 1 | 2021 | Virtual Camera Layout Generation using a Reference Video · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
user study · 0.5reference video analysis · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Tutorial on time series prediction using 1D-CNN and BiLSTM: A case example of peak electricity demand and system marginal price prediction
Jaedong Kim, Seunghwan Oh, Woosung Choi |
Eng. Appl. Artif. Intell. | 1 |
| 2023 | Real-time tunnel projection from a moving subway train
Jaedong Kim, Haegwang Eom, Younghui Kim, Jun-yong Noh |
Vis. Comput. | 1 |
| 2022 | A new auto-encoder-based dynamic threshold to reduce false alarm rate for anomaly detection of steam turbines
Jin Uk Ko, Kyumin Na, Joon-Seok Oh, Jaedong Kim, Byeng D. Youn |
Expert Syst. Appl. | 4 |
| 2021 | Virtual Camera Layout Generation using a Reference VideoabstractWe propose a method that generates a virtual camera layout of a 3D animation scene by following the cinematic intention of a reference video. From a reference video, cinematic features such as the start frame, end frame, framing, camera movement, and the visual features of the subjects are extracted automatically. The extracted information is used to generate the virtual camera layout, which resembles the camera layout of the reference video. Our method handles stylized as well as human characters with body proportions different from those of humans. We demonstrate the effectiveness of our approach with various reference videos and 3D animation scenes. The user evaluation results show that the generated layouts are comparable to layouts created by the artist, allowing us to assert that our method can provide effective assistance to both novice and professional users when positioning a virtual camera. Jung Eun Yoo, Kwanggyoon Seo, Sanghun Park, Jaedong Kim, Dawon Lee, Jun-yong Noh |
CHI | 4 |
| 2019 | Real-Time Human Shadow Removal in a Front Projection SystemabstractAbstract When a person is located between a display and an operating projector, a shadow is cast on the display. The shadow on the display may eliminate important visual information and therefore adversely affect the viewing experiences. There have been various attempts to remove the human shadow cast on a projection display by using multiple projectors. While previous approaches successfully removed the shadow region when a person moderately moves around or stands stationary in front of the display, there is still an afterimage effect due to the lack of consideration of the limb motion of the person. We propose a new real‐time approach to removing the shadow cast by a person who dynamically interacts with the display, making limb motions in a front projection system. The proposed method utilizes a human skeleton obtained from a depth camera to track the posture of the person which changes over time. A model that consists of spheres and conical frustums is constructed based on the skeleton information in order to represent volumetric information of the person being tracked. Our method precisely estimates the shadow region by projecting the volumetric model onto the display. In addition, employment of intensity masks that are built based on a distance field helps suppress the afterimage of the shadow that appears when the person moves abruptly. It also helps blend the projected overlapping images from different projectors and show one smoothly combined display. The experiment results verify that our approach removes the shadow of a person effectively in a front projection environment and is fast enough to achieve real‐time performance. Jaedong Kim, Hyunggoog Seo, Seunghoon Cha, Jun-yong Noh |
Comput. Graph. Forum | 1 |