EDBT 2026 Demo / reviewers in the wild / expert
Yiwei Yang 0004
dblp:233/9195-4
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2018
0009-0009-5225-791XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 55% User interface design and tools · 22% Human-AI interaction · 16% | |
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
crowdsourcing |
0.3 | 1 | 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training · CHI 2018 |
Collaborative and social computing
remote collaboration |
0.3 | 1 | 2017 | Codeon: On-Demand Software Development Assistance · CHI 2017 |
Requirements engineering and software design
developer support tools |
0.3 | 1 | 2017 | Codeon: On-Demand Software Development Assistance · CHI 2017 |
Human-AI interaction
human-AI collaboration |
0.1 | 1 | 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training · CHI 2018 |
Human-AI interaction
hybrid intelligence |
0.1 | 1 | 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time Training · CHI 2018 |
Collaborative and social computing › crowdsourcing
crowd work |
0.1 | 1 | 2017 | SketchExpress: Remixing Animations for More Effective Crowd-Powered Prototyping of Interactive Interfaces · UIST 2017 |
Interaction techniques and input › voice interaction
speech input |
0.1 | 1 | 2017 | Codeon: On-Demand Software Development Assistance · CHI 2017 |
Methods — techniques the papers use, named apart from their topics
speech recognition · 0.6markov decision process · 0.3look-ahead approach · 0.3just-in-time training · 0.3demonstrate-remix-replay · 0.3animation remixing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Bolt: Instantaneous Crowdsourcing via Just-in-Time TrainingabstractReal-time crowdsourcing has made it possible to solve problems that are beyond the scope of artificial intelligence (AI) within a matter of seconds, rather than hours or days with traditional crowdsourcing techniques. While this has led to an increase in the potential application domains of crowdsourcing and human computation, problems that require machine-level speeds---on the order of milliseconds, not seconds---have remained out of reach because of the fundamental bounds of human perception and response time. In this paper, we demonstrate that it is possible to exceed these bounds by combining human and machine intelligence. We introduce the look-ahead approach, a hybrid intelligence workflow that enables instantaneous crowdsourcing systems (i.e., those that can return crowd responses within mere milliseconds). The look-ahead approach works by exploring possible future states that may be encountered within a short time horizon (e.g., a few seconds into the future) and prefetching crowd worker responses to these states. We validate the efficacy and explore the limitations of our approach on the Bolt system, which consists of an arcade-style game (Lightning Dodger) that we formally model as a Markov Decision Process (MDP). When the MDP reward function is unspecified---as in many real-world tasks---the look-ahead approach enables just-in-time (JIT) training of the agent's policy function. Through a series of crowd worker experiments, we demonstrate that the look-ahead approach can outperform the fastest individual worker by approximately two orders of magnitude. Our work opens new avenues for hybrid intelligence systems that are as smart as people, but also far faster than humanly possible. Alan Lundgard, Yiwei Yang 0004, Maya L. Foster, Walter S. Lasecki |
CHI | 2 |
| 2017 | Codeon: On-Demand Software Development AssistanceabstractSoftware developers rely on support from a variety of resources---including other developers---but the coordination cost of finding another developer with relevant experience, explaining the context of the problem, composing a specific help request, and providing access to relevant code is prohibitively high for all but the largest of tasks. Existing technologies for synchronous communication (e.g. voice chat) have high scheduling costs, and asynchronous communication tools (e.g. forums) require developers to carefully describe their code context to yield useful responses. This paper introduces Codeon, a system that enables more effective task hand-off between end-user developers and remote helpers by allowing asynchronous responses to on-demand requests. With Codeon, developers can request help by speaking their requests aloud within the context of their IDE. Codeon automatically captures the relevant code context and allows remote helpers to respond with high-level descriptions, code annotations, code snippets, and natural language explanations. Developers can then immediately view and integrate these responses into their code. In this paper, we describe Codeon, the studies that guided its design, and our evaluation that its effectiveness as a support tool. In our evaluation, developers using Codeon completed nearly twice as many tasks as those who used state-of-the-art synchronous video and code sharing tools, by reducing the coordination costs of seeking assistance from other developers. Yan Chen 0033, Sang Won Lee 0002, Yin Xie, Yiwei Yang 0004, Walter S. Lasecki, Steve Oney |
CHI | 4 |
| 2017 | CrowdMask: Using Crowds to Preserve Privacy in Crowd-Powered Systems via Progressive FilteringabstractCrowd-powered systems leverage human intelligence to go beyond the capabilities of automated systems, but also introduce privacy and security concerns because unknown people must view the data that the system processes. While automated approaches cannot robustly filter private information from these datasets, people have the ability to do so if the risk from them viewing the data can be mitigated. We present a crowd-powered approach to masking private content in data by segmenting and distributing smaller segments to crowd workers so that individual workers can identify potentially private content without being able to fully view it themselves. We introduce a novel pyramid workflow for segmentation that uses segments at multiple levels of granularity to overcome problems with fixed-sized approaches. We implement our approach in CrowdMask, a system that allows images with potentially sensitive content to be masked by appearing in progressively larger, more identifiable segments, and masking portions of the image as soon as a risk is identified. Our experiments with 4134 Mechanical Turk workers show that CrowdMask can effectively mask private content from images without revealing sensitive content to constituent workers, while still enabling future systems to use the filtered result. Harmanpreet Kaur, Mitchell L. Gordon, Yiwei Yang 0004, Jeffrey P. Bigham, Jaime Teevan, Ece Kamar, Walter S. Lasecki |
HCOMP | 3 |
| 2017 | SketchExpress: Remixing Animations for More Effective Crowd-Powered Prototyping of Interactive InterfacesabstractLow-fidelity prototyping at the early stages of user interface (UI) design can help designers and system builders quickly explore their ideas. However, interactive behaviors in such prototypes are often replaced by textual descriptions because it usually takes even professionals hours or days to create animated interactive elements due to the complexity of creating them. In this paper, we introduce SketchExpress, a crowd-powered prototyping tool that enables crowd workers to create reusable interactive behaviors easily and accurately. With the system, a requester-designers or end-users-describes aloud how an interface should behave and crowd workers make the sketched prototype interactive within minutes using a demonstrate-remix-replay approach. These behaviors are manually demonstrated, refined using remix functions, and then can be replayed later. The recorded behaviors persist for future reuse to help users communicate with the animated prototype. We conducted a study with crowd workers recruited from Mechanical Turk, which demonstrated that workers could create animations using SketchExpress in 2.9 minutes on average with 27% gain in the quality of animations compared to the baseline condition of manual demonstration. Sang Won Lee 0002, Isabelle Wong, Yiwei Yang 0004, Stephanie D. O'Keefe, Walter S. Lasecki |
UIST | 4 |